Jump to content
The simFlight Network Forums

Got same values on pitch and bank of the Attitude Indicator?

Recommended Posts


i tried the Attitude Indicator values with MFC:

double pitch;
double bank;
// Retrieve Attitude Indicator pitch
FSConnection.ReadAndProcess(0x2F70, 8, &pitch);
int data1=pitch;
// Retrieve Attitude Indicator bank
FSConnection.ReadAndProcess(0x2F78, 8, &bank);
int data2=bank;

Both of them show me the pitch values. Is there something wrong ?

best regards,


Link to comment
Share on other sites


of course i first looked at the ingame onscreen logging before

i wrote this text, but I forgot to write :)

Also I dont told u that i am using FS2000.

There are two values that (i think so) are not correct.

First the "Attitude Indicator bank" (pitch is ok, bank is same as pitch in FS2000).

The second is the "Turn Coordinator Ball" Offset 036E.

The TCB will show me Zero in FS2000 and the right working value in FS2004.

The Turn Rate works excellent in both games.

I will try to get the english version. Perhaps it is an language problem.

U know: there are also two different patches available.

beste reards,


Link to comment
Share on other sites

Okay. You are lucky! I found the bank value -- it is stored in SIM1.SIM in the double before the pitch value, not the one after. I have remapped it (in FS2000 only).

As I mentioned, this has been wrongly mapped forever (I mean for the whole life of FSUIPC). Obviously it hasn't been very important to many! ;-)

The coordinator ball is fine though.

The fix for FS2000 wil be in 3.60, hopefully on release this weekend.



Link to comment
Share on other sites

Yes, i am very happy to meet someone like u, which

offers many time for this great work.

The pause indicators, crash indicators and "ready to fly" indicators

are very usefull to stop my motion simulator.

Also we could splitt the signals from ground to inflight via ground flag.

So we are able to use maximum realism sliders full right and minimize

movement on the runnway.

Best regards,


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.