Jump to content
The simFlight Network Forums

blacklabelbraai

Members
  • Content Count

    224
  • Joined

  • Last visited

  • Days Won

    5

blacklabelbraai last won the day on January 12

blacklabelbraai had the most liked content!

Community Reputation

59 Excellent

About blacklabelbraai

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    Texas

Recent Profile Visitors

457 profile views
  1. The lighting affects are quite stunning Vic! I dread to think what my laptop specs will need to be.
  2. I never noticed the schedules were slow before, but thank you for your continued work on this amazing project.
  3. Here ya go. Three minutes of duckduckgo (it would have been less than one minute but I had to let the dog out) https://www.airliners.net/forum/viewtopic.php?t=219397 The entire thread is quite interesting. but for those that suffer from TL;DR, I believe the original Terminal 1 is the terminal you're looking for. Post #12 is very informative. BLB
  4. fantastic job you've done Ben. Many thanks!
  5. My preference is option 1, followed by option 3, with option 2 a very distant last.
  6. Hi everyone Something I always wanted whilst playing was a departure and arrival board for the airport I was controlling at, for the hour I had selected. So I've set about doing this for myself and anyone else that would like to have the departures and arrivals listed. For my test, I made use of @bcooley66's recent KLAX schedule because he already had a spreadsheet available and it was easy to separate departures and arrivals. My end goal is to make it available for all airports currently available for T3D using the default schedules and then also to somehow allow members to upload their own schedules to the website. Here is my very first iteration, which I shall call v0.01. It has only departures currently and my next task is: * have flights listed per hour instead of all them on one page Here is the temporary URL so that you can have a look. http://blacklabelbraai.epizy.com/dep.php Regards BLB
  7. I suspect late night posting into the incorrect forum might be the reason for the OP :-)
  8. This is an extremely impressive effort. Thank you for all your work. The spreadsheet you attached reveals just how much time you put into this. I'm going to give it a try shortly and I'll definitely NOT be going anywhere near 8 am!!!! Thanks again!
  9. Okay...well a few things...although I'm appalled at your ping times. I would have expected +-150 ms - not over 240 ms 1. Hop #2 ( 95.218.160.1) is your ISP 2. You appear to be getting NAT'ed from there on until you reach hop #11 3. All the hostnames from hop #6-18 do not resolve to IP addresses, which is odd. (security by obfuscation or extremely strict Access Control Lists?) 4. Hop #8 (prs-bb4-link.telia.net) is extremely odd. This is where I suspect things went awry. 5. Hop #11 (192.205.33.25) is where you are handed off from telia.net (Swedish Telecoms company), to AT&T and you use them all the way to your destination IP address in California. In conclusion, I'm somewhat baffled by what I mentioned in points 2, 3 & 4 above. The root cause of your troubles with Tower!3DPro could be due to the way Feel There implements their multiplayer code. Something along that route (inside telia.net) is breaking their method of implementing multiplayer (which I suspect is some form of openVPN), and your friends traceroute tends to bear that out. Thank you for indulging me, and I'm sorry we weren't able to solve it.
  10. Thanks for doing this for me. Please give me some time to analyze.
  11. Okay so my theory was disproved 🙂 How do you get Internet access where you are currently living? Try the game again please, except this time instead of running a ping, download and install WinMTR from SourceForge: https://sourceforge.net/projects/winmtr/ It's very straightforward to use and the beauty of this tool is that it will allow you to see, when you lose connection, where the traceroute dies. Do that when you are running the next game...and report back the IP address where it dies. (MTR = My TraceRoute)
  12. Hi William I know I'm just a member but as a networking engineer, I find your issue interesting and I have a theory which I'd like you to disprove 🙂 Assuming you both know each others public IP address, I'd like to see whether you get disconnected if you do this while playing MP: Open a command prompt, type in ping -t 12.34.56.78 where 12.34.56.78 is your friend's public IP address. The -t flag in the ping command will continue pinging until you press CTRL-C. Let him do the same, using your IP address. Keep the ping running continually until you have completed. EDIT 2: It would be even better if you both had at least 2 monitors, so that the command prompt window could stay open on one of them...let me know if you getting kicked off coincides with either of your pings failing. Of course, first prize would be that you don't get kicked off at all. Regards BLB (Peter)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.