bapilot54 Posted February 27, 2009 Report Share Posted February 27, 2009 Hi Peter, I wonder if you could help with a little problem I`m having, I basically want to disable the rudder axis using an FSUIPC offset if possible rather than an option within the FS9 controls menu. I would like it to be disabled/enabled by a switch press but the only option I have found via an offset (which I don`t have on me for reference right now!), disables the rudder axis but 10 seconds later re-enables it without any input. Is there a way to take this time limit off? I hope you can shed some light on this matter. Just to clarify I want to disable the axis for failure simulation. Regards and well done for an excellent piece of software Chris Link to comment Share on other sites More sharing options...
Pete Dowson Posted February 27, 2009 Report Share Posted February 27, 2009 I wonder if you could help with a little problem I`m having, I basically want to disable the rudder axis using an FSUIPC offset if possible rather than an option within the FS9 controls menu. I would like it to be disabled/enabled by a switch press but the only option I have found via an offset (which I don`t have on me for reference right now!), disables the rudder axis but 10 seconds later re-enables it without any input. Is there a way to take this time limit off? It's actually supposed to be about 12 seconds, and is a safety feature to prevent loss of controls because a fly-by-wire program or gauge happens to stop working (maybe terminated). I hope you can shed some light on this matter. Just to clarify I want to disable the axis for failure simulation. That's normally something done by program. Why would you want it done by pressing a button? The only way I can think of doing it is by using a Lua plug-in, to loop re-writing the disconnect flag every few seconds 9with a "sleep" for the rest of the time), until you release the button or press another to send it a flag. Lua plug-ins, when installed in the Modules folder, can be assigned to a button and made to recognise flags set or changed by another or the same button, even read buttons themselves. Almost any failure mode could be programmed via Lua plug-ins as they have full read/write access to all FSUIPC offsets. Regards Pete Link to comment Share on other sites More sharing options...
bapilot54 Posted February 27, 2009 Author Report Share Posted February 27, 2009 Peter, thankyou for your quick reply I will definately look into that programming language and see what I can develop. The reason I ask about the push button selection is that I am modelling a Jaguar Simulator, It has a selection on the control grip that enables "Nosewheel disconnect", It basically allows the pilot to carry out all of the control surface functionals without the nosewheel moving. I understand that the nosewheel doesn`t move when the aircraft is stationary, but there is a indication in the control panel when it is on/off, and I would like to model a nosewheel steering failure as the aircraft is moving. Thankyou once again Chris Link to comment Share on other sites More sharing options...
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