Jump to content
The simFlight Network Forums

FliteStar , GPSout and WideFS


Corry
 Share

Recommended Posts

Flitestar, GPSout and WideFS"

Mij brother has asked me see if someone knows what to do.

He has FS9, GPSout and WideFS server on computer 1

He has Flitemap and Widefs client on computer 2

FSMoving Map works fine.

In the documents it says:

Alternatively, if you use WideFS you can tell GPSout to send the GPS

data to the Client PCs. You will need to configure those in the

WideClient.ini files. The question is how?

He cannot get Flitestar to work. Basically he needs to know what has to be put in the gpsout.ini (computer 1)and wideclient.ini on computer 2. or whatever is needed. His English is not enough to get it right.

Does anyone know the essential line(s) in the respective ini files?

If you could post them here he would be very happy.

Thanks for your time and effort.

Henk Kruijer :oops: :oops:

Link to comment
Share on other sites

Alternatively, if you use WideFS you can tell GPSout to send the GPS

data to the Client PCs. You will need to configure those in the

WideClient.ini files. The question is how?

Ah, by reading the WideFS document, and finding this section:

GPSout relay facility

WideClient will now receive GPS data from my GPSout module installed in the Server’s FS, and relay it to a local COM port. To do this you need to use GPSout 2.58 or later in the FS PC with its port to “WideFS”. Then, in the client’s WideClient INI file add this section:

[GPSout]

Port=COMn

Speed=n

... with, of course, the correct Port and Speed for the local connection.

Note that you can use the freeware Virtual Serial Port program (provided in the lGPSout package). This way you do not actually need any real COM ports to support a moving map program on the Client PC. If fact you can now use them on a Network with no actual serial cables involved.

You still need to run and configure the twin virtual ports, of course, using the other freeware provided in the GPSout ZIP.

Regards,

Pete

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.