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Lewisboy

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Posts posted by Lewisboy

  1. Just as a note regarding real-world airport operations. 

    It's very rare for aircraft to use 9L for take off. Almost all operations on the 9's use 9L for arrivals and 9R for departures, and this is not usually switched during ops.

    The default departure for aircraft on 9R would be from N11, with specific intersection departures at N10/N8 given to lighter/faster aircraft and for spacing. With that in mind, it is very common to see a row of A320/B737 lining up for N8 departure along taxiway A, with heavy aircraft using taxiway B for a full length.  

    Glad to see this airport in the game, and look forward to trying it soon.

    Separate note for @Pedantic G - the taxiway onto 9R at the end is N11 not Y1.... that would be a helpful change too if FT can manage it.  

     

    • Thanks 1
  2. Graphically - it's hard not to have a desire for FT to push the envelope as far as they possibly can. You only have to look at the new MsFs2020 to see the leap forward that has made to the real-world environment. If the game is to hold it's own for 3-5yrs of a product cycle, it's wise to aim high at the start. I'm aware that has implications for upgrades/GPU etc - but, there is a middle ground. 

    The simulation and realism of command and control is crucial to this type of game. Especially where so many of us are either active, or have a keen interest in this part of aviation. The current platform went a long way - especially with voice control (which to be fair is VERY good most of the time) so the next version should build on the good, and remove the bad. There was an incredibly useful thread a while ago with the WISHLIST, and im sure FT took a lot away from that.

    I've said on another forum that I would be very upset if the next version did not "fix" the issues with T3DPro (commands/pilots crashing) and then build on the best parts (community/voice)

     

  3. On 7/17/2020 at 2:42 AM, FeelThere said:

    Yes, it will be addressed in the next Tower version.

    Hello - 

    If these issues with KLAX are being addressed in TowerXXX - would you welcome a list from the community (many who are local to LAX) to outline the issues. The remote AA terminal is just one, of course there is the entirely new concourse at TIBT etc...

    Thanks

  4. I was really excited about this release, but it seems from initial reviews and video that some work is needed to fix some simple errors. I've flown in/out of HNL airport many times and as an ATC enthusiast I can tell you it is busy, and should be a challenge to operate. There are lots of small aircraft coming in/out on the short 4L alongside many many heavies on the 8/26. It's really important that this airport allows you to get the small Cessna's off the 4's quickly at  D or E and certainly able to exit at K without stopping to cross 4L (there is no H/S)

    Issues with L/G taxiways (which are key to good operation of the HA inter island terminal), missing jetbridges, a general lack of the better graphics we've become used to at some of the newer airport is a bit of a disappointment.

    I'm a big supporter of F/T and Tower3D, but this release generally sounds like it's in need of a patch before purchase! (and a better schedule than the R/T one!)

     

     

  5. Thank you!! This is already a HUGE improvement for the new airport. 

    From a terminal perspective, almost every international airline uses D - that includes some of the regional international carriers such as Saudi, Gulfair, MEA etc. There are some that are now directed to the north end of the old terminal 1 (gates F1-10 and B1-10) but pretty much all others are coming in and out of Terminal D. I'm not sure how the game has split the terminal gate areas - if you are able to send a screenshot of what is allocated as T1/T2/T3 etc in the game I'd happily allocate the airlines. 

    https://www.dubaiairports.ae/before-you-fly/which-terminal/airline-directory

    Terminal 2 has a really interesting mix of short-haul airlines. 

     

    • Like 1
  6. This is certainly the best airport released by FeelThere for the game so far. Graphically it’s significantly higher than many others (LFPG was nothing short of embarrassing) and the games play is fantastic and a real challenge to operate.

     

    However - the RealTraffic schedule is awful and is missing HUGE amounts of traffic. Please can this be given an urgent update?? I know some key contributing members of this community who were creating custom schedules are no-longer willing to do so - so it’s key that RT is actually representative of REAL TRAFFIC!

     

    Thanks in advance!

    • Upvote 3
  7. Heavies at KSAN should cross at C5 and taxi up Bravo to B10 before entering 9. 

    If you're using 9 for arrivals and departures and are simulating the early evening when the BA 747 or 777 arrives, that one aircraft has to use 27. Taxi it over to C1 and make a space in your arriving traffic to get it our and clear. 

    Been onboard the BA flight when this exact situation happened and spoke to captain afterwards. 

    • Like 1
  8. 15 minutes ago, scoobflight said:

    almost all of these problems are a setting/change with the computer.  if it worked before something on your computer was changed.

    step one: system language (ie, the computer) is set to 'English - US'?

     

    Hi - thanks for assisting.

    I've not changed any setting on my machine or installed/removed anything other than the update to Tower3D.

    Checked language, and it's still set to English-UK 

  9. Hello - 

    Absolutely love this game, and have pretty much all expansions (R/T, R/C, airfileds). I've had no issues with any gameplay settings or failures until after I installed the most recent SP via Steam.

    The TTS speech engine on the game had been flawless, but now the words regularly sound like "plah, plah, plah" instead of actual words.  This doesn't not happen with every single command response, but aprox 75% of the time now rather than hearing the game speech engine say "American 431, cleared for takeoff" I hear "plah, plah, plah, plah, plah". 

    I've googled extensively to see if it's a Microsoft issue, and searched many speech forums, but I believe it's something within the game speech settings that might have changed. Even if I "TEST RECOG" or "TEST SPEECH" in the settings menu, I get the same "plah, plah, plah" sound. 

    I'm attaching my recent speech log which is only the first 30s of a recent session. The first aircraft for departure United1825, asked for clearance with "plah,plah", I responded using speech recognition with the correct pushback instruction "United 1825, pushback approved, expect runway 27", and it responded with "plah, plah".  The game see's my command perfectly, but the TTS cannot reconcile what it's meant to be saying. 

    Any help gratefully received :-) 

    https://we.tl/0If03narqR 

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