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FSUIPC4, WideFS, FSX, Multiplayer


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I have mentioned this in another forum, apparently this would be a better place to ask. I have been using FSUIPC, WideFS, and AiBridge in FS2004 to display multiplayer traffic, weather, and a number of networked applications. I have purchased FSUIPC4, WideFS7 for FSX, but nothing seems to work in Multiplayer. WideFS shows as connected, but no traffic shows up. I do not see myself or other multiplayer users in your Traffic utility, nor are there any other applications which work. The others will have to be enhanced by their developers, but I expected FSUIPC traffic display to show something. It does so outside of multiplayer. Perhaps AiBridge needs updating. Does anybody have any thoughts on this?

Thanks.

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I have mentioned this in another forum, apparently this would be a better place to ask. I have been using FSUIPC, WideFS, and AiBridge in FS2004 to display multiplayer traffic, weather, and a number of networked applications. I have purchased FSUIPC4, WideFS7 for FSX, but nothing seems to work in Multiplayer. WideFS shows as connected, but no traffic shows up. I do not see myself or other multiplayer users in your Traffic utility, nor are there any other applications which work.

In FS2004 and before the only way Multiplayer (as opposed to AI) traffic showed in FSUIPC's TCAS tables was by something like AIBridge, or, I think, the later versions of Ivap and Squawkbox, injecting the data into those tables as well as injecting the multiplayer aircraft details themselves into FS via the published MP interface.

Without something actually providing the data on the MP aircraft, FSUIPC doesn't know about them. Its tables are populated by facilities in FS (and FSX in this case) to read details about AI aircraft.

As far as I'm aware, there is not yet an SDK for FSX multiplayer, which is certainly different to previous versions, so I don't know how it is possible that you are currently using add-on preograms which generate MP aircraft. However, if they can do it then they can certainly inject the details into FSUIPC4, because that interface I present has not changed.

I'm not sure what you mean by "but nothing seems to work in Multiplayer. WideFS shows as connected" -- WideFS really has absolutely nothing whatsoever to do with multiplayer. In fact I've never done any programming for multiplayer at all. I know nothing about it.

Perhaps AiBridge needs updating.

Are you actually trying to use the FS2004 version of AIBridge? I wouldn't have thought that would work -- doesn't it depend upon the MP interface to FS? That is entirely different in FSX I think.

I have seen some statements that say that Microsoft will not be opening up Multiplayer for use in the way it has been used in the past. Aren't the Squawkbox and Ivap and FSInn writers having to program the aircraft injection for FSX via Simconnect, creating them effectively as AI aircraft? Take a look at the various websites and check the news. I've only looked at the FScopilot/FSinn site, and that seems to confirm this.

If that is true then all those "ex-MP" aircraft will show up through FSUIPC because they will look like AI aircraft. In fact they will mix with AI aircraft unless you turn the traffic right down on the sliders.

Let me know what you find out please. It isn't an area I can afford to spend much time on at the moment, too much else to do I'm afraid.

Thanks.

Regards

Pete

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Thank you for your reply. It does appear that FSX Multiplayer is significantly less functional than that in FS2004, and considering this is my most frequent use made of the sim I expect to either drop it or return to MS for refund, which is, of course, not your problem. We'll see how it developes, if at all.

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