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Posted

This is a Lua script that provides all sorts of failure scenarios. It can be auto-loaded at start so you don't have to set up failures every time. It can be configured for many different behaviors and probabilities. I have it running all the time, so I always have to be vigilant to make sure I didn't forget things. Flying the simulator can degrade your real-life skills because there are no consequences for being lax. This can alleviate some of those tendencies. smile.gif You can also assign buttons/keys to show the current failures (if you can't figure out what went wrong) and to reset them. Rename to .lua and follow instructions at the top.

RandomFailure.txt

Posted

This is a Lua script that provides all sort of failure scenarios. It can be auto-loaded at start so you don't have to set up failures every time. It can be configured for many different behaviors and probabilities. I have it running all the time, so I always have to be vigilant to make sure I didn't forget things. Flying the simulator could degrade your real-life skills because there are no consequences and you can get lax. This can alleviate some of that. :) You can also assigned buttons/keys to show the current failures (if you can't figure out what went wrong) and to reset them. Rename to .lua and follow instructions at the top.

Hey, that looks nifty. I'll be trying that myself! Thanks!

Pete

  • 2 years later...
Posted

Is there a version of this for FS9? If not could it be modified to work with FS9?

 

As far as I can see it is not FS version-specific. There might be some failures which aren't common between FS9 and FSX, but there will be as many as possible. It uses FSUIPC offsets which are designed for cross-version compatibility.

 

Pete

  • 1 month later...
Posted

Hello pete and john , compliments for your great job.

 

This random failure generator is what i was looking for years.

 

I have tryed to control the lua plugin though a key assignment instead of a joystick button, but there is a way to chek if the lua plugin is running or not inside the simulator?

 

Thanks and happy new year.

 

Steve

Posted

 have tryed to control the lua plugin though a key assignment instead of a joystick button, but there is a way to chek if the lua plugin is running or not inside the simulator?

 

Enable Key/Button logging in FSUIPC and it logs start and end of Lua plug-ins.

 

Pete

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