sikorsky77 Posted November 24, 2013 Report Posted November 24, 2013 Hi everybody a stupid question : shall i have the possibility to restart ipcready.lua script (launched by fsuipc at P3D start) without restarting P3D ? why : i add the pokey56U.lua script in ipcready.lua (as described in Terry Hall doc) and i make change for testing in pokey script , i lost time because, to take effect of the change, i have to close & restart p3D after each change thanks for helping a stupid Linda Lua beginner Thierry
Gypsy Baron Posted November 24, 2013 Report Posted November 24, 2013 You could assign a spare button/switch temporarily to kill the Lua script when pressed and to start the Lua script when released. I use this procedure all the time when I am creating and testing Lua scripts. If you look down the list of assignable commands in the Buttons + Switches drop-down menu you will see several options listed for each Lua script that is loaded. The kail snd start (or maybe run) are listed there. Paul
sikorsky77 Posted November 24, 2013 Author Report Posted November 24, 2013 hi Paul if i understand well when i look at list box button , it show only the lua script starting with "lib-" located (as i see) in folder Modules\linda\libs so i have to move my script in this folder and rename it starting "lib-" as "lib-pokey56u01.lua" for the moment no impact about my initial error which was that it did not find the Luacom.dll in the function Require but your help is interesting , with "lib-" root name attachable to a button, i could re-run pokey script every time i need Thanks Paul for this precious help about testing have a good end of weekend
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