JEANLOUIS1212 Posted July 26, 2013 Report Posted July 26, 2013 Hi Peter, I try to build a small cockpit for Airbus A320 from Wilco ; I have a saitek quadrant for flaps and spoilers ; and want program the buttons for start engines . How can i use the Offsets of Wilco Airbus , from Eric Marciano ( http://emarciano.free.fr/Fr/index.htm ) ? have you a tutorial for explain how use the offsets ? Thanks. Jean louis
Pete Dowson Posted July 26, 2013 Report Posted July 26, 2013 I have a saitek quadrant for flaps and spoilers ; and want program the buttons for start engines .How can i use the Offsets of Wilco Airbus , from Eric Marciano ( http://emarciano.free.fr/Fr/index.htm ) ? have you a tutorial for explain how use the offsets ? There aren't "tutorials" as such, but if you are using a .NET programming language I'd recommend you refer to the subforum FSUIPC Client DLL for .NET. Otherwise you will need the FSUIPC SDK which is available in the same places as FSUIPC (here and over in Schiratti.com), or maybe you want something simpler and more immediate, in which case check the Lua plug-in facilities for FSUIPC which are documented in your FSUIPC Documents folder (within the Modules folder). Regards Pete
aua668 Posted July 28, 2013 Report Posted July 28, 2013 Jean Louis, Why don't you just set the offsets of the FSUIPC Exporter according to the documentation of Eric? It's all in the enclosed manual. Setting starter switches is just seetting offsets to the correct value. Nothing else. Rgds Reinhard
Pete Dowson Posted July 28, 2013 Report Posted July 28, 2013 Jean Louis, Why don't you just set the offsets of the FSUIPC Exporter according to the documentation of Eric? It's all in the enclosed manual. Setting starter switches is just seetting offsets to the correct value. Nothing else. Rgds Reinhard If it is only a matter of writing values to defined offsets, then it is easiest just to assign buttons or keypresses to "Offset byte set", or "Offset word set" (etc) controls, specifying the offset (x....) and parameter to be written. I assume Eric's documentation suggests this. Regards Pete
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