Jump to content
The simFlight Network Forums

Recommended Posts

Posted

John, 

I hope you had a wonderful Holiday. 

Since .18, I've noted the offsets ID'd in the title no longer return values; they're null.  Can you confirm they're still functional in 7.5.1?  Thank you!   

Posted

There have been no changes to FSUIPC in this area, but I will take a look when I get a chance - this may take a couple of days as I am quite busy,,.
In the mean-time, could you try the attached version, 7.4.17, to see if they still function in this version, 

FSUIPC7.exe

Posted

Just checked this and I see the same in those offsets with 7.4.17 and 7.5.1:

Quote

********* FSUIPC7, Version 7.5.1 (20th December 2024) by John Dowson *********
...
      8453 Monitor IPC:0640 (AsciiZ) = [4]"EGLL"
     8453 Monitor IPC:0658 (AsciiZ) = [4]"EGTF"
     8453 Monitor IPC:0646 (AsciiZ) = [4]"EGWU"
     8453 Monitor IPC:066C (AsciiZ) = [100]"EGWU6NB¼äÖ¾ªÿíBùÊ‘@HAMCMœMBz¬¾"

Quote

********* FSUIPC7, Version 7.4.17 (4th September 2024) by John Dowson *********
...
    21282 Monitor IPC:0640 (AsciiZ) = [4]"EGLL"
    21282 Monitor IPC:0658 (AsciiZ) = [4]"EGTF"
    21282 Monitor IPC:0646 (AsciiZ) = [4]"EGWU"
    21282 Monitor IPC:066C (AsciiZ) = [100]"EGWU6NB¼äÖ¾ªÿíBùÊ‘@HAMCMœMBz¬¾"

i.e. there is no change,

I don't understand why the first airport at offset 0x0640 is EGLL though and not EGTF, the first airport at offset 0x0658 (the plane was in a runway at EGLL).

Have you tried monitoring those offsets to see what has changed? Also check that you have the GetNearestAirports ini parameter set to Yes,

Posted

@kingm56 I have looked into this further, and there is an issue with offset 0x0640. That holds 6 *6 character idents, i.e. needs 36 bytes. However, offset 0x0658 is only 24 bytes away, so the full idents for airports 5 & 6 are overwriting 0x0658.
The offset are for the full 6 character idents should start at 0x0630, not 0x0640, to prevent this. I have corrected this in the attached version.

John

FSUIPC7.exe

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.