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Posted

Hi,

I've had a look through the FSUIPC SDK, and from what I can gather, we can obtain the following for AI traffic...

Lat,Lon, Alt, hdg, gs, vs, com1, pitch, dep, des (and a few other bits and bobs - some FS2000 only, some FS2004 only)... Rather limited, and also mostly read-only...

What we do know, is that AI in FS2004 (and I'm sure FSX too), is rather limited. What are the options in terms of multiplayer sessions (DirectPlay / SimConnect)? How detailed can the information about multiplayer aircraft be?

If I were to expand on the above list in terms of what is available for AI traffic, would multiplayer give detailed access to lights, individual gear/flaps/slats/engine settings, etc? I am basically trying to determine, just HOW detailed (and animated) a multiplayer plane can be :smile:

Sorry, I know this is OT, but I also know that there are people on here with much more knowledge than I.

Thnx,

Chris.

Posted

What we do know, is that AI in FS2004 (and I'm sure FSX too), is rather limited. What are the options in terms of multiplayer sessions (DirectPlay / SimConnect)? How detailed can the information about multiplayer aircraft be?

 

Hmm. not sure it is "limited". There are some excellent programs which do a lot with AI, including controolling it to some extent.

 

I know nothing about multiplayer. Sorry. You need to talk to others about that. The most FSUIPC does is allowing third parties to put data into its AI Traffic tables so that other programs can read it.

 

Pete

Posted

For Multiplayer traffic information you can use the "ITrafficInfo" command plus many others in the FS9GPS module  in an XML gauge..

The FS9GPS functions are in the fs9gps.cab gauge which you should find in your FSX/Gauges folder.

 

You can download the guidebook from the link below for definitive information on how to use the various features.

 

http://www.robbiemcelrath.com/fs/guides/gps

 

I use these to get a lot of info on Multiplayer aircraft for display on a modified radar gauge. Most

of these radar gauges/maps are based upon the Acceleration ATC radar gauge. Have a look at

the XM:L code in it to get an idea of what one can do.

 

 Paul

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