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Coordinates returned as 000


Aidas

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Hello, I'm using c# and I can't get anything to work. For example, latitude and longitude:
 

 public partial class frmMain : Form
    {
        // =====================================
        // DECLARE OFFSETS YOU WANT TO USE HERE
        // =====================================
        private Offset<uint> airspeed = new Offset<uint>(0x02BC);
        private Offset<FsLongitude> playerLon = new Offset<FsLongitude>(0x0568, 8);
        private Offset<FsLatitude> playerLat = new Offset<FsLatitude>(0x0560, 8);

        // Create Lon/Lat classes that we'll create using different data formats

        private Offset<uint> avionicsMaster = new Offset<uint>(0x2E80);

        private FsLatitude latitude;
        private FsLongitude longitude;


        public frmMain()
        {
            this.latitude = this.playerLat.Value;
            this.longitude = this.playerLon.Value;

            InitializeComponent();
            configureForm();
            // Start the connection timer to look for a flight sim
            this.timerConnection.Start();
        }


        // This method is called every 1 second by the connection timer.
        private void timerConnection_Tick(object sender, EventArgs e)
        {
            // Try to open the connection
            try
            {
                FSUIPCConnection.Open();

                // If there was no problem, stop this timer and start the main timer
                this.timerConnection.Stop();
                this.timerMain.Start();
                showLatLon();
                // Update the connection status
                configureForm();
            }
            catch
            {
                // No connection found. Don't need to do anything, just keep trying
            }
        }
        private void showLatLon()
        {
            this.lat.Text = this.latitude.ToString(false, "d", 6);
            this.lon.Text = this.longitude.ToString(false, "d", 6);

            // Update the information on the form
            // (See the Examples Application for more information on using Offsets).

            // 1. Airspeed
            double airspeedKnots = (double)this.airspeed.Value / 128d;
            this.txtAirspeed.Text = airspeedKnots.ToString("F0");

            // 2. Master Avionics
            this.chkAvionicsMaster.Checked = avionicsMaster.Value > 0;
        }
        // This method runs 20 times per second (every 50ms). This is set on the timerMain properties.
        private void timerMain_Tick(object sender, EventArgs e)
        {

            // Call process() to read/write data to/from FSUIPC
            // We do this in a Try/Catch block incase something goes wrong
            try
            {

                FSUIPCConnection.Process();
                showLatLon();
            }
            catch (Exception ex)
            {
                // An error occured. Tell the user and stop this timer.
                this.timerMain.Stop();
                MessageBox.Show("Communication with FSUIPC Failed\n\n" + ex.Message, "FSUIPC", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
                // Update the connection status
                configureForm();
                // start the connection timer
                this.timerConnection.Start();
            }
        }


        // This runs when the master avionics tick has been changed
        private void chkAvionicsMaster_CheckedChanged(object sender, EventArgs e)
        {
            // Update the FSUIPC offset with the new value (1 = Checked/On, 0 = Unchecked/Off)
            this.avionicsMaster.Value = (uint)(this.chkAvionicsMaster.Checked ? 1 : 0);
        }

        // Configures the status label depending on if we're connected or not 
        private void configureForm()
        {
            if (FSUIPCConnection.IsOpen)
            {
                this.lblConnectionStatus.Text = "Connected to " + FSUIPCConnection.FlightSimVersionConnected.ToString();
                this.lblConnectionStatus.ForeColor = Color.Green;
            }
            else
            {
                this.lblConnectionStatus.Text = "Disconnected. Looking for Flight Simulator...";
                this.lblConnectionStatus.ForeColor = Color.Red;
            }
        }
        private void control_ValueChanged(object sender, EventArgs e)
        {
            // Called whenever one of the values on the form changes
            // Create the new 
            showLatLon();
        }

        // Form is closing so stop all the timers and close FSUIPC Connection
        private void frmMain_FormClosing(object sender, FormClosingEventArgs e)
        {
            this.timerConnection.Stop();
            this.timerMain.Stop();
            FSUIPCConnection.Close();
        }
    }

 

 

That returns:
image.png.40f68ffa25780a09291640150cfd7886.png



Anyone knows why? ;(

Appreciate for reading,

   Aidas

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Hi Aidas,

The problem is that the text boxes are using these form variable that you've defined:

private FsLatitude latitude;
private FsLongitude longitude;
this.lat.Text = this.latitude.ToString(false, "d", 6);
this.lon.Text = this.longitude.ToString(false, "d", 6);

But these variables are only ever set in the constructor (i.e. when the form loads):

        public frmMain()
        {
            this.latitude = this.playerLat.Value;
            this.longitude = this.playerLon.Value;

So they will always be 0 degrees.

You either need to update these variables after every process, or just use the offset directly. I can't see much point in using another variable...

this.lat.Text = this.playerLon.Value.ToString(false, "d", 6);
this.lon.Text = this.playerLat.Value.ToString(false, "d", 6);

Paul

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