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Posted

Hi,

 

I have some Opencockpits USB Axes Cards connected to my PC. They are advertised as standard Joystick compatible.

Both Axes and Buttons are all detected by Windows and FSUIPC. So with FSUIPC, everything is OK.

But, in Prepar3D's Control setup, only the cards axes are detected, no buttons are detected when I try to bind a button to an event?

I know I should ask Opencockpits about this, but no answer yet.

Is there a known fact that some joysticks will only be detected by FSUIPC and not in P3D, or is there something I miss in my P3D configuration?

Posted
1 hour ago, roa said:

But, in Prepar3D's Control setup, only the cards axes are detected, no buttons are detected when I try to bind a button to an event?

I know I should ask Opencockpits about this, but no answer yet.

Is there a known fact that some joysticks will only be detected by FSUIPC and not in P3D, or is there something I miss in my P3D configuration?

P3D and FSUIPC detect both axes and button presses in slightly different ways. But P3D actually has two ways -- you can select between Raw and DirectX (I think they are labelled like that, or similar). Take a look. Try the other.

But I must ask. If you can detect them in FSUIPC why not just assign them there? There's a much wider choice in FSUIPC, and you can have different assignments for different aircraft types, using Profiles.

Pete

 

Posted
10 hours ago, Pete Dowson said:

 

But I must ask. If you can detect them in FSUIPC why not just assign them there? There's a much wider choice in FSUIPC, and you can have different assignments for different aircraft types, using Profiles.

Pete

 

Thanks for your fast replay:)

Changed to DirectInput method in P3D, and now both axes and buttons are detected.

Do you know if there is less performance using the DirectInput than the RawInput method? 

The reason for not using FSUIPC is that I have my own built app that uses Simconnect. This app is a special joystick button and keyboard shortcut binding app for PMDG Events. I know I can use FSUIPC also for PMDG Events, but my app is easier and better for PMDG airplanes. 

Posted
57 minutes ago, roa said:

Do you know if there is less performance using the DirectInput than the RawInput method? 

I don't think there's any measurable difference. maybe a few milliseconds for the extra code being used. FSUIPC uses DirectInput.

Pete

 

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