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andredragt

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Posts posted by andredragt

  1. nope, I updated just after putting the wrong one in:

     

    13:49:36 * RYR6973 => ADD HISTORY: RYR6973: RUNWAY 7R RYR6973
    13:49:36 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 7R * RYR6973 => STATE CHANGE from STATE_WAITING to STATE_TO_RUNWAY
    13:49:36 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 7R * RYR6973 => Start calc route from: B  start idx: 80
    13:49:36 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 7R * RYR6973 => Calc from: B
    RYR6973 => ERROR: Road calculation error!!  0
  2. The Documents sometimes don't really say how departures is handled.

    Afaik, departures are staggered, so not simultaneously, and flights are departed on the runway closest to their destination. Now I do not have the knowledge from head how that works in the US (considering I have no idea where half of your states actually are), but as example, on EDDM I will depart all planes for Northern Europe (starting with an E, like EHAM) and all planes to the US (K of course) from the northern runway, while I'll depart all planes for Southern Europe (S) and other far away destination from the southern runway.

  3. 1 hour ago, CL30 said:

     

    What I mean by my opening statement is I would like to see them correct a lot of the headaches that we're dealing with in the current version, such as the slowww pace of exiting the runways, etc.  I just downloaded KSFO an hour or two ago and spent this time playing it.  If you're trying to run a normal flow (Arrive 28L/R, Depart 1L/R), it's pretty much impossible to play it.  I have planes lined up on the 1s for takeoff, but I can't get them airborne because the planes take two weeks to turn off the runway, or they exit the runway PRIOR to crossing 1L/R, which is unrealistic.  There's no way you can launch planes unless you get lucky and have a decent gap on arrivals.

     

    The was a very detailed post about this just after release, basically tell left to exit at Tango? and right at quebec

  4. After all the troubles yesterday, I played for two hours.

    Firts of, EDDM is larger than I thought, but it still is a two-parallel runway layout. I used 26R for arrivals, and 26L for departures.

    There is almost no conflict of ground traffic, in the setup I used, planes just went from North to South.

    The airport has a nice flow, it is quit relaxing, because there is almost no conflict of ground traffic. You have to get used to the large gap between the hold short of runway line, and the actual runway. It is almost large enough to directly give planes a take-off clearance, instead of first lining up (this was for 26L)

    I wonder if the runways are far enough apart to actually use opposing runways, i.e. using both 8R and 26R for arrivals and departures, haven't tried that jet,. (I know it doesn't work on KLAX with the two inner runways)

    There are some gates that definitely cannot see bigger airplanes, the south 4-gate area for example. 

    There are some bugs..which I didn't report. to busy playing. I had one Lufthansa plane not pushing back which I deleted in the end. And I had a spinning Tugs..just spinning under the plane. I may have deleted that to early, should have waited on the incoming plane to see if the Tug would stop partying.

     

    Real Traffic/Colors (yes I did take the leap and shut down windows defender) things;

    I Had 3 Easy Jets Waiting for 3 hours... that ain't never gonna happen :)

    There are a lot of different and new liveries, lime green Siberia Air anyone?

    The smaller Lufthansa Jets where either in the new Lufthansa livery, or the star alliance livery, didn't really  see that (the take-off camera takes you right above the airplane)

    The KLM E90 is in Sky Team Livery, nice touch

    Half of the airport is for Lufthansa/Air Hansa and the Star Alliance (I Think) companies, try saying Dolomiti :) 

    It may get more interesting with GA-traffic, that is slow, in two hours, I had one DH4 landing, which I diverted to 26L for landing, but in hindsight, that didn't seemed necessary 

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