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Posted
  On 4/28/2013 at 9:07 AM, Dirk98 said:

Hello,

Is ZapSound On by default?

Yes it's On and it sounds real good, like playing a third person shooter.

Which is the right facility and values to use for zapping ai on your runway when you are landing on final?

Thanks,

Dirk.

Posted
  On 4/28/2013 at 9:07 AM, Dirk98 said:

Is ZapSound On by default? Also, if I want to change it from firework.wav to say piston_fail.wav what is the correct format?

As documented in the Advanced user's guide. Just change the name.

  Quote
Which is the right facility and values to use for zapping ai on your runway when you are landing on final?

The default Zapper works well for me. Otherwise please yourself. The parameters are documented.

Regards

Pete

Posted
  On 4/28/2013 at 9:58 AM, Pete Dowson said:

As documented in the Advanced user's guide. Just change the name.

The default Zapper works well for me. Otherwise please yourself. The parameters are documented.

Regards

Pete

Pete, I posted my question after reading this:

  Quote
ZapSound: This defines the sound to be used when the FSUIPC control for AI traffic deletion (the “Traffic Zapper”) is

successfully applied. This must be the name of a WAV file in the FS sound folder, the default being ‘Firework’.

If you do not want a sound just set it to ZapSound=None. However, the reason for the sound is so that you know

something has been Zapped. FSUIPC cannot tell what you can see, and the aircraft which is zapped may not be in your

display so you may not see it disappear.

So, would ZapSound=piston_fail.wav be right format wise?

By "default Zapper" you mean Traffic Zapper I guess? So, when you are on final and ai is on your runway below, is it affected by ZapAirRange=1.5 or ZapGroundRange=0.25 when using Traffic Zapper? I'm trying to figure out which value to play with for this situation.

Thank you,

Dirk.

Posted
  On 4/28/2013 at 10:17 AM, Dirk98 said:

So, would ZapSound=piston_fail.wav be right format wise?

Yes, or just ZapSound=piston_fail, as the example for 'Firework' shows. Why do you think the documentation doesn't tell you?

  Quote
By "default Zapper" you mean Traffic Zapper I guess?

I mean the traffic zapper with the DEFAULT settings. You asked what settings, not what zapper! ;-)

Naturally the defaults are set to the values I found were best, so that's why I use them.

  Quote
So, when you are on final and ai is on your runway below, is it affected by ZapAirRange=1.5 or ZapGroundRange=0.25 when using Traffic Zapper?

Are you in the air then? Doesn't that tell you? It isn't complicated. You seem to be making it so. Air = you are in the air, Ground = you are on the ground!!!

Regards

Pete

Posted
  On 4/28/2013 at 10:54 AM, Pete Dowson said:

Are you in the air then? Doesn't that tell you? It isn't complicated. You seem to be making it so. Air = you are in the air, Ground = you are on the ground!!!

Right! :D

To some reason I thought Ground / Air referred to AI not myself.

Thank you very much.

Dirk.

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