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Posted

Hi All,

I would like to ask a question about moving carriers in FSX.

Is it possible, for example using FSUIPC or otherwise, to dynamically extract the latitude and longitude of the moving carriers in FSX for programming use? On face value, it seems like it should be relatively simple but I can't seem to find any pointers as to how to do it. Maybe I'm just not looking in the right places.

Also, and I appreciate that this is a tougher ask (!), is there any chance that it could be done for CFS2, again via FSUIPC perhaps?

Many thanks for any help, this is a really useful forum.

Regards.

Posted

Is it possible, for example using FSUIPC or otherwise, to dynamically extract the latitude and longitude of the moving carriers in FSX for programming use? On face value, it seems like it should be relatively simple but I can't seem to find any pointers as to how to do it. Maybe I'm just not looking in the right places.

Not via FSUIPC, which only provides aircraft data for TCAS purposes.

If the carriers in FSX are AI objects, then you will be able to read all of their data from SimConnect. If they are implemented as dynamic scenery objects, as in previous FS releases, then there is no way I know of.

is there any chance that it could be done for CFS2, again via FSUIPC perhaps?

No way. They are most certainly just dynamic scenery objects. Sorry.

Regards

Pete

Posted

Hi Pete,

Many thanks for your prompt reply, I see the issue now.

By the way, I have not used it to date but does FSUIPC return data on AI aircraft in CFS2?

Regards,

Mike

Posted

By the way, I have not used it to date but does FSUIPC return data on AI aircraft in CFS2?

No, Microsoft did not introduce AI aircraft until FS2004. Before that anything moving was dynamic scenery only.

Regards

Pete

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