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Feature Request - Variable AI Time Out


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On a few forums, there are some posts complaining that the stuck AI aircraft time-out where they just disappeared if in a static position for more than fifteen minutes in FS2K2 was reduced to just five minutes in FS2K4. The complaints state that is a little too short for taxi lines at busy airports.

There might be a feature opportunity here if the timing is trappable and modifyable, or the value itself that sets the timer can be modified.

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On a few forums, there are some posts complaining that the stuck AI aircraft time-out where they just disappeared if in a static position for more than fifteen minutes in FS2K2 was reduced to just five minutes in FS2K4. The complaints state that is a little too short for taxi lines at busy airports.

I thought that timeout only applied to conflicts -- i.e. where two aircraft are facing each other and not able to move. The time was reduced in response to complaints about this in FS2002.

There might be a feature opportunity here if the timing is trappable and modifyable, or the value itself that sets the timer can be modified.

It is a possibility, if only it could be found. I'm not sure how to do such a thing, but I will make a note in case I come across a way.

Regards,

Pete

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