dbrown76 Posted December 9, 2014 Report Share Posted December 9, 2014 I am assigning my axis via FSUIPC, and have been using the "elevator set" (etc.) to assign my axes, and sending them direct to FSUIPC for calibration. However, in trying to assign an axis for the VRS Superbug this way, it is not working. So I am experimenting with different selections, and I noticed there two choices to assign an axis. What is the difference between them? Thanks for the help. David Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 9, 2014 Report Share Posted December 9, 2014 I am assigning my axis via FSUIPC, and have been using the "elevator set" (etc.) to assign my axes, and sending them direct to FSUIPC for calibration. However, in trying to assign an axis for the VRS Superbug this way, it is not working. So I am experimenting with different selections, and I noticed there two choices to assign an axis. What is the difference between them? Thanks for the help. The "XXXX_SET" axes are the original ones from FS98 and FS2000 days. The "AXIS_XXXX_SET" ones are the newer ones introduced in either FS2002 or FS2004. Don't remember. The main control axes as assigned in FS9 and FSX will be the AXIS .... versions, and some add-on aircraft only process those. There's little to no difference in operation of these, assuming the add-on accepts both, EXCEPT in the case of Throttles and PropPitch. In those cases the AXIS values range from -16384 to +16383 to give only positive inputs in FSX (the range is mapped to 0-16383. The older versions actually use the negative part of the input range to set negative values for those controls -- giving reverse thrust, for instance, or reverse prop pitch. This application of those controls is essential for mapping parts of a levers range to reverse. Pete Link to comment Share on other sites More sharing options...
dbrown76 Posted December 9, 2014 Author Report Share Posted December 9, 2014 Ah Ok, thank you very much for the explanation. And I seem to have things working properly! Link to comment Share on other sites More sharing options...
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