Jump to content
The simFlight Network Forums

Disable Rudder Axis FS9


Recommended Posts

Hi Peter,

I wonder if you could help with a little problem I`m having, I basically want to disable the rudder axis using an FSUIPC offset if possible rather than an option within the FS9 controls menu. I would like it to be disabled/enabled by a switch press but the only option I have found via an offset (which I don`t have on me for reference right now!), disables the rudder axis but 10 seconds later re-enables it without any input. Is there a way to take this time limit off? I hope you can shed some light on this matter. Just to clarify I want to disable the axis for failure simulation.

Regards and well done for an excellent piece of software

Chris

Link to comment
Share on other sites

I wonder if you could help with a little problem I`m having, I basically want to disable the rudder axis using an FSUIPC offset if possible rather than an option within the FS9 controls menu. I would like it to be disabled/enabled by a switch press but the only option I have found via an offset (which I don`t have on me for reference right now!), disables the rudder axis but 10 seconds later re-enables it without any input. Is there a way to take this time limit off?

It's actually supposed to be about 12 seconds, and is a safety feature to prevent loss of controls because a fly-by-wire program or gauge happens to stop working (maybe terminated).

I hope you can shed some light on this matter. Just to clarify I want to disable the axis for failure simulation.

That's normally something done by program. Why would you want it done by pressing a button?

The only way I can think of doing it is by using a Lua plug-in, to loop re-writing the disconnect flag every few seconds 9with a "sleep" for the rest of the time), until you release the button or press another to send it a flag.

Lua plug-ins, when installed in the Modules folder, can be assigned to a button and made to recognise flags set or changed by another or the same button, even read buttons themselves.

Almost any failure mode could be programmed via Lua plug-ins as they have full read/write access to all FSUIPC offsets.

Regards

Pete

Link to comment
Share on other sites

Peter, thankyou for your quick reply I will definately look into that programming language and see what I can develop. The reason I ask about the push button selection is that I am modelling a Jaguar Simulator, It has a selection on the control grip that enables "Nosewheel disconnect", It basically allows the pilot to carry out all of the control surface functionals without the nosewheel moving. I understand that the nosewheel doesn`t move when the aircraft is stationary, but there is a indication in the control panel when it is on/off, and I would like to model a nosewheel steering failure as the aircraft is moving.

Thankyou once again

Chris

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.