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Posted

hi

since Im now trying all features of FSUIPC :D ..

Clouds: occasional turbulence in clouds will not stick

I chk the box, but it will not save

in the ini I find

CloudTurbulence=No

and set to yes, will not mark the box (dont know if it works)

does the option work?

any guess why it will not save?

would CloudTurbulence=Yes do the same?

thx

mt

Posted

does the option work?

any guess why it will not save?

would CloudTurbulence=Yes do the same?

Please tell me which FSUIPC version you are using. All of the weather features have been undergoing a lot of changes since Christmas. If you are not using it, try the current interim release, 4.255 from the FSX downloads Announcement above.

Please never post a report or question about any of my programs without also saying which version number you are using.

Regards

Pete

Posted

there's something weird going on - in my? - setup

I started it and noticed in 4253

checked in 4255

just rechecked in latest 4.256

this I enable for test:

allow changes to weather

smooth wind changes

only when airborn

gusts in upper winds

random turbulence

random icing

apply upper limit icing

random turb in clouds

I am interested in smooth wind and random turb in clouds

this happens:

all checks out well BUT

chkmark 'random turb in clouds', I chk the INI, and says "CloudTurbulence=Yes"

I end FSX

I chk the INI, and says "CloudTurbulence=Yes"

Restart FSX

I enter FSUIPC, "random turb in clouds" UNchecked,

I chk the INI, and says "CloudTurbulence=No"

its switches OFF at a FSX restart

?

A - more important thing -

I just started using "Visibility" 'set graduated visibility', and thought this was Great.

In Netherland, you Never have unlimited viz (well, 6 days a year), and always a 'haze' looks good, very European, unlike 100% dry clear sky, you can find in the US.

and the TAB "Visibility" is no more in 4.256

???????

bring it back?

thx

mt

Posted

chkmark 'random turb in clouds', I chk the INI, and says "CloudTurbulence=Yes"

I end FSX I chk the INI, and says "CloudTurbulence=Yes"

Restart FSX

I enter FSUIPC, "random turb in clouds" UNchecked,

I chk the INI, and says "CloudTurbulence=No"

its switches OFF at a FSX restart

I'll cross-check here, hang on ...

... Oh, yes, you are right. How odd. Not sure when that crept in. I'll fix that for the next update, maybe over the weekend. Thank you!

I just started using "Visibility" 'set graduated visibility', and thought this was Great.

In Netherland, you Never have unlimited viz (well, 6 days a year), and always a 'haze' looks good, very European, unlike 100% dry clear sky, you can find in the US.

Did you actually get something in the visibility tab working? I've been struggling for months to control visibility, and all that stuff is so unpredictable I thought it was rather unfair on the user providing a tab which promises much yet doesn't deliver.

What did you find worked? What weather source are you using? How did you do it?

and the TAB "Visibility" is no more in 4.256

??????? bring it back?

Did you download 4.256 without reading any of the Release notes for it? You should surely have seen this section:

6. The Visibility options are now removed by default. The entire options page is deleted. It can be brought back by setting "VisibilityOptions=Yes" in the INI file, but I don't think there is any point. Try as I might I cannot get those facilities to work reliably enough to be of much use. Maybe they'll just have to lie dormant till FSXI.

But please tell me all about what you got working properly and how!

Regards

Pete

Posted

But please tell me all about what you got working properly and how!

Regards

Pete

Got me doubting now

Had major FSX setup problems adding a second screen, for overhead and comms, and that started memory problems and CTDs.

(turned out I probably just had to un-install a new sound card & re-install the Nvidia drivers, to have the second video memory recognized .. took 4 days to figure this).

Now I have sort of 'lost track' of what I have done after error finding.

I put my Nvidia drivers in 'quality' now, where with 1 monitor I wanted speed settings, but these speed settings cause all kinds of buffer screens to be written, that tend to disappear with a second screen, ah well.

Anyway, I canNOT exactly reproduce the weather difference, but Before, I would have 2m ground texture resolution (gives me 20-30FPS with little traffic / Vatsim) and at approx 5000' I would see the same 'sharpness' from the ground all the way to the Horizon, where not blocked by clouds.

Then, switching visibility graduated: LowerVisAltitude=0 UpperVisAltitude=18000 UpperVisibility=8000 (the last a low setting), I now (now?) see a 'couple' of Nm 'hotspot' circle underneat me (F11) in familiar 2m resolution and this gradually goes somwhat blurry further away and to the horizon, and I have A Lot More Clouds Around Me, that I can remember form before I started experimenting with the FSUIPC tabs.

I tried to reproduce an OnOff effect, by switching the fsuipc tab, but this only worked once, probably there is a 'wheather' change 'delay' factor there, and Im not sure what happens.

Have also ASX and XGrafics installed, so could be a lot of coincidences.

Happy with the view though, lots of 'windy' clouds around me, bad weather, bad view.

MT

Posted

I tried to reproduce an OnOff effect, by switching the fsuipc tab, but this only worked once, probably there is a 'wheather' change 'delay' factor there, and Im not sure what happens.

In FSX at present FSUIPC cannot change the visibility at the aircraft as it could in previous versions of FS, so it tries to apply your choices to the METARs in the 9 nearest weather stations around. It cannot ask these stations to change immediately, because this casues FSX to stutter badly, so it includes a delay parameter, which FSX is supposed to use to "morph" one weather setup into the other.

The delay certainly stops the stuttering, but I'm not convinced there's great success then in achieving the end result either. With a zero delay it does seem to have some effect usually, but it isn't usable.

There's also another factor at work. The weather at the aircraft is actually derived from a dynamic interpolation from the weather set at just 3 weather stations. The whole area covered by local weather (and this excludes the oceans, mostly) is split into these triangles, but they are not necessarily of any regular or predictable shape. Some are actualy downright weird.

In FS2000 and before I found out how to obtain the identities of the 3 WX stations for each aircraft position, but since FS2004 I failed to find them. I did ask for them to be supplied in FSX's SimConnect, but it wasn't to be -- it is still an outstanding request of mine for FSXI.

Without knowing these identities it is possible that FSUIPC doesn't actually get the correct 3 in its 9 stations. It only takes one to be missed to throw the interpolated weather out. Worse, to again avoid stuttering, FSUIPC doesn't keep updating all 9 stations at once, it updates one every "time interval" (at most two stations per second by default). Add to that the fact that the aircraft is moving so the stations are changing, and you can see that the results are at best unpredictable, at worse plain annoying.

I have an intense desire to conquer this somehow, and will keep looking for a way to control the visibility more directly, as I have in previous releases of FS. But I cannot hold out any hope at present. Every little clue I've followed up so far has led to nought.

Regards

Pete

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