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ATControl -- Joe

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Posts posted by ATControl -- Joe

  1. Wanted to get a feel on a few changes that could be implemented with a SP update if possible.  These may have been asked about in various posts, but I checked tons of pages and only found a mention or two.  I know these are small things, but for a game that is primarily based on ground movements, these things can really increase the realism, and illustrate the true complexity required.

     

    1.  Continue taxi to cross a runway -- This is #1 on the wish list as all FAA airports require "Cross RWY XX" command from ATC.  Continue taxi is only meant for halted planes on non-rwy spaces to move again.   

    2.  Wind  -- Wind should always be given in an ATC read back for landings.  Departures will get it to depending upon the controller/airport requirements, but landing should be a required piece.  Every pilot needs to know what they are facing (crosswind, helping, headwind, etc).   Game now will clear an aircraft with a modified cleared to land instruction, but to increase the realism, code in some wind language.

    3.  Incremental taxi -- Flow and traffic management is key -- issuing drawn out, lengthy tax instructions is not always effective and is a lot to remember, especially with a lot of ground traffic.  Good way to increase realism and give better control would be....."Taxi via Echo-Charlie - Hold Short at Victor - (to allow another jet to taxi past) - THEN when it's time to move issue further taxi instruction to the next point.  ATC does not have time in real life to call out "hold position" each time there is few jets in a specific area.

    4.  Better control of gating -- Give a heads up on the AIDRS when a plane is being given an instruction who is on approach/just landed where that gate will be (even if the plane hasn't landed yet).  Real world ATC will often know the gate ahead of time and be able to issue proper roll out instruction for a high-speed further down the runway to facilitate better/more efficient 

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