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Interfacing FS2004(update planes position)


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I need to interface FS2004 with a process that compute position (latitude, longitude, altitude, pitch, bank and heading) data for more than 1 planes. Here my idea (tell my if im wrong):

Use FSUIPC to write the position data compute by my process. I know that we can only write the user airplane's position and not the AI position data. So for each planes, beside the user, i'll create a TCAS structure. Is that ok?

Finally my big question. If i can create those TCAS structures for each plane will Active Camera be able to see those planes and creates views for them or will I need to implement the camera views myself?

Also if somenoe has a better idea to be able to control more than 1 plane and has views control with Active Camera or whatever plug-in, tell me please.

thanks for help.

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Finally my big question. If i can create those TCAS structures for each plane will Active Camera be able to see those planes and creates views for them or will I need to implement the camera views myself?

The TCAS data inserted in that way is not seen or understood by anything else in FS at all. It is merely a fabricatiion in FSUIPC data space to make TCAS displays reading such FSUIPC data show the 'target'. It is intended for those programs such as Squawkbox which feed in MP aircraft to FS, which are visible in FS but which aren't detected by FSUIPC because it only gets AI aircraft data.

Also if somenoe has a better idea to be able to control more than 1 plane and has views control with Active Camera or whatever plug-in, tell me please.

I have no idea whether Active Camera can handle MP aircraft, but certainly the Multiplayer interface is the only way I know of having more than one controllable aircraft in FS.

Regards,

Pete

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ok thanks for reply, but just to make my idea clear: So i can'T use this TCAS to display and update position for more than one planes in FS?

You misunderstand completely I'm afraid. You cannot use anything whatsoever in FSUIPC to get any aircraft displayed in FS at all.

The facility to inject TCAS data is intended to allow programs which are showing aircraft in FS via the Multiplayer interface visible on TCAS screens which use FSUIPC data to obtain the locations. That is all.

The only way I know to get any visible and controllable aircraft into FS, apart from the user aircraft, is to use multiplayer.

Also, where can i find this multiplayer interface?

On the Microsoft FS website. It is one of the SDKs they provide I think. I know nothing more about it, I'm afraid. It isn't my in area of knowledge.

Regards,

Pete

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