mtjoeng
-
Posts
223 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Downloads
Posts posted by mtjoeng
-
-
sorry, mixed up, mouseview and 'mouse as yoke'
got the mousewheel working on my Logitech wireless (after plugging in a logitech wired concurrently, that took a while!)
so that's half the battle, but not Toglle
because I use TrackIR, would want to use mouseview Toggle
when my TrackIR is put in 'Pause' (so I can fixate the VC view to certain instruments, f.i.)
.. & with the mouseWheel, the nearest 'button' .. I thought, well never mind :cool:
anyway,
I just realized, I can use the new mouseview toggle control added to the button code,
on my MCP Combo, where I freeze my TrackIR
i'll test that tonight, thx
-
mouselook with no Controller(s) enabled?
using v4.803 / saw the 'mouseview' options
mouseview works in principle, with the regular FSX keys & controllers Enabled
but I have Unchecked my "Enable Controller(s)"
assigns Shift-O key to 'mouse look toggle' or 'mouselook toggle', or same to a button
and
the cross appears / the rightbutton menu is checked
but no MouseView
what am I missing?
-
FSX SP2
win64
pmdg NGX
fsuipc 4.743
anyone cares to duplicate?
assigned FSuipc flaps, pmdg NGX 737-800 profile, to a Saitek Throttle Quadrant lever
then, first time ever, figured I wanted to try FSuipc "Dt" detents
tested on Default B738, 9 flap positions, 8 detents & works,
copy these to a new profile "NGX"
detents work for:
UP.1.(not2/5).10.15.25.30.Dwn(40)
goes crazy at flaps position 2 & 5 ..
(I monitor the VC Flap Lever)
(perhaps have something to do with pmdg NGX slats programming (those move at 2&5?)
anyway
anyone cares to confirm there's a problem here, perhaps its my setup
my flap detents:
..
[JoystickCalibration.NGX]
..
FlapsSetControl=0
FlapDetents=Yes
FlapStarts=-16384,-12800,-8192,-4608,520,5461,9232,13263,15212
FlapEnds=-14592,-10112,-5632,-1280,3511,7672,10662,15211,16384
here's the full
[JoystickCalibration.NGX]:
[JoystickCalibration.NGX] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=No ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No MapThr12to34=Yes FlapsSetControl=0 FlapDetents=Yes FlapStarts=-16384,-12800,-8192,-4608,520,5461,9232,13263,15212 FlapEnds=-14592,-10112,-5632,-1280,3511,7672,10662,15211,16384 ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Aileron=-16380,-512,512,16380/8 SlopeAileron=7 Elevator=-16380,-512,512,16380/8 SlopeElevator=10 Rudder=-16380,-512,512,16380/8 SlopeRudder=10 PropPitch=-16380,16380/8 Mixture=-16380,16380/8 LeftBrake=-16380,16380/24 SlopeLeftBrake=15 RightBrake=-16380,16380/24 SlopeRightBrake=15 Throttle1=-16380,-512,512,16380/40 Throttle2=-16380,-512,512,16380/40 SyncSlopeThrottle2=26/26,127/128 Spoilers=-16380,16380/8 Flaps=0,16380/16 SlewAlt=-16380,-512,512,16380/24 SlewSide=-16380,-512,512,16380/8 SlopeSlewSide=5 SlewAhead=-16380,-512,512,16380/8 SlopeSlewAhead=5 SlewHeading=-16380,-512,512,16380/8 SlopeSlewHeading=4
-
really clever idea, Im gonna try
EDIT:
tested: this is a Great Mod
(some problems with hanging REV (I suspect dirty switches perhaps?), but sort of 'cleaning themselves' now that I use these buttons more)
the 'automatic toggle back to forward throttle' is quite an experience
-
No, never. Macros go into Macro files. The conditionals you tried are for buttons only.
well, i tried
Of course.! All "SET" controls require a value, the parameter to send for that action. How else will FS know what to do? Those controls mean nothing at all without a value to work with! It's called, in FSUIPC, the 'parameter'.
so i'm not the brightest in programming
file rudderslew.lua
attached in dropdown to Z-axis
::loop::
ground=ipc.readUW(0x366)
if ground == 0
ipc.control(65869) -- AXIS_SLEW_HEADING_SET 65869
else
ipc.control(65764) -- AXIS_RUDDER_SET 65764
ipc.control(65869) -- AXIS_SLEW_HEADING_SET 65869
end
sleep( 2000 )
goto loop
rr, no rudder?
so how wrong am i here?
-
What IS that? It's no syntax I've ever invented! <G>. The W part is an offset conditional, but there must be a space after that, then a normal button assignment type. What section is this in? A Macro file with a suitable [...] heading?
tried with a "space after that"
i figured, perhaps this works in the [axis], but alas
I can answer specific questions but I cannot enter into a tutorial here. Please use the resources supplied already -- the Lua package with documentation of the FSUIPC Lua libraries and lots of examples (all installed with FSUIPC), the Lua website, and the ample examples in the User Contributions subforum.
Regards
Pete
tried
rudderslew.lua
"
if ipc.readUW(0366)= 1 -- //ground=1
ipc.control(65764) -- AXIS_RUDDER_SET 65764
ipc.control(65869) -- AXIS_SLEW_HEADING_SET 65869
else
ipc.control(65869) -- AXIS_SLEW_HEADING_SET 65869
end
"
and assigned to axis (lua rudderslew)
but nothing
not sure which ipc.readUW(or other) to use
N.B also, weird sideeffect, but perhaps superflues
this lua rudderslew.lua seems to trigger FSX at load to say
'detected a problem' 'third party software .. ' 'FSUIPC4.DLL v4.726' 'do you want to run this software' etc
when i xchg back to 'FSUIPC4.DLL v4.703', no such error
thx, mt
EDIT:
found a pointer in USER CONTRIB, ill be allright
(ground=ipc.readUW(0x366))
-
PFE Pro Emulator, as I can remember
when in cruise, has an option
to 'request' ATIS of the destination airport
and sends this to the kneeboard (with a 'ding')
so there's a way from inside FSX (dont ask me, no idea)
-
You could do it pretty easily using a Lua plug-in.
i need help with Lua
because
3=RudderSlew
3.1=W0366=1,C65764 ;65764 AXIS_RUDDER_SET
3.2=W0366=1,C65869 ;65869 AXIS_SLEW_HEADING_SET
3.3=W0366=0,C65869 ;65869 AXIS_SLEW_HEADING_SET
oops :rolleyes:
(or variations of above)
doesnt work (dont even show in the dropdown)
a pointer for howto lua would be appreciated (rusty here, long time ago)
-
any chance of axis Rudder/SlewHdg on Offset 0366=1 only?
cant find in search
I want to have a - second - joystick Z
- do Rudder/slewHDG (taxi) onGROUND
- inAir slewHDG only
this can be done thru macro?
there's an offset 0366 for ground/air condition
there's no Rudder/slewHDG FSX-control (or i cant find one)
i see all the slews,
but not the combi Rudder/SlewHDG as per the dropdown
thx, mt
-
Win7 64 WideFS com3 only on client & badly behaving
have a moving map on a client running
this worked with Vista 64 on FSX box & Vista 86 on notebook
upgraded FSX box with new Win7 64 & Win7 86 on notebook
(switched to DX10 Preview now, really nice looking)
and moving map (ancient Jeppesen Flitedeck) doesnt work any more
needs to connect to a COM port (preferably COM1 or COM3, but setup would chk any COM)
or 'cannot open port'
or 'no data coming from port'
1 of the porblems might be that WideFS "WideClient 6.899"
in Win7 can only open COM3 (on my client)
"842 Opening GPSout port COM3, speed=9600 -- OK!"
any other port:
"686 Opening GPSout port COM4, speed=9600 -- FAILED!"
and tried COM1 (connecting OK, but no data = a hardware port, oops)
COM2/4/5/7/9/11/13
did a VSPE Pair with 3/4 3/2 3/5, no data
did a MixW_ComEmul, ditto, no data
i suspect it's Win7 'new&improved' security settings, but ..
- i'm giving up (back to Flightsim Commander, oh dear)
anyone has the same problem?
(P.S.
I have a line in my widefs log:
"889 LUA: "F:\WinUPD\FSX\FSUIPC & Widefs\WideClientLATEST\Initial.LUA": not found"
what is this about?)
-
15=Tlbt"Beacon\rLights"
you're 'doubling' a Toggle = you're toggling a toggle
beacon is defined 'Toggle Beacon' fsx control
so its a 'button'
= B
you're confusing FSX
oh dear
change T to B
-
Mtjoeng,
Thanks for your reply; unfortunately it is a bit too cryptic for me to understand.
Do you mean that you can make all 3 modes on a Saitek X52 Pro run in FSUIPC by using the file C:\.....<= ?
I have looked in my System 32 folder but cannot find the file you mention (SaiD0BAC.pr0), I recognise this as a Saitek file from the .pr0 extension. The nearest I can find to yours in my folder is SaiD0762.pr0
Can you please explain bit a bit more about what you have done to make the 3 modes work?
I appreciate your comments, it seems that others have found the same problems that I have, so we can all benfit from your knowledge.
Thanks,
Tregarth
sorry i have misread the post
read Flight YOKE, iso Flight Joystick
anyway, should be the same Saitek method though
saitek let windows "hide" the 3mode button for their software
so the Saitek software has unique access to use for their '3modes' software
if - like me - you think their software isnt clever enough for FSX
.. you seem to be stuck with 3 hidden buttons @ driver level, so FSUIPC cannot see the 3mode switch
so with the YOKE its the SaiD0BAC.pr0 file that does that trick
found with google:
"Go into C/windows/System32 and look for a file called SaiD0762.pro
(it's with the rest of the saitek driver files) and remove it.
You can then programme buttons 16,19,32 and 39.
I've done this from my first X52 and my X52pro without any ill effect."
and it seems you can get 4 xtra buttons back for fsuipc
-
.. For my needs I find that I can get by with only the Saitek profiles. I would like to use the FSU profiles but it seems senseless to have a multimode stick which needs to have work arounds to make it function "as advertised". ..
Use either the Saitek 'Mode' with software, or redefine everythiong in FSUIPC ('disable' joystick control)
for FSUIPC, to get the 3 'mode' positions back (they're reserved/hidden for Saitek software only):
Windows Saitek YOKE driver MODE 123
C:\Windows\System32\SaiD0BAC.pr0 <= mode123 <= (rename)/delete/(restart windows)
-
found the 'regular' macro in the doc, I'll do that, editing a MCRO file might actually be easier then editing the ini, got to remember thatBeech King has hardly any mouse macro's to define, amazingly, tried that, and writing 2 lua lines seemed the obvious"Mouse" macros are merely ordinary macros which contain lines generated by mouse traps.
did that, as in your documentAlso consider assigning to both press and release.And also consider using, for the VRInsight MCP, fast and slow assignments -- many of the knobs gives 4 button numbers, two each way.found fast modes in MINS BARO CRS and V/S rotary, unfortunately not is HDG SPD ALT
got my HDG in Beechking now up te speed by doubling the ini control lines, thx, mt
-
no i didnt miss any part
-
I hope you didn't think I was calling you insane, what I meant was that it would drive me insane having to set my hat switch up like that when there was no need to :)
this is rather getting insane
when you attach saitek ware, what happens is this
the HAT's configure correctly by MSFS controls 'plug and play', automatically, hands off, like an intervention of Michael
and then .. you have to delete a dozen or so Axis and Buttons, that make your aircraft run itself into the ground, instantly
can remember Saitek rudder defined with Ailerons and Elevator Axis and the like, not to mention Trim Up or Down on unwanted places etc etc etc on the Yoke, its a long list
that takes half an hour+ easy, Quadrant, Yoke, Rudder, another Quadrant, another Quadrant, another Joystick, all to clear bizarre buttons, crazy Axis
so the thing to do is delete all definition But the HAT's
if someone asks to define a HAT in a Fsuipc forum
then where does such person would mean the defining would be desired?
-
Yes. you seem to be forgetting that any button can operate any number of controls, simply by INI file editing. Or you could use an ordinary macro for your list of controls. You are misusing Lua, using it for things which are far beneath its capabilities unnecessarily.
indeed, multiple 'Heading Bug Inc' lines, i'll do that
Beech King has hardly any mouse macro's to define, amazingly, tried that, and writing 2 lua lines seemed the obvious
2. DISENGAGE switch on MCP Up is "on", down is "off". On is "pressed", off is "Released".You are missing the obvious again, looking for the complex instead! On the Buttons page there are TWO places to assign things -- press and release. You are forgetting the release!
actually I was so much focussed on not editing the ini and doing it through the drop downs, I forgot about the 'easy' way, mt :D
-
lets leave it to her then
maybe she's sane
-
I was only talking about assigning the Hat Switch on the Saitek yoke from within FS, if it really appears as a hat switch in windows then it is a simple matter of assigning it in the FS controls interface which takes about 10 seconds to achieve if you have hands and eyes. If the hat switch appears as just 4 buttons then its not so simple as you have pointed out.
Ms. CathyH seems obviously a newbe
I can remember to get the serial numbers of Fsuipc working took me hours as a newbe (and is still the case when you watch this forum)
Ms. CathyH also did not inquire about FS controls, for these are defined by default by MSFS so that would be redundant advice, like me, she appears to want to diable all FS Controls. Ever tried to clean out your FS Controls? that takes many many 10 seconds, and a HAT never appears anywhere as 4 buttons, btw.
Assigning the Saitek throttle quadrant to send F2 when the levers are pulled to the reverse detent (which is a switch not an axis) is also very easy to assign in FS or FSUIPC, and also only takes a very short time to achieve.Mr. VRInsight moderator (yes we know), many people (like me when a newbe with my 1st CH Yoke) will have no clue if its a slider or a switch
so lets disregard supposed professional near sightedness
no, flight simulator hardware add-ons are Not easy to connect
unless you fly Cessna 172 only
so let Ms. CathyH do her reading (she only has to notice the ******* in between *******)
and no, I do not think marketing speak is the holy grail towards prosperity
on the contrary
can I myself define a HAT in 10 minutes, sure, now I can, after owning fsuipc for 6 years
(its late Andy)
-
got a brandnew MCP combo (after a month+ waiting) in exchange for my faulty returned one
(~6.5 months, LCD's garbage output, - huge - Schiphol airport shop 10 minutes to drive, me lucky, now)
hip hurray
anyway
VSPE pair COM7<>COM8
[Programs]
Run1=READY,CLOSE,g:\Program Files (x86)\SerialFP2\SerialFP2.exe
[VRInsight]
1=COM5, COM8
1. Lua crash
programming default Beech King, many dials work without programming
([Aircraft7] Module = SFP2_MCP_DEFAULT_FSUIPC.dll KeyMap1 = .dat)
lights, prop sync, via mouse macro's etc, no problem, all is well, but
HDG bug dreadfully slow, so create
kingHDGinc.LUA:
-- 65879 HEADING_BUG_INC
ipc.control(65879)
ipc.control(65879)
to double the speed, but after 10+ turns, crashes FSX
when inserting sleep
kingHDGinc.LUA:
ipc.sleep(50)
ipc.control(65879)
ipc.sleep(50)
ipc.control(65879)
sleep(50) makes unusefull anyway, for it is as slow as without, but also crashes fsx
fsuipc log ends with
..
721005 [buttons.Beech King Air 350 Paint1] 608=P257,17,CL12:R,0
721052 Button changed: bRef=0, Joy=257, Btn=17, Released
721052 [buttons.Beech King Air 350 Paint1] 649=U257,17,CL12:R,0
721083 Button changed: bRef=0, Joy=257, Btn=17, Pressed
721083 [buttons.Beech King Air 350 Paint1] 608=P257,17,CL12:R,0
721115 Button changed: bRef=0, Joy=257, Btn=17, Released
721115 [buttons.Beech King Air 350 Paint1] 649=U257,17,CL12:R,0
****crash****
regular right and left Heading Bug Inc or Dec work without a hitch
what could i do? am i missing something?
also:
of course I first named Lua:
kingairHDGincrease.LUA
and forgotten my first encouter with 'Lua file name too long' (silly me, year(s) ago)
and (of course?) nothing happens, and eats time and effort
and would like to request an error flag for this (perhaps not showing in dropdown?) ? (for next time silly, Im getting old)
or LUA working with long file names?
2. DISENGAGE switch on MCP
when toggled Up or Down triggers Rx light on MCP
but only Up seems to be noticed by Fsuipc
(at least nothing shows in the log, when down)
so I cannot program down
or am I (or MCP) missing something?
thx, great job, mt
-
Or just assigned it in FS like any normal sane person does, which will take all of about 10 seconds :D
that's how you did it?
your first HAT definition in 10 second?
your first reverse throttle in a seperate 3 engine MD11 aircraft model in 10 seconds?
that's also how your nose grew a couple of inches in the last 10 seconds :twisted:
-
Thanks for all the help, Pete, much appreciated. Quick question, how can I program my Saitek Yoke hat switch via FSUIPC so it pans smoothly,
dear fellow Saitek user,
you (unfortunately) need to learn how to read/edit your fsuipc.ini
and/or know exactly how it is defined in your fsuipc interface showing;
'Buttons + Switches' menu in the Interface with the
'Select for FS control' checkbox (up right)
dropdown menu 'Control send when button pressed', to be used for Panning, involving
a 'parameter' box that defaults to 0 or Empty
a checkbox 'Control to repeat while held' will write "R" to the fsuipc.ini, to be used for Panning
dropdown menu 'Control send when button RELEASED' not to be used for Panning
(middle checkbox "Aircraft specific" you will want to use when defining Reverse Throttle with different engine aircraft, get to that later)
I have my Saitek configered/checked, referenced to
the "List of FSX controls.pdf" doc's (learn to search it quickly)
'' values, the numbers
the controls named f.i.:
'PAN_DOWN, xx_LEFT, xx_RIGHT' etc. and to be repeated when held 'R'
and
in the fsuipc.in will show up in the [buttons] section as:
210=RJ,32,C65734,0
and means;
210(starting any high number for Line Numbering)=R(for 'repeat')J(your 'Joystick Letter' in Fsuipc menu when you press),32(button number when you press),C(precedes a Control)65734(=control PAN_RIGHT_UP),0(defaults parameter 0)
and the full 8 directions being;
"List of FSX controls.pdf" your pan has 8 'buttons' up, upleft, left, leftdown, etc:
PAN_DOWN 65735
PAN_LEFT 65671
PAN_LEFT_DOWN 65855
PAN_LEFT_UP 65854
PAN_RIGHT 65672
PAN_RIGHT_DOWN 65857
PAN_RIGHT_UP 65856
PAN_UP 65734
so my
[buttons]
(will add line numbering in sequence what is found there before,
but I edit to 'HighUp' sequence, 'out of the way',
so I do not even repeat this block of line in specific other aircraft,
f.i. [buttons.FeelThere Boeing] or [buttons.Piper PA31T], and
this will be remembered for these other planes
(not sure if it's supposed to be like this, but laziness was involved))
has added:
210=RJ,32,C65734,0
211=RJ,33,C65856,0
212=RJ,34,C65672,0
213=RJ,35,C65857,0
214=RJ,36,C65735,0
215=RJ,37,C65855,0
216=RJ,38,C65671,0
217=RJ,39,C65854,0
for my Saitek at "J", and hat buttons 32-39
*******************
and is done through the Fsuipc interface (bar errors, if I mix up the sequence):
*******************
1. go to 'Buttons + Switches' menu in the Interface
2. press Hat (Up) button, shows Joy# and Btn# in upper middle
3. 'Select for FS control' checkbox (to define by dropdown)
4. scroll and select down to 'Pan Up'
5. keep parameter '0' or Empty
6. check box 'Control to repeat while held', this will write "R" to the fsuipc.ini, to be used for Panning (continued)
7. 'Control send when button RELEASED' not to be used for Panning (used for Cut Reverse Throttle)
8. again keep parameter '0' or Empty
and repeat for all 8 directions (middle directions Hard to toggle, good luck :)
******************
done
******************
for education and checking (and cleaning redundant) your fsuipc.ini:
I have also a MS Sidewinder FF joystick attached, same thing for that HAT:
590=RY,32,C65734,0
591=RY,33,C65856,0
592=RY,34,C65672,0
593=RY,35,C65857,0
594=RY,36,C65735,0
595=RY,37,C65855,0
596=RY,38,C65671,0
597=RY,39,C65854,0
makes sense (does it?)
also, how can I assign the F2 thrust revers to a Throttle qaudrant lever so that it works?Saitek does not really support throttle "Cut" & Reverse <> like in the 'classic' CH Yokes
when you 'click' down to below 'horizontal'
that's really a Button, so no gradual reverse,
BUT that's exactly what you ask for, a 'F2-epeat' to Reverse after touchdown
and the control '#'s I use are
THROTTLE_DECR 65602 (checkbox 'Control to repeat while held' will write "R" to the fsuipc.ini)
THROTTLE_CUT 65604 (define this in the 'Control send when button RELEASED' so
your Throttle gets Unstuck for sure, back up to Cut)
or (multiple engines)
THROTTLE1_CUT 65967
THROTTLE1_DECR 65966
THROTTLE2_CUT 65972
THROTTLE2_DECR 65971 etc 3/4 for multiple engine sliders
for 1/2/3/4 engine planes, that I use
besides 1 original, I have 2 xtra Saitek Quadrants, so 9 sliders,
but with 6 sliders, you can of course do 4 engine jets also,
with 1 qudrant, you have to define 1 slider for left 2 engines,
1 slider for right 2 engines, and there are difinitions for that in the fsuipc interface,
Joystick calibration "3 of 11" "Seperate throttles per engine" "Map" 1->12, 2->34
and this will show up in your [buttons] like this:
50=RT,6,C65966,0 ;THROTTLE1_DECR 65966
51=UT,6,C65967,0 ;THROTTLE1_CUT 65967
52=RT,7,C65971,0 ;THROTTLE2_DECR 65971
53=UT,7,C65972,0 ;THROTTLE2_CUT 65972
R < repeat
65966 ("List of FSX controls.pdf")
T < the Letter show up in the fsuipc interface when click down
'6' < the number show up in the fsuipc interface when click down
*******************
and is done through the Fsuipc interface (bar errors, if I mix up the sequence):
*******************
1. go to 'Buttons + Switches' menu in the Interface
2. slide Throttle1 Down = slider button, shows Joy# and Btn# in upper middle (aircraft specific maybe?)
3. 'Select for FS control' checkbox (to define by dropdown)
4. scroll and select down to 'Throttel 1 Decr'
5. keep parameter '0' or Empty
6. check box 'Control to repeat while held', this will write "R" to the fsuipc.ini, to be used for continued pressing of F2
7. dropdown 'Control send when button RELEASED' to 'Throttel 1 Cut' and writes a 'U' in the fsuipc line
8. again keep parameter '0' or Empty
and repeat for all throttle sliders (or mixture cut or prop pitch feather)
******************
done
******************
for my (default flight) default 2 engine Beech King
I also have 2 slides defined for PropPitch, (could do mixture also, but lazy)
and 'reverse-down-bitton' defined as "Prop Pitch xx Decr" (repeated)
and cuts back to "Prop Pitch xx Hi' to Prop Feather (comes in handy when runaway taxiing)
of course, by now,
u have to figure out which planes will use 1 throttle, or 2 or 3 or 4
or 1 or 2 mixture, or Prop Pitch etc etc
and that's when you wnat to know how to edit your fsuipc.ini straight with
a (programmers!) text editor
(do Not use Wordpad, it leaves - invisible - formatting codes, that will ruin your effort)
not only for checkin errors, but to see what can be done with all those precious buttons and sliders
and then
you will have officialy joined the Fsuipc club :mrgreen: , mt, good night and good luck
-
Sorry, all that is way over my head, or someplace. I don't know anything about "key commands" with VRI. I'm reading and writing to the devices directly.
MCPCombo could be used for the Lomac/Black Shark etc. software .. (and that I do with some trouble) .. and FSUIPC(?)
and unlike MS FS software, this software distinguishes beteen
and
shift keys (they call them 'modifiers')
I just read this probably means they're reading hardware input, other that (~virtual) 'keyboard' input
and it apears russian/korean/western hardware does weird things through an erroneously translated 'Regional' setting
other than that ..
my MCP combo just broke down and is in repair .. oh dear .. will be a week or so
thx, mt
-
Ah, never mind. I can send you the stuff in anycase. You can have some fun with it. Won't be till next week -- maybe over the weekend if I get time. Send me an email as per the stickie.
will do, thx
TrackIR request - feature, move eyepoint?
in FSUIPC Support Pete Dowson Modules
Posted
the changelog of the latest DLL shows 'move' eyepoint
this is for non trackir
somewhat farfetched perhaps
but any chance you could look into 'moving' eyepoint of TrachIR
- this would involve a dynamic eyepoint
specifically up/down - for landing
also left/right - for looking at instruments
or perhaps a EZDok version
where different eyepoints (views) could be defined & switched to
(EZDok gave me a lot of problems, perhaps you can do better)
thx