ronzie Posted November 13, 2003 Report Share Posted November 13, 2003 On a few forums, there are some posts complaining that the stuck AI aircraft time-out where they just disappeared if in a static position for more than fifteen minutes in FS2K2 was reduced to just five minutes in FS2K4. The complaints state that is a little too short for taxi lines at busy airports. There might be a feature opportunity here if the timing is trappable and modifyable, or the value itself that sets the timer can be modified. Link to comment Share on other sites More sharing options...
Pete Dowson Posted November 13, 2003 Report Share Posted November 13, 2003 On a few forums, there are some posts complaining that the stuck AI aircraft time-out where they just disappeared if in a static position for more than fifteen minutes in FS2K2 was reduced to just five minutes in FS2K4. The complaints state that is a little too short for taxi lines at busy airports. I thought that timeout only applied to conflicts -- i.e. where two aircraft are facing each other and not able to move. The time was reduced in response to complaints about this in FS2002. There might be a feature opportunity here if the timing is trappable and modifyable, or the value itself that sets the timer can be modified. It is a possibility, if only it could be found. I'm not sure how to do such a thing, but I will make a note in case I come across a way. Regards, Pete Link to comment Share on other sites More sharing options...
ronzie Posted November 14, 2003 Author Report Share Posted November 14, 2003 I have not had enough experience with 2K4 yet, but the complaints stated that AI in busy airports disappeared when long taxi lines occurred with halting progress due to dense landing traffic. Link to comment Share on other sites More sharing options...
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