Fabian F-Trax Posted October 21, 2014 Report Posted October 21, 2014 Hey everybody, I have coded a Server and Client network where all neccessary data is already transmitted, but now I need to know how I can include that Network Aircraft into the flightsimulator. I have used google for that but after two days without any useful helps, I thought it's time to contact the pro's :DHope you guys can help me. For better understanding. You can compare my little network with a network like IvAo and/or vatsim. But I hope with a better sourcecode and faster connection :D And now I just need to know how I can insert the other aircrafts into my flightsim. Thank you in advance !
Pete Dowson Posted October 21, 2014 Report Posted October 21, 2014 I'm afraid FSUIPC knows nothing about inserting traffic, and neither do I. In FS9 and before I think this was done using the Multiplayer interface as published by MS, with an SDK I think. It might be the same in FSX/P3D, but equally it might be done via SimConnect facilities. The only association FSUIPC has ever had with muliplayer traffic has been a facility to inject the details of that traffic into its TCAS tables so that they would be shown on cockpit ND's in TCAS modes. Those facilities still exist. Pete
Fabian F-Trax Posted October 21, 2014 Author Report Posted October 21, 2014 Hey Pete, thanks for your answer. I'll have a look out at SimConnect, I will keep you informed, if I have more information about it.
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