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About Rich Nagel
- Birthday 03/05/1962
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cfs2 FSUIPC 3999z9b and CFS2 Axis Assignments
Rich Nagel replied to Rich Nagel's topic in FSUIPC Support Pete Dowson Modules
Thanks for the info about the LUA script... that will give me some ideas about where start :) I might post a new message here in the forum to see if any other members might be able to code an example script :) As far as the "AutoAssignLetters", I simply meant that the line that was deleted was different; depending on if it was enabled or not (e.g. "0=AY,256,D,7,8,0,0" was deleted if "AutoAssignLetters=Yes", or "0=0Y,256,D,7,8,0,0" if "AutoAssignLetters=No"). Here is the contents of my "FSUIPC.ini" file (note that it's for the older version 3.999 of FSUIPC, hence the "UpdatedByVersion=3999"): -=-=-=-=-=-=-=-=-=- [JoyNames] AutoAssignLetters=No 0=Logitech Extreme 3D 0.GUID={B6477AC0-AFEB-11E3-8001-444553540000} [General] UpdatedByVersion=3999 GenerateRain=No StormsAutomatic=No PatchWeatherToADV=Yes PlanLoadNoPosition=No ApplyVisFix=No AutoTaxiWind=No WindTransitions=No CopyDewPtToDayNightVar=Yes WindSetVariance=No SubterraneanWindFix=Yes MagWindsToFST=No WindVarFactor=7 StormProbability=0 StormMinTemp=10 StormParameters=1030530 CloudForJetTrails=No SendWeatherAlways=No SendWeatherInterval=60 RainStopper=75 RainStarter=75 WhiteMessages=No ThrottleSyncAll=No GraduatedVisibility=No LowerVisAltitude=6000 UpperVisAltitude=25000 UpperVisibility=6000 GenerateCirrus=No WindShearSharp=No UpperWindGusts=No GustsRelative=Yes ExtendMetarMaxVis=No PatchSimApAlt=No MouseWheelTrim=No MouseWheelTrimSpeed=1 BrakeReleaseThreshold=50 AxisInterceptIfDirect=No DontResetAxes=No DisconnTrimForAP=No ZeroElevForAPAlt=No AutoClearWeather=Yes ExtendTopWind=No WindSmoothness=5 SmoothPressure=No PressureSmoothness=5 SmoothVisibility=No VisibilitySmoothness=2 MaxSurfaceWind=0 WindLimitLevel=200 WindDiscardLevel=400 WindAjustAltitude=No WindAjustAltitudeBy=2000 MinimumVisibility=0 MaximumVisibilityFewClouds=0 MaximumVisibility=0 MaximumVisibilityOvercast=0 MaximumVisibilityRainy=0 OneCloudLayer=No ThinClouds=No ThinThunderClouds=No CloudThinness=1000 ThunderCloudThinness=10000 CloudTurbulence=No CloudIcing=No WindTurbulence=No SuppressAllGusts=No ExternalOptionControl=Yes AutoTuneADF=No KeepFS98CloudCover=No ShowPMcontrols=No MagicBattery=No RudderSpikeRemoval=No ElevatorSpikeRemoval=No AileronSpikeRemoval=No ReversedElevatorTrim=No SuppressCloudTurbulence=No SuppressWindTurbulence=No SpoilerIncrement=512 JoystickTimeout=20 PollGFTQ6=Yes BlankDisplays=No AxesWrongRange=No AxisCalibration=No SuppressSingleline=No FixWindows=No LuaRerunDelay=66 MainMenu=&Modules SubMenu=&FSUIPC ... [JoystickCalibration] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=0 RudderTrimControl=0 CowlFlaps1Control=0 CowlFlaps2Control=0 CowlFlaps3Control=0 CowlFlaps4Control=0 MaxSteerSpeed=60 LeftBrake=0,16383 RightBrake=0,16383 [Sounds] Path=C:\Games\FLIGHT\CFS2\Sound\ Device1=Primary Sound Driver Device2=SigmaTel C-Major Audio [Axes] 0=0Y,256,D,7,8,0,0 1=0Z,256 2=0Z,B,16256,16383,66202,0,66202,0 [Buttons] ButtonRepeat=20,10 -=-=-=-=-=-=-=-=-=- Again, many thanks for the help, Pete :)- 5 replies
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cfs2 FSUIPC 3999z9b and CFS2 Axis Assignments
Rich Nagel replied to Rich Nagel's topic in FSUIPC Support Pete Dowson Modules
Hi Pete, Sorry, I didn't use the correct term for "variables monitoring features". What I was referring to was the "Specific value checks" on the "Logging" tab of FSUIPC. The newer 3999z9b version of FSUIPC works properly for CFS2 for the value checking. I was using various offsets (in conjunction with the "AdvDisplay" and "FS Title Bar" options) to ensure that my 'downward elevator to analog brakes' mapping was working properly. In the newer 3999z9b version of FSUIPC, the values are reported correctly. But, in the older 3.999 version of FSUIPC, the values are always reported as "0" (this for any value that I tried to log or monitor). BTW, I'm running Windows XP, and my joystick's ID is always the same. In my "FSUIPC.INI" file here are the entries: [JoyNames] 0=Logitech Extreme 3D 0.GUID={B6477AC0-AFEB-11E3-8001-444553540000} ...which matches what is in my "CFS2.CFG" file: [JOYSTICK_MAIN {B6477AC0-AFEB-11E3-8001-444553540000}] I tried what you suggested of using joystick lettering (as well as the JoyID program), but that didn't help. After editing my "FSUIPC.INI" file with "AutoAssignLetters=Yes", here was what was added to it after re-running CFS2: [JoyNames] AutoAssignLetters=Yes 0=Logitech Extreme 3D 0.GUID={B6477AC0-AFEB-11E3-8001-444553540000} A=Logitech Extreme 3D A.GUID={B6477AC0-AFEB-11E3-8001-444553540000} Then when I set my axis assignments, this is what was added under the "[Axes]" section: 0=AY,256,D,7,8,0,0 ...instead of "0=0Y,256,D,7,8,0,0" Like I posted previously though, after exiting CFS2 and then restarting it, the axis assignment doesn't seem to load in, although the above lines are still in my "FSUIPC.INI" file. FWIW, If I click on the "Reload all assignments" button (after pressing the "Rescan" button to select the axis), the "0=AY,256,D,7,8,0,0" line (or the "0=0Y,256,D,7,8,0,0" line, if have "AutoAssignLetters=No") is deleted from my "FSUIPC.INI" file. Anyhow, the older version 3.999 of FSUIPC seems to read and load the axis assignments with no problem, so I suppose that I'll just simply stick with that version :) The value check logging isn't really that much of a problem (it doesn't seem to function in the older version), but that's not something that I would be using normally. Anyways, thanks for the help... with the older version of FSUIPC, I love my newly mapped analog brakes :) BTW, I have another question, concerning LUA scripting. Is there any way that I can toggle on and off my axis remapping 'on the fly' using a keyboard hotkey? I read quite a few messages about LUA scripting here in the forum (which is how that I think that I may be able to do this, via a LUA script), but that got my head spinning <grin>.- 5 replies
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cfs2 FSUIPC 3999z9b and CFS2 Axis Assignments
Rich Nagel replied to Rich Nagel's topic in FSUIPC Support Pete Dowson Modules
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Hi folks, first post here in the forum :) I purchased FSUIPC version 3999z9b several weeks ago and installed it for use in Combat Flight Simulator 2. Everything seems to work just fine except for the axis assignments. I can configure an axis assignment in FSUIPC, and during that entire CFS2 session it works just fine. But, if I exit CFS2 and then run the game again, all of my axis assignments are lost. The weird thing is that the entries are definitely being saved in my "FSUIPC.ini" file: [Axes] 0=0Y,256,D,7,8,0,0 1=0Z,256 2=0Z,B,16256,16383,66202,0,66202,0 ...but FSUIPC doesn't seem to reload/read those entries when re-running the game. Strangely enough, the advanced calibration features seem to function though. I also have this in my "FSUIPC.INI" file: [General] LeftBrake=0,16383 RightBrake=0,16383 ...and that seems to function just fine (FSUIPC reads and reloads those settings when exiting and re-running the game). I realize that CFS2 is not supported anymore, but was simply wondering if this was a bug with the newest version of FSUIPC, or if I'm doing something wrong. Now, to throw a cog in the wheel here: I DID notice though that version 3.999 of FSUIPC does INDEED read and reload the axis assignments in CFS2. Everything in that older version of FSUIPC seems to work just fine with CFS2. The only problem with using that older version though is that it appears that the variables "monitoring" features of FUIPC don't seem to function at all... YET they DO with the newest version 3999z9b of FSUIPC. P.S. FYI, What I'm doing with the above axis assignments and FSUIPC's advanced calibration settings is using the downward elevator movement on my joystick to apply nice and smooth analog brakes :) Lastly, I'm using the throttle to apply water/methanol injection when it's moved to the extreme full-throttle position :)
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