Hipp0 Posted December 7, 2018 Report Share Posted December 7, 2018 Hi, please could you help me out? I wish to assign some commands to my joystick for the Majestic Q400 in P3D 4.4, FSUIPC (UpdatedByVersion=5150). As an example, the speed bug setting. I have the following in the lua (I found these commands in a file for LINDA): -- MIP_SPDBUG_INC if ipcPARAM == 105 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 43080) end -- MIP_SPDBUG_DEC if ipcPARAM == 106 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", -1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 43080) end -- MIP_SPDBUG_PRESS if ipcPARAM == 107 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 75899) end and in the fsuipc5.ini I have: 146=66,8,L10:R,107 -{B: Press=Lua mjc8q400 }- 148=66,9,L10:R,105 -{shft+B: Press=Lua mjc8q400 }- 150=66,10,L10:R,106 -{ctl+B: Press=Lua mjc8q400 }- It I have assigned the keystrokes using my joystick's (X52 Pro) software to a wheel on the throttle (it's like a mouse wheel, and is seen as three buttons: up, down, press). It works, but as the commands are sent, the sim is interrupted and drastic frame rate drops occur. I am running in VR, so it makes it unusable. I have also tried assigning directly to joystick button(s) (rather than using keystrokes w/ joystick software) and the same thing happens. The same thing happens for other buttons and similar functions: e.g. the VS wheel, on a toggle switch. There are no issues assigning commands in the usual (fs controls, not lua) way (e.g. 73=190,8,65615,0 -{.>key: Press=ELEV_TRIM_UP }-) It's been a while since I used lua / fsuipc, but I don't think I'm doing anything differently now, and I don't think I've ever had this issue before. Thanks for any suggestions. Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 8, 2018 Report Share Posted December 8, 2018 9 hours ago, Hipp0 said: It I have assigned the keystrokes using my joystick's (X52 Pro) software to a wheel on the throttle (it's like a mouse wheel, and is seen as three buttons: up, down, press). It works, but as the commands are sent, the sim is interrupted and drastic frame rate drops occur. How odd. How have you assigned the keypresses to a wheel? I don't understand. Test them using the keyboard, not a wheel. After all they are keypresses. If the wheel is an axis input, how are you selecting where they keypresses are sent How do you stop masses of keyboard inputs being sent, clogging up Windows queues (Enabled key/button logging in FSUIPC Logging to see this). 9 hours ago, Hipp0 said: I have also tried assigning directly to joystick button(s) (rather than using keystrokes w/ joystick software) and the same thing happens. In that case I would guess that your PC is already fairly loaded up, and the act of invoking a Lua plug-in -- cresating the thread, compiling the program, running it, then destroying the thread, is too much. Instead of making this happen you should put the whole of the Lua code into a function, use event.param to invoke it when a parameter is supplied, and load the Lua up when the aircraft is loaded, using the [Auto.profile name] facility (or at the start of the session if you wish, using [Auto]. Then instead of assigning to Lua mjc8q400 you assign to LuaValue mjc8q400. That method then merely uses existing compiled code in an existing thread because all the work to get it there has already been done, just once. Pete Link to comment Share on other sites More sharing options...
Hipp0 Posted December 8, 2018 Author Report Share Posted December 8, 2018 Hi Pete, Many thanks for replying. Unfortunately I'm being dense, I sort of get what you mean but have no idea how to implement it. I've skimmed through the manuals, and searched these threads, but am unable to find an example of what to do. I wonder if I could trouble you to add a bit more detail to your response by way of an example. Could you explain how to assign the following function to be activated on a joystick button press / or key: I have the following in the mjc8q400.lua file: function AP_AP_press () ipc.writeLvar("MJC_VAR_WRITE_VALUE", 11) ipc.writeLvar("MJC_VAR_WRITE_CODE", 33470) end I have [LuaFiles] 10=mjc8q400 in the fsuipc5.ini I don't know what to do with event.param, I assume something like event.param("AP_AP_press") but where would this go, and is it correct? I assume the [Auto.Q400] section goes into FSUIPC5.ini but have no idea what to put into it. I assume that once the lua file and [Auto] section are correctly set up, I can assign each function to a button / key as always as you state above: Quote Then instead of assigning to Lua mjc8q400 you assign to LuaValue mjc8q400. Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 8, 2018 Report Share Posted December 8, 2018 25 minutes ago, Hipp0 said: I've skimmed through the manuals, and searched these threads, but am unable to find an example of what to do. There are actually a lot of Lua examples in a Zip file in your FSUIPC documents folder. But in case you can't find one which you can follow: 27 minutes ago, Hipp0 said: Could you explain how to assign the following function to be activated on a joystick button press / or key: I have the following in the mjc8q400.lua file: function AP_AP_press () ipc.writeLvar("MJC_VAR_WRITE_VALUE", 11) ipc.writeLvar("MJC_VAR_WRITE_CODE", 33470) end But why have you lost the "ipcPARAM" checks, sending different Lvars for different functions? The whole point was to put you earlier code into a function, which is then called by event.param("function name"), which you place at the end of the Lua file. It's another line in your program, that's all! Then, as i said, you assign as you did before, but using LuaValue mjc8q400 instead of Lua mjc8q400. 30 minutes ago, Hipp0 said: [LuaFiles] 10=mjc8q400 in the fsuipc5.ini That is not relevant. It is created automatically by FSUIPC. Don't edit that section at all. T 34 minutes ago, Hipp0 said: I assume the [Auto.Q400] section goes into FSUIPC5.ini but have no idea what to put into it. Just a line to run the Lua file, like 1=Lua mjc8q400. Pete Link to comment Share on other sites More sharing options...
Hipp0 Posted December 8, 2018 Author Report Share Posted December 8, 2018 Thanks again Pete, sorry to ruin your Saturday. I think I'm slowly getting there. The issue of the slowdown seems to have gone, but I am not able to send each command more than once, e.g. for SPDBUG_INC, it will increment once, but no matter how many times I hit the key it won't increment again (until I press another key). *** This is my mjc8q400.lua: Quote function q400Commands() -- TOGA if ipcPARAM == 100 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 27120) end -- AP DISC if ipcPARAM == 101 then ipc.writeLvar("L:Q400_AP_DISENGAGE_KNOB", 1) end -- AP AP if ipcPARAM == 102 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 11) ipc.writeLvar("MJC_VAR_WRITE_CODE", 33470) end -- AP VS PITCH DN if ipcPARAM == 103 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 46987) end -- AP VS PITCH UP if ipcPARAM == 104 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", -1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 46987) end -- MIP_SPDBUG_INC if ipcPARAM == 105 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 43080) end -- MIP_SPDBUG_DEC if ipcPARAM == 106 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", -1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 43080) end -- MIP_SPDBUG_PRESS if ipcPARAM == 107 then ipc.writeLvar("MJC_VAR_WRITE_VALUE", 1) ipc.writeLvar("MJC_VAR_WRITE_CODE", 75899) end end event.param("q400Commands") In the fsuipc5.ini I have: Quote [LuaFiles] 10=mjc8q400 [Auto.Q400] 1=Lua mjc8q400 [Keys.Q400] 89=81,8,L10:V,102 -{Q: Press=LuaValue mjc8q400 }- 91=87,8,L10:V,101 -{W: Press=LuaValue mjc8q400 }- 93=69,8,L10:V,100 -{E: Press=LuaValue mjc8q400 }- 139=86,9,L10:V,103 -{shft+V: Press=LuaValue mjc8q400 }- 141=86,10,L10:V,104 -{ctl+V: Press=LuaValue mjc8q400 }- 146=66,8,L10:V,107 -{B: Press=LuaValue mjc8q400 }- 148=66,9,L10:V,105 -{shft+B: Press=LuaValue mjc8q400 }- 150=66,10,L10:V,106 -{ctl+B: Press=LuaValue mjc8q400 }- Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 8, 2018 Report Share Posted December 8, 2018 41 minutes ago, Hipp0 said: Thanks again Pete, sorry to ruin your Saturday. I think I'm slowly getting there. The issue of the slowdown seems to have gone, but I am not able to send each command more than once, e.g. for SPDBUG_INC, it will increment once, but no matter how many times I hit the key it won't increment again (until I press another key). Ah. The problem with using event.param is that it reacts to a CHANGE in the parameter. Setting a value the same as the previous one doesn't look like anything happened, so it doesn't trigger. You could do one of two things: If you insist on using key presses (why is that, by the way -- you never explained this "wheel" assigning method), then assign the key RELEASE as well as PRESS, but make the release assignments send 0 as the parameter, which won't do anything. Really all this is probably more efficient with buttons. If you need to be able to hold the key down (or button) and have it repeating, then it gets more complicated. You'd really then be better off re-writing the Lua to read the key presses (or preferably button presses) itself, using event.key (or event.button). then you don't need to assign anything at all in FSUIPC assignments. Pete Link to comment Share on other sites More sharing options...
Hipp0 Posted December 8, 2018 Author Report Share Posted December 8, 2018 Quote If you insist on using key presses (why is that, by the way -- you never explained this "wheel" assigning method). I wish I'd never mentioned this now as it's a bit of a red herring. The wheel is like a mouse wheel, so in practice works as 3 buttons(2 for rotation, 1 as a press), each click-turn of the wheel is like a button press and release. It is NOT an axis. I use keys and the joystick's software because if I do this I can get the display (the throttle has a small display) to tell me what each button assignment does as I press it (which was once very convenient - in VR not so much!). Also, I use modifier buttons which are much easier to implement in the joystick software than with fsuipc. I could do it all with buttons, and will do so if required. Quote If you need to be able to hold the key down (or button) and have it repeating ... I think, in this case, that I don't. However, I will do at some point, so will investigate. Quote If you insist on using key presses (why is that, by the way -- you never explained this "wheel" assigning method), then assign the key RELEASE as well as PRESS, but make the release assignments send 0 as the parameter, which won't do anything. Really all this is probably more efficient with buttons. I will try to set the release as described. But wouldn't you have to do the same thing with buttons? I think everything will work fine, so hopefully will leave it there. I have plenty of options to try it seems. Thanks for all your help. Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 8, 2018 Report Share Posted December 8, 2018 12 minutes ago, Hipp0 said: I will try to set the release as described. But wouldn't you have to do the same thing with buttons? Yes. It's just that FSUIPC detects button presses directly, whereas key presses go to windows which puts them into p3D's message queue, which FSUIPC hooks into iso it can see if it should process them or not. This is why, with any joystick use, I advise using button assignments if possible. Pete Link to comment Share on other sites More sharing options...
Hipp0 Posted December 8, 2018 Author Report Share Posted December 8, 2018 The release with parameter 0 works. However, it seems the wheel doesn't work as I first thought. I think I can muddle through now with the above suggestions. Many thanks. Link to comment Share on other sites More sharing options...
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