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Vantskruv

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Vantskruv last won the day on March 10 2020

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  1. Remembered my computer crashed aswell when I bought the game. In my case, I solved it by downclocking CPU and RAM frequency in the bios (do not remember which, or maybe I did both...). Edit (here is my post where I solved my case, not sure if you have the same problem though):
  2. I am not sure if anyone whished this. * AI reminds you if you have not answered his call You may issue an answer like "wait" or "standby" (or something similar in reallife terms) when you do not have time for the calling aircraft, and they will wait a couple of minutes until calling again. * AI questions, or try to correct you, if you are giving them illogical commands. I.e. giving the command "cross runway 25L" while the aircraft is waiting to cross runway 25R, the AI will answer "do you mean 25R?", and you may answer "affirmative", or "negative" if you really want to give a command to cross runway 25L early on while the aircraft is still waiting at 25R (I know, that would be the dumbest command to give at that situation, but maybe you have reasons... and of course the AI will still hold to wait for clearance crossing 25R), and then the aircraft will repeat the correct clearance. Of course, AI may misinterpret your command and answer "cleared to cross runway 25R" while you issued a clearance to cross runway 25L, so you still need to be sharp. 😁 This was just one example, I guess there are more situations which the AI questions your illogical commands, i.e. for landing clearances and so on...
  3. Quoting FeelThere: "We are still using the "old" airports as we are developing brand new materials for the airports itself, but let me show you some drying concrete after the rain 🙂 " So the airports showing in the pictures is not the Tower3DXX ones, therefore bad textures and polygons. The atmosphere, shaders and lightning though is the effect from Tower3DXX. (Correct me if I am wrong).
  4. A lightbulb turned on above my head (it is not a heureka lightbulb, it is reminder lightbulb). 4k resolution support would be nice, I am using a 5120x1440 monitor. :)
  5. Haha, I had a hunch someone would tell me to play arcade video-games instead. 😂 But, hence, everyone loves explosions, even if you do not confess it, if not, why are we watching action-movies? 😉 To be serious though, why I posted that was not that I want to play an actionfilled video-game. Underneath, I want to feel the tension and seriousness if I am doing something wrong, or take any risks. A red number is not punishing enough, it does not make you think about the risks you take. I do of course not want to have pilots dumb enough to collide, but I want to have a hard felt punishment if you take too much risks. The name ”explosion” here does not mean to have a big explosion, but something in a similar line. Visually, audiable and aftermaths. Though I may play this game differently then others, I do like aviation, I have been flying flightsims to learn the workings in the industry, but I am not a aircraft fan or knows every livery or aircraft-name. I am realist, and I want this game to be realistic (but of course with difficulty-factor, as I guess in real world it can be boring sometimes), and I guess adding ”explosions”, or something else, may add a tension in the game, like in reallife. Ps. I will buy the game even if it does not have any ”explosions” .Ds
  6. I want explosions and chaos when aircrafts, or service vehicles, collide. It makes it more fun! :D
  7. So, I am just curious, what is holding off not including real liveries and airliners? Too much work? Anyway, looking forward for Tower3D! XXX. 🙂
  8. Yet another bug ☝️ Airport: KPHL Bug/error: Arriving aircraft on runway 27R, when given the command "Vacate runway to the left on taxiway Tango", the aircraft exited the taxi way K4 on the right instead. Arriving aircraft on runway 26 (which refuses to exit on right taxiway D if I command him to late), I gave him taxi-instructions to taxi via D, and make a hard right turn on H to enter terminal on taxiway (in this case I gave him the command 'taxi to ramp via Delta, Hotel, Juliet', and a second command to hold short runway 35), he still crossed run 35 without permission.
  9. Airport: KPHL Bug/error: Arriving aircraft on runway 27R, when given the command "Exit at taxiway November", they exit instead on taxiway Mike to the left. They also do the same thing if I give them the command "Vacate runway to the right on taxiway November". Also, a visual bug in the map, where two N:s is represented on the right side of runway 27R on taxiway November, and two unidentifiable markings are overlapped on the crossing between taxiway K3 and M (I guess K3 and M, as text, is overlapping each other?). Another visual bug, in the 3D-view, is that the taxiway between E1/E2 to E, is grass (no asphalt). But that is not so important for me.
  10. Airport: KPHL Bug/error: When departing aircraft is holding at taxiway M for RWY 27L, if giving the command continue taxi, they do not stop for aircraft holding on threshold RWY 27L, causing a collision.
  11. @EliGrim that would be very nice, and also to have the possibility to give more information in a row, instead of needing call the airplane several times, i.e. taxi and hold short commands.
  12. Actually I got an idea here. Right now, we are playing the current game with the help of the airport schematics showing the current routes of the taxiing aircraft and exactly where they are. I am not sure how it is in reality if you have a position indication system for each aircraft in the bigger airports and how detailed it is, but for the smaller airports I know there is no so such thing. My idea here is, to have two play-modes. First the current one, which we now have in Tower3D,. This mode helps us with information such as where the aircraft are on the ground, connected to their callsigns. This is mandatory to get order out of chaos if you are running the airport yourself in high traffic-flow. The second playmode would be to have no indications where the aircrafts are on the ground (I guess mainly for smaller airports), you as a traffic-controller need to use the 3D-view to keep track on the taxiing aircrafts, and also somewhat memorize the callsigns on aircrafts you are seeing on the ground. Though, you will have the departure and arrival windows which may hint you which aircrafts with callsigns are on the move around your airport... but of course this is not enough for help, you will fail to memorize the callsigns of course, and not know how to call the aircraft on the ground. So additional voice-commands needs to be added in the game. Ask which aircraft is occupying a taxiway * "Aircraft on taxiway C, say your callsign" * "American on taxiway C, say your callsign" And so on, I guess this may be rather complicated to do if there are several aircrafts on the same taxiway, I guess you need to have an origin and position to point out which aircraft you want to get identification of: * "Redwood behind AAL529, say your callsign" * "Aircraft at the crossing of taxiway A, say your callsign" * "Aircraft at C, as number 3 from the crossing of taxiway A, say your callsign" * "Westbound Aircraft at C, as number 3 from the crossing of taxiway A, say your callsign" Another way, maybe better and easier to implement, is to call out the aircraft with the help of the departure/arrival windows, asking for their position. Ask XXNN where they are Tower: AAL529, say position Aircraft: At taxiway C, behind SWA642, AAL529 or Aircraft: At taxiway C, as number 3 from crossing taxiway A, AAL529 or Aircraft: Holding at Z, AAL529 Tower: AAL529, say taxi instructions Aircraft: C, Z, K1, holding short runway 24L, AAL529 Tower: AAL529, say direction Aircraft: Taxiing at C westbound Of course, this second mode needs lesser traffic of course, as it is much more demanding, but a different playstyle, which creates a purpose of the 3D-view. Currently I never use the 3D-view, I am only focusing on the airport-schematics, and it feels like the tower 3D-view is only used as background image. Also, in addition of this playstyle, on larger airports, a feature where you can use binoculars would be handy aswell. ;)
  13. Okay, noticed that you where not able to zoom if window was maximized. If resizing the window manually, you are able to zoom in and out. Though it is quite wonky, as you are not able to zoom in fully if window is to big, so you need to resize it to quite small, then zoom in/out, and then resize the window to the size you want. So the problem is partially solved.
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