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Bad horizon line with FS2002


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Hi Peter,

I really hope you can give me an advice ?

During the flight, in a range of altitude between 10.000 and 25.000 feet, very often I get a strange 10-15 mm band between the groung horizon line and the sky.

Inside this band I can see strange part of texture (something like part of the 2D cockpit or part of lateral view of the cockpit)and brown (ground ?) or blue colour (sky ?).

It happen with all typs of weather and with all types of aircrafts (in every scenario).

No other problem playing with Fs2002 Pro English version (or with other games).

Here my PC system:

Athlon XP 2200

RAM 512 Mb PC333

MB Asus A7V8X-X

HB IBM 80 Gb

Video card ATI Radeon 9100 128 Mb

Sound card on board

Direct X 9a (the last one)

Catalyst 3.4 (the last one)

Every graphic modification made in the game doesn't give any solution of the grafich problem (I tried also to change other hardware parameteres such as hardware accelleration, AGP slot and/or Anti Aliasing with the Anisotropic filtering).

Do you think I can make any eventual modification within FSUIPC to help me avoiding such trouble ?

Many thanks in advance !!!

Ciao

Maurizio

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During the flight, in a range of altitude between 10.000 and 25.000 feet, very often I get a strange 10-15 mm band between the groung horizon line and the sky. Inside this band I can see strange part of texture (something like part of the 2D cockpit or part of lateral view of the cockpit)and brown (ground ?) or blue colour (sky ?).

Hmm. That is very strange looking isn't it? I've never seen that before.

Do you think I can make any eventual modification within FSUIPC to help me avoiding such trouble ?

Well, my problem there is that I know nothing about graphics and would have no idea how to get into the drawing parts of FS or your video drivers to do anything with it. Also I really can't see how it could be a function of FSUIPC to get into such things even if I did know how to do it.

This does certainly look like something to do with the video card/drivers, or maybe DirectX, but how it could be fixed I wouldn't know. Terribly sorry. Maybe there's some advice on the help or support forum for your video card? Maybe their drivers are yet quite DX9 or 9a compatible?

What is DX 9a anyway? Is it worth upgrading to? I'm always very reluctant to update DirectX as new versions are often troublesome, and it is very hard to go back.

Regards,

Pete

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Dear Peter,

It is very kind of you.

Since I didn't know what kind of solution I must act, I started from the base (let me say)so upgrading the Direct X (with the last one, Direct X 9a if I do not make mistake), installing the last driver of the Video card (Catalyst 3.4), making some test/changing in the display parameters of the game.

No result at all.

Probably it is a non compatibility between my mother board (ASUS A7V8X-X) and the vido card (ATI 9100 128 Mb).

The last chance could be the Via 4in1my version isn't the last one but practically is one of the newest (if I do not make mistakes the last one is the 4.47 while I "have" the 4.46).

Moreover I do not think this modification will give me a solution.

Only a graphic option is giving some strange result; the "max visibility" of FS2002.

If during the game I face the "bug", I can move the max visibility slot and the bug disappearbut just for a short time; usually I'll find again the bug within few minutes (it seems, but please take my information carefully, that with the highest visibility, 150 Nm, the PC is forced to recalculate the horizon .. but it's not a final solution).

Sometimes I get a temporary solution also moving the slot from max (150 Nm) to min (60 Nm).

It seems no sense ...

By the way, if you have an idea (also, "let the PC jump out of the window" :-) ) could be niceeverykind of test could be the right one.

Ciao !

Maurizio

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