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how to create a module?


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How to create FS modules? not gauges, but DLL modules.

Am I supposed to use FS SDK for this? I have looked at it, but it only talks about gauges and panels.

Perhaps I could do things their way, but my stuff is non-graphical. I don't need mouse input or draw.

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How to create FS modules? not gauges, but DLL modules. Am I supposed to use FS SDK for this? I have looked at it, but it only talks about gauges and panels. Perhaps I could do things their way, but my stuff is non-graphical. I don't need mouse input or draw.

My first "module" was a Gauge -- EPICINFO.GAU to be precise. It had no mouse input, no graphics, nothing to do with panels. It simply used the PANELs system to get itself loaded.

There is no SDK for add-in Modules. Those that are written are done by hacking into the FS code to see how to do it. But GAUges are more than halfway there. Take a look inside them and compare them to the DLLs.

Pete

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ah, forgot to ask:

Is it possible to get variable which can distinguish between "player is using game menu" and "player is inside a plane"?

I tried using this variable:

0366 2 Aircraft on ground flag (0=airborne, 1=on ground).

But it seems to be undefined when player is using game menus, same for all plane related data. To overcome this problem, I read a bunch of plane variables and compare them to their previous values. If all variables don't change for some time, then I assume it's cause player is using a menu. But it's a dirty hack.

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could I get source code for EPICINFO.GAU ? it doesn't have to work, I just want to get the concept. I can probably figure things out on my own, but it's easier to use examples :-)

Sorry, it hasn't actually existed now for about 5 or maybe 6 years. For the "concept" of writing gauges, just get the Panels SDK. The one which shows how to write gauges in MSVC and has examples, not the recent XML stuff. You might need to search back for the FS98 or FS2000 one, I don't know. I've not really downloaded or looked at FS SDKs for several years.

Pete

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