spitfireinvasion Posted October 21, 2022 Report Posted October 21, 2022 Hey there, I was browsing the manual but couldn't find anything specific to this topic in my quick search. MSFS has added the very useful feature of choosing "extremity dead zones" when configuring axes. This comes in handy when, for example, the travel of the hardware yoke is shorter than the travel of the simulated yoke in the MSFS plane. It allows the motion travelled to be more in line with the real plane, and in the case of a short yoke shaft, reduces the tendency of having a highly sensitive yoke. Is this something I can set from within FSUIPC? It would be akin to going into the ini file and setting the axis max travel to something like 20000 instead of 16384.
John Dowson Posted October 21, 2022 Report Posted October 21, 2022 26 minutes ago, spitfireinvasion said: Is this something I can set from within FSUIPC? It would be akin to going into the ini file and setting the axis max travel to something like 20000 instead of 16384. Yes, you can do that, and many people do use this method to reduce sensitivity. However, you will lose the full range of the axis. John
spitfireinvasion Posted October 30, 2022 Author Report Posted October 30, 2022 Ah thank you. But that can only be achieved by editing the file in a text editor right? No way to do this in the software while in game?
John Dowson Posted October 30, 2022 Report Posted October 30, 2022 2 hours ago, spitfireinvasion said: But that can only be achieved by editing the file in a text editor right? Correct 2 hours ago, spitfireinvasion said: No way to do this in the software while in game? No. Edit the ini file when FSUIPC7 isn't running, or if it is running, only edit when the axes assignment panel is open (as you are editing an axis calibration assignment), and once you have made the changes, click the Reload button to reload the changes. John 1
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