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Hello,

I'm a scientific assistant and building up a FSX/FSUIPC based vision system for the research flight simulator

of my university. A certain research topic is dealing with airborne separation assurance and

collision avoidance. My specific question would be if FSUIPC offers any possibility to display other ("intruding")

aircraft without using a FSX-Multiplayer session, which reduces the system performance or AITraffic,

which doesn't allow the implementation of "individual" intruding a/c trajectories (-> the flexible setting

of position and attitude data).

Thank you in advance.

Kind regards,

Boris

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My specific question would be if FSUIPC offers any possibility to display other ("intruding")

aircraft without using a FSX-Multiplayer session, which reduces the system performance or AITraffic,

which doesn't allow the implementation of "individual" intruding a/c trajectories (-> the flexible setting

of position and attitude data).

No, FSUIPC provides nothing of that sort. You'd need to use SimConnect to create objects or AI aircraft which you then move around. And I'm not sure you are correct about AI Traffic limitations, at least when controlled through SimConnect. Squawkbox 4 and the other on-line packages for FSX provide the other players using the AI traffic facilities in Simconnect. They aren't using multiplayer.

Regards

Pete

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