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Clock sync?


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HI Pete.

I'm a registered user of FSUIPC, and I have a dumb question for ya. One of the neatest features (for me) of it is the clock sync feature - which is supposed to keep the clock synced to real time (and keep me from having to use the P.I.T.A. FS RealTime). It seems to work - but how do you set it? Zero the clock the system time?

If I go in and manually set the clock to match my system time, then it reloads all the traffic and scenery, and by the time it's done, the clock is off again.

Can a hotkey be created that would zero the clock to system time?

Thanks

Rick Wooton

Fergus Falls, MN.

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One of the neatest features (for me) of it is the clock sync feature - which is supposed to keep the clock synced to real time

No, it isn't. It only tries to keep the seconds correct, that's all. The offset in minutes or whatever is not corrected. That isn't its function.

(and keep me from having to use the P.I.T.A. FS RealTime).

Now why do you refer to FS RealTime like that? I use it all the time, and it does the job perfectly for me. I also run "Atomic.exe" in the background to keep my PCs system clock right too. ;-)

It seems to work - but how do you set it? Zero the clock the system time?

Sorry, I don't understand. FSUIPC's little facility is not a substitute for something like FS RealTime. It simply tries to keep the seconds aligned, so that FS doesn't get further and further away from your PC's time. It does nothing about offsets from the PCs time. After all, your PC could be in Australia and your FS aircraft in Timbuktoo. Or you may have paused it, or used the menus, or used the go faster or go slower modes.

If I go in and manually set the clock to match my system time, then it reloads all the traffic and scenery, and by the time it's done, the clock is off again.

Yes, but it'll stay off by the same amount. If you want it better, try FSRealTime -- it works well with the FSUIPC facility, because the latter saves it having to correct by much or often.

Can a hotkey be created that would zero the clock to system time?

But then the traffic and scenery would reload and it would be off again, as you just found. You'd need to set it at time+x where x is the time it takes to do the reloading, which only you can measure.

If you can reduce the traffic and scenery densities to a point where the whole lot reload in well under 60 seconds, then you should be okay as it will get fixed by the seconds-checking only. Maybe that's why I don't have a problem? Fast PC and hard disk? Big memory so much is cached?

Regards

Pete

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Thanks. If it keeps the seconds aligned, I guess I can fast forward til I'm back in the correct minute.

I stopped using FSRT because of the whiney message scrolling across the screen asking for donations. At first, I went back to the last version before that, but also had to go back to an older version of FSUIPC to do that. But then I had the problem of FSRT constantly resetting traffic and scenery every hour which is a serious pain - especially when you're flying anywhere near a major airport, and now there's 100+ aircraft in a clump over your head and you have to listen to atc talk to each one of them! hahaha

A utility like FSUIPC is valuable and I didn't mind paying for it. But it really aggrivates me that I have to buy or run some other 3rd party software to fix that clock the MS should have taken care of in the first place, and I'm quite sure I'm not alone with that.

Thanks for your help.

Rick Wooton

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