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To have the fix, do we have to make sure FSUIPC.DLL is in DLL.XML, or once we install FSUIPC we can disable it an still benefit from the D3D.DLL fix?

 

I am asking because, due to some tests I have to make, I sometimes have to disable FSUIPC, and I do this by switching my DLL.xml between a version with FSUIPC and another without it.

 

Thanks for your answers,

 

 

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