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compound button problem


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Hi Pete,

I have a problem with Compoundbuttons. In my fsuipc.ini file I have the lollowing lines:

3=CP(-4,11)(+4,12)4,19,C65643,0 ; NAV1 Nachkomma minus

...

13=CP(+4,11)(-4,12)4,19,C65668,0 ; ADF_1_DEC

...

37=CP(-4,11)(-4,12)4,19,C65646,0 ; NAV2 Nachkomma minus

...

42=CP(+4,11)(+4,12)4,19,C65638,0 ; COM1 Nachkomma minus

The reaction in FS is when j4,b12 is ON (plus) always only COM1 reacts and when j4,b12 is OFF (minus) always only NAV1 reacts. ADF and NAV2 never reacts. It seems that only the second Compoundbutton is obeyed ??? I am sure its my mistake. Can you help?

Best Regards

Ralf

P.S.: Version 4.53

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The reaction in FS is when j4,b12 is ON (plus) always only COM1 reacts and when j4,b12 is OFF (minus) always only NAV1 reacts. ADF and NAV2 never reacts.

Don't you mean 4,11? Else what you say doesn't relate to what you show. If you do mean 4,11 then it seems your 4,12 button is always on, which would explain exactly what you see.

Please enable Button logging in the FSUIPC logging Tab, and reproduce the problem. Show me the log AND the whole of the Buttons section of your INI file, please. I need to relate the real button state to the line being executed. That's what the log will show.

For larger files pasted here, just select them after pasting and use the "code" button to envelop them. It makes them independently scrollable and selectable.

P.S.: Version 4.53

Ah. not supported. Please update to 4.60 (minimum) before doing any more tests. I really cannot support old versions.

I am away after tomorrow (Wednesday) until the 8th.

Regards

Pete

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Hi Pete,

shame on me! I took the joystick and button coordinates from windows properties gamecontroller and don´t think that fsuipc count from 0 and not from 1. You are complete right. I have changed the coordinates and all works fine. Sorry for your work! I wish you a happy easter!

Best Regards

Ralf

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