Hoang Posted February 7, 2017 Report Posted February 7, 2017 Hello, I am using Saitek Yoke and it only turn 45* while in simulator aircraft yoke turns 90*. Is there a way in FSUIPC that I can assign simulator aircraft yoke to move along with the Saitek yoke, so only turns 45*. Since I only fly airliners I do not turn more than that. IMO it will be more realistic. Cheers. Hoang Le
Pete Dowson Posted February 7, 2017 Report Posted February 7, 2017 38 minutes ago, hoang said: am using Saitek Yoke and it only turn 45* while in simulator aircraft yoke turns 90*. Is there a way in FSUIPC that I can assign simulator aircraft yoke to move along with the Saitek yoke, so only turns 45*. Since I only fly airliners I do not turn more than that. IMO it will be more realistic. Well, I completely disagree with you there. The flight controls should always allow you the full range of deflection provided for in the engineering of the aircraft. Why else would they construct it that way otherwise? And you never know when you might need it. If you simply want more central range, pushing the more extreme angles to a small outer portion of the controls, then use one of the slopes available in the FSUIPC calibration tab to achieve this. If you really want to (UNREALISTICALLY) limit the effect of your controls there are two ways of doing it: 1. Edit the AIRCRAFT.CFG file of whatever aircraft you use to reduce the aileron effectiveness. 2. Edit the calibration values in FSUIPC4.INI to make the minimum and maximum figures recorded there a multiple of the ones now set (eg 2X to reduce effectiveness by 50%) Pete
Hoang Posted February 7, 2017 Author Report Posted February 7, 2017 (edited) 6 minutes ago, Pete Dowson said: Well, I completely disagree with you there. The flight controls should always allow you the full range of deflection provided for in the engineering of the aircraft. Why else would they construct it that way otherwise? And you never know when you might need it. If you simply want more central range, pushing the more extreme angles to a small outer portion of the controls, then use one of the slopes available in the FSUIPC calibration tab to achieve this. If you really want to (UNREALISTICALLY) limit the effect of your controls there are two ways of doing it: 1. Edit the AIRCRAFT.CFG file of whatever aircraft you use to reduce the aileron effectiveness. 2. Edit the calibration values in FSUIPC4.INI to make the minimum and maximum figures recorded there a multiple of the ones now set (eg 2X to reduce effectiveness by 50%) Pete Hi, thanks for the fast reply. How do the Saitek yoke and simulator yoke work together? Saitek one only 45*,in-game is 90*. So if I turn my Saitek yoke 10*, in-game it will turn 20*? Or it is the same until the last moments where it will go up more when I am close to reaching 45*? Because I find my yoke too sensitive and I don't know how to set it up correctly to make it as realistic as it can be. Or less sensitive. Cheers. Hoang Le Edited February 7, 2017 by hoang
Pete Dowson Posted February 7, 2017 Report Posted February 7, 2017 4 minutes ago, hoang said: How do the Saitek yoke and simulator yoke work together? Saitek one only 45*,in-game is 90* The simulator yoke is a graphic trying to imitate the real aircraft, where most yokes turn at least, and sometimes beyond, 90 degrees. It is the Saitek which has a limited angle. Pete
Hoang Posted February 7, 2017 Author Report Posted February 7, 2017 2 minutes ago, Pete Dowson said: The simulator yoke is a graphic trying to imitate the real aircraft, where most yokes turn at least, and sometimes beyond, 90 degrees. It is the Saitek which has a limited angle. Pete Hi, Thank you for your suggestions. I will dig deeper into it later today when I get home. Will try to turn the Saitek yoke more slowly to see if it is sensitive or it is because I am used to the real aircraft yoke that I might over control the Saitek one. Cheers. Hoang Le
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