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P3D and Wideclient connection issue


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Throwing this out to the group.  I have registered Wideclient and FSUIPC.  Both run flawlessly under FSX.  When running under P3D v3 I cannot get Wideclient to connect to FSUIPC.  Both computer are same workgroup and both ports on both firewalls are open for TCP, both send and receive.  Wideclient log as follows:

 

********* WideClient Log [version 6.999z2] Class=FS98MAIN01 *********
Date (dmy): 07/01/17, Time 11:54:47.920: Client name is OLD_COMPUTER
      312 LUA: "C:\FSX\WideFS\Initial.LUA": not found
      343 Attempting to connect now
      359 Trying TCP/IP host "FSXCOMPUTER" port 8002 ...
      359 ... Okay, IP Address = 192.168.0.xx
    21390 Error on client pre-Connection Select() [Error=10060] Connection timed out
    21390 Ready to try connection again
    22390 Attempting to connect now
    66515 Trying TCP/IP host "FSXCOMPUTER" port 8002 ...
    66515 ... Okay, IP Address = 192.168.0.xx
   132703 Trying TCP/IP host "FSXCOMPUTER" port 8002 ...
   132703 ... Okay, IP Address = 192.168.0.xx
   198890 Trying TCP/IP host "FSXCOMPUTER" port 8002 ...
   198890 ... Okay, IP Address = 192.168.0.xx

   254453 ****** End of session performance summary ******
   254453 Total time connected = 0 seconds
   254453 Reception maximum:  0 frames/sec, 0 bytes/sec
   254453 Transmission maximum:  0 frames/sec, 0 bytes/sec
   254453 Max receive buffer = 0, Max send depth = 0, Send frames lost = 0

   254453 ********* Log file closed (Buffers: MaxUsed 0, Alloc 0 Freed 0 Refused 0) *********

 

I run an ethernet cable with a static IP (that's what the xx is).  The Wideclient computer is ALSO a static IP but on a wireless adapter.  I do the static IPs to avoid some conflicts with other devices on my network. 

FSIUPC log as follows:

 

********* FSUIPC4, Version 4.959 (19th December 2016) by Pete Dowson *********
Windows version reported as 6.2.?.9200
Prepar3D.exe version = 3.0.14945.14945
Reading options from "F:\P3D\Modules\FSUIPC4.ini"
Running inside Prepar3D v3 on Windows 8.0 or later
Module base=5E280000
User Name="Rick S"
User Addr="xxxxxxxxx"
FSUIPC4 Key is provided
WideFS7 Key is provided
       15 System time = 07/01/2017 11:52:56
       15 FLT UNC path = "\\FSXCOMPUTER\Documents\Prepar3D v3 Files\"
       15 ------ Module Version Check ------
       15        acontain.dll: 3.0.10.14945
       15             api.dll: 3.0.10.14945
       15        controls.dll: 3.0.10.14945
       15      fs-traffic.dll: 3.0.10.14945
       15             G3D.dll: 3.0.10.14945
       15        language.dll: 3.0.10.14945
       15            sim1.dll: 3.0.10.14945
       15        visualfx.dll: 3.0.10.14945
       15         weather.dll: 3.0.10.14945
       15          window.dll: 3.0.10.14945
       15 ----------------------------------
       15 Trying F:\P3D\Modules\SimConnectP3D3.dll
       15 Found it: trying to connect
       78 FS UNC path = "F:\P3D\"
       94 ---------------------- Joystick Device Scan -----------------------
       94 Product= Saitek Pro Flight Rudder Pedals
       94    Manufacturer= Saitek
       94    Vendor=06A3, Product=0763 (Version 1.1)
       94    Serial Number= Saitek
      109 Product= Saitek Pro Flight Quadrant
      109    Manufacturer= Saitek
      109    Vendor=06A3, Product=0C2D (Version 2.0)
      109    Serial Number= Saitek
      109 Product= Saitek Pro Flight Yoke
      109    Manufacturer= Saitek
      109    Vendor=06A3, Product=0BAC (Version 3.4)
      109    Serial Number= Saitek
      109 -------------------------------------------------------------------
      140 LogOptions=00000000 00000001
      140 -------------------------------------------------------------------
      140 ------ Setting the hooks and direct calls into the simulator ------
      140 --- CONTROLS timer memory location obtained ok
      140 --- SIM1 Frictions access gained
      140 --- FS Controls Table located ok
      140 --- Installed Mouse Macro hooks ok.
      140 --- Wind smoothing fix is installed
      140 --- SimConnect intercept for texts and menus option is off
      140 --- All links okay (except older global weather setting method)
      140 -------------------------------------------------------------------
      140 SimConnect_Open succeeded: waiting to check version okay
      140 Trying to use SimConnect Prepar3D
      140 Opened separate AI Traffic client okay
    39156 Running in "Lockheed Martin® Prepar3D® v3", Version: 3.0.3.0 (SimConnect: 3.0.0.0)
    39156 Initialising SimConnect data requests now
    39156 FSUIPC Menu entry added
    39187 \\FSXCOMPUTER\Users\Rick\AppData\Local\Lockheed Martin\Prepar3D v3\Prepar3D_Default.fxml
    39187 F:\P3D\SimObjects\Airplanes\IRIS Raptor Driver\Raptor.air
    66594 User Aircraft ID 2 supplied, now being used
    66844 System time = 07/01/2017 11:54:02, Simulator time = 08:00:02 (13:00Z)
    66844 Aircraft="F-22 Raptor - 525th Fighter Squadron"
    67844 Starting everything now ...
    71015 Advanced Weather Interface Enabled
   126359 Sim stopped: average frame rate for last 60 secs = 19.9 fps
   126359    Max AI traffic was 37 aircraft (Deleted 0)
   217469 Sim stopped: average frame rate for last 84 secs = 20.0 fps
   217469    Max AI traffic was 37 aircraft (Deleted 0)
   346969 === NOTE: not calling SimConnect_Close ...
   347969 System time = 07/01/2017 11:58:44, Simulator time = 08:02:26 (13:02Z)
   347969 *** FSUIPC log file being closed
Minimum frame rate was 19.1 fps, Maximum was 20.0 fps
Minimum available memory recorded was 2329Mb
Average frame rate for running time of 144 secs = 19.9 fps
Maximum AI traffic for session was 37 aircraft
Memory managed: 40 Allocs, 39 Freed
********* FSUIPC Log file closed ***********

Does anyone see anything that would signify where my connection issue is located?  Thanx in advance!

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1 minute ago, Rick S. said:

I run an ethernet cable with a static IP (that's what the xx is). 

Why "xx"? You know that all 192.168.x.x addresses are local to your Network, don't you. They can't be accessed externally without knowing the external IP address of your Router and you allowing it by router settings.

3 minutes ago, Rick S. said:

The Wideclient computer is ALSO a static IP but on a wireless adapter.

I've never had success with Wireless connections for the sort of continuous link WideFS needs.

4 minutes ago, Rick S. said:

21390 Error on client pre-Connection Select() [Error=10060] Connection timed out

Timed out means it probably connected, sent a message, but never got a recognisable reply. Are you sure nothing else of your P3D installation is using the same ports (8002 and 9002) that WideFS uses by default?

5 minutes ago, Rick S. said:

FSIUPC log as follows:

The FSUIPC.LOG is irrelevant for WideFS. You need to show the WideServer.log file. That's the other end of the connection. In FSUIPC4 it is built into FSUIPC rather than seperate as it was with FSUIPC3, but it still has it's own log.

Pete

.

 

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It's not XX, that's just what I put in the posting.  Being I run a private Minecraft server I'd felt better not posting it.  Besides, I don't think that particular item is germane to the issue as FSX connects fine.  It's P3D that doesn't.  As for the wireless, like I said, it runs with no problem with FSX.  P3D is the default install with no changes made to it what-so-ever except for the installation of FSUIPC.   As for the log I posted the wrong one by mistake.  This is the correct one:

 

********* WideServer.DLL Log [version 7.959] *********
Blocksize guide = 8192 (double allowed)
Date (dmy): 07/01/17, Time 11:54:04.014: Server name is FSXCOMPUTER
    15140 Initialising TCP/IP server
    15140 Initialising UDP/IP server
    16046 Broadcasting service every 1000 mSecs
   277843 Closing down now ...
Memory managed:  Offset records: 40 alloc, 38 free
Read buffer usage:  0 alloc, 0 free, max in session: 0
Write buffer usage: 0 alloc, 0 free, max in session: 0
Throughput maximum achieved:  0 frames/sec, 0 bytes/sec
Throughput average achieved for complete session:  0 frames/sec, 0 bytes/sec
********* Log file closed *********

 

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53 minutes ago, Rick S. said:

Yup.  9002.  

Er, 9002 is not good. That's the port it already uses for Broadcasting its present. You need to use somethinmg other than 8002 and 9003. Didn't you see the 9002 setting already there, as Port2 in the [WideServer] section of the FSUIPC4.INI file and also in the WideClient.INI file? The data one is Port=8002, the broadcasting one is Port2=9002.

Pete

 

 

 

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  • 3 weeks later...

Follow-up.  Tried a different port.  Used several different ones and made sure both the client and the server side were using the same.  Still the same issue.  No connectivity.  Can't figure it out so I'll just live with it.  Have a good one.

 

-Rick

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6 hours ago, Rick S. said:

No connectivity.

As I said, I never had success over wireless either, though they did connect, with difficulty. The problem is that WideFS needs continuous connection and you often just don't get that with wireless. It's okay for most ordinary data access. It isn't the capacity which is the problem, just the continuity.

Did you ever test it with a wired connection instead?

Pete

 

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  • 2 weeks later...
On 2/2/2017 at 7:11 PM, Pete Dowson said:

How do you manage to read the screen from 25 feet away?

Pete

 

lol  Cute.  The cable modem is in another room (about 10 ft on a direct line and 25ft by cable through the wall).  The 2 computers I'm using are side-by-side in my flight sim room.

 

-Rick

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33 minutes ago, Rick S. said:

The cable modem is in another room (about 10 ft on a direct line and 25ft by cable through the wall).  The 2 computers I'm using are side-by-side in my flight sim room.

If the two PCs are so close to each other, you can connect them with a short cable. The modem connection would only be used for Internet connection -- WideFS doesn't use that.  If you don't have two Ethernet ports on the connected PC, just use a cheap switch.

BTW, what exactly is "cute" about my question?

Pete

 

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  • 4 weeks later...
On 2/2/2017 at 7:11 PM, Pete Dowson said:

How do you manage to read the screen from 25 feet away?

Pete

 

 

Asking how I see it from 25ft away.  Twisted patch cable is not an option so I'll just deal with it.  Thanx.

 

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