mtjoeng
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Posts posted by mtjoeng
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Hi
tested 4409 and 4412
it's the Conditionals and then it runs out of steam, seems
attached ZIP with FSUIPC4.4412ERRORS.ini FSUIPC4.4409ERRORS..ini FSUIPC4.ini
for the full views
it's only at the beginning
pardon my hectic programming, lots of comments & logic out of sequence, but it does work :mrgreen:
Happy Christmas and Variations
mt
[JoyNames]
AutoAssignLetters=No
A=
B=
C=
D=
[General]
History=9D7WXEMJKUKYKTLXA60LZ
MouseWheelTrim=No
ok
..
ok
[buttons]
ButtonRepeat=40
;//P0 Saitek Yoke 1-20 23-51
;SPOT views
;VC 0-view
1=CP << ERROR 12! Line ignored >>
2=CP << ERROR 12! Line ignored >>
3=CP << ERROR 12! Line ignored >>
4=CP << ERROR 12! Line ignored >>
5=CP << ERROR 12! Line ignored >>
6=CP << ERROR 12! Line ignored >>
7=CP << ERROR 12! Line ignored >>
8=CP << ERROR 12! Line ignored >>
9=CP << ERROR 12! Line ignored >>
;F11 0-view =W0366= 0_airborn 1_onground
10=W0366=1 CP << ERROR 12! Line ignored >>
11=W0366=1 CP << ERROR 12! Line ignored >>
12=W0366=1 CP << ERROR 12! Line ignored >>
13=W0366=1 CP << ERROR 12! Line ignored >>
14=W0366=1 CP << ERROR 12! Line ignored >>
15=
16=W0366=1 CP << ERROR 12! Line ignored >>
17=W0366=1 CP << ERROR 12! Line ignored >>
28=W0366=1 CP << ERROR 12! Line ignored >>
19=W0366=1 CP << ERROR 12! Line ignored >>
20=W0366=1 CP << ERROR 12! Line ignored >>
21=W0366=1 CP << ERROR 12! Line ignored >>
;=CP(+A,10)A,0,K38,9 ;shft Up
22=W0366=0 CP << ERROR 12! Line ignored >>
23=RA,2,C65656,0 ;ZOOM_OUT 65656 << ERROR 16! Line ignored >>
24=RA,3,C65655,0 ;ZOOM_IN 65655 << ERROR 16! Line ignored >>
25=CR << ERROR 12! Line ignored >>
26=CR << ERROR 12! Line ignored >>
27=;CP(+A,8)A,5,K54,9 ;shft 6
28=;CU(+A,8)A,5,K54,9
29=CR << ERROR 12! Line ignored >>
30=CR << ERROR 12! Line ignored >>
31=CR << ERROR 12! Line ignored >>
32=CR << ERROR 12! Line ignored >>
33=CP << ERROR 12! Line ignored >>
34=CP << ERROR 12! Line ignored >>
35=CR << ERROR 12! Line ignored >>
36=CR << ERROR 12! Line ignored >>
37=CR << ERROR 12! Line ignored >>
38=CR << ERROR 12! Line ignored >>
39=PA,8,K120,8 ;mode1 << ERROR 16! Line ignored >>
40=PA,9,K121,8 ;mode2 << ERROR 16! Line ignored >>
41=PA,10,K122,8 ;mode3 << ERROR 16! Line ignored >>
42=PA,14,C66389,0 ;TOGGLE_AIRCRAFT_EXIT 66389 //24=RA,14,C65896,0 ;AP SPEED << ERROR 16! Line ignored >>
43=PA,15,C66389,0 ;TOGGLE_AIRCRAFT_EXIT 66389 //25=RA,15,C65897,0 ;AP SPEED << ERROR 16! Line ignored >>
44=PA,15,K50,8 ;TOGGLE_AIRCRAFT_EXIT CARGO "2" << ERROR 16! Line ignored >>
47=PA,18,K51,9 ;51 3 on main keyboard << ERROR 16! Line ignored >>
48=PA,19,K53,9 ;50 2 on main keyboard << ERROR 16! Line ignored >>
49=
50=RA,20,C65966,0 ;THROTTLE1_DECR 65966 << ERROR 16! Line ignored >>
51=UA,20,C65967,0 ;THROTTLE1_CUT 65967 << ERROR 16! Line ignored >>
52=RA,21,C65971,0 ;THROTTLE2_DECR 65971 << ERROR 16! Line ignored >>
53=UA,21,C65972,0 ;THROTTLE2_CUT 65972 << ERROR 16! Line ignored >>
54=RA,22,C65771,0 ;PROP_PITCH_DECR 65771 << ERROR 16! Line ignored >>
55=UA,22,C65772,0 ;PROP_PITCH_HI 65772 << ERROR 16! Line ignored >>
82=PA,12,C65729,0 ;VOR on stopwatch << ERROR 16! Line ignored >>
83=PA,13,C65724,0 ;APP on stopwatch << ERROR 16! Line ignored >>
;// P1 Saitek Rudder
;NOTHING to do
;=U1,0,K38,9 ;???????? 38 Up arrow SHFT
;// P2 CH Throttle Quad
100=PC,0,C65860,0 ;AUTO_THROTTLE_ARM 65860 << ERROR 16! Line ignored >>
101=PC,1,K70,10 ;F ctrl << ERROR 16! Line ignored >>
102=PC,2,C66113,0 ;66113 AP_PANEL_SPEED_OFF << ERROR 16! Line ignored >>
103=PC,3,C66112,0 ;66112 AP_PANEL_SPEED_ON << ERROR 16! Line ignored >>
104=PC,4,C65815,0 ;66107 AP_PANEL_HEADING_OFF << ERROR 16! Line ignored >>
105=PC,5,C65807,0 << ERROR 16! Line ignored >>
106=PC,6,C66103,0 << ERROR 16! Line ignored >>
107=PC,7,C65726,0 << ERROR 16! Line ignored >>
etc
ABOVE PART in the ORIGINAL
[buttons]
ButtonRepeat=40
;//P0 Saitek Yoke 1-20 23-51
;SPOT views
;VC 0-view
1=CP(+A,8)A,0,K189,8 ;minus
2=CP(+A,8)A,0,K189,8
3=CP(+A,8)A,0,K189,8
4=CP(+A,8)A,0,K189,8
5=CP(+A,8)A,0,K189,8
6=CP(+A,8)A,0,K189,8
7=CP(+A,8)A,0,K189,8
8=CP(+A,8)A,0,K189,8
9=CP(+A,8)A,0,K32,10 ;ctrl space
;F11 0-view =W0366= 0_airborn 1_onground
10=W0366=1 CP(+A,10)A,0,K8,8 ;backspace
11=W0366=1 CP(+A,10)A,0,K32,10 ;ctrl space
12=W0366=1 CP(+A,10)A,0,K189,8 ;minus
13=W0366=1 CP(+A,10)A,0,K189,8
14=W0366=1 CP(+A,10)A,0,K189,8
15=
16=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
17=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
28=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
19=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
20=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
21=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
;=CP(+A,10)A,0,K38,9 ;shft Up
22=W0366=0 CP(+A,10)A,0,K32,10 ;ctrl space ;AIRBORNE Spot View
23=RA,2,C65656,0 ;ZOOM_OUT 65656
24=RA,3,C65655,0 ;ZOOM_IN 65655
25=CR(+A,8)A,4,C65607,0 ;65607 ELEV_TRIM_DN ;CP(+A,8)A,4,K53,9 ;shft 2
26=CR(+A,8)A,5,C65615,0 ;trimUP ;CU(+A,8)A,4,K53,9
27=;CP(+A,8)A,5,K54,9 ;shft 6
28=;CU(+A,8)A,5,K54,9
29=CR(+A,9)A,4,C65607,0 ;65607 ELEV_TRIM_DN
30=CR(+A,9)A,5,C65615,0 ;trimUP
31=CR(+A,10)A,4,C65607,0 ;trimDown
32=CR(+A,10)A,5,C65615,0 ;trimUP
33=CP(+A,9)A,7,K87,9 ;if panel SHFT-W
34=CP(+A,9)A,6,K87,8 ;if panel W
35=CR(+A,10)A,7,K39,9 ;if F11 SHFT-RightArrow
36=CR(+A,10)A,6,K37,9 ;if F11 SHFT-LeftArrow
37=CR(+A,8)A,7,K39,9 ;if VC SHFT-RightArrow
38=CR(+A,8)A,6,K37,9 ;if VC SHFT-LeftArrow
39=PA,8,K120,8 ;mode1
40=PA,9,K121,8 ;mode2
41=PA,10,K122,8 ;mode3
42=PA,14,C66389,0 ;TOGGLE_AIRCRAFT_EXIT 66389 //24=RA,14,C65896,0 ;AP SPEED
43=PA,15,C66389,0 ;TOGGLE_AIRCRAFT_EXIT 66389 //25=RA,15,C65897,0 ;AP SPEED
44=PA,15,K50,8 ;TOGGLE_AIRCRAFT_EXIT CARGO "2"
47=PA,18,K51,9 ;51 3 on main keyboard
48=PA,19,K53,9 ;50 2 on main keyboard
49=
50=RA,20,C65966,0 ;THROTTLE1_DECR 65966
51=UA,20,C65967,0 ;THROTTLE1_CUT 65967
52=RA,21,C65971,0 ;THROTTLE2_DECR 65971
53=UA,21,C65972,0 ;THROTTLE2_CUT 65972
54=RA,22,C65771,0 ;PROP_PITCH_DECR 65771
55=UA,22,C65772,0 ;PROP_PITCH_HI 65772
82=PA,12,C65729,0 ;VOR on stopwatch
83=PA,13,C65724,0 ;APP on stopwatch
;// P1 Saitek Rudder
;NOTHING to do
;=U1,0,K38,9 ;???????? 38 Up arrow SHFT
;// P2 CH Throttle Quad
100=PC,0,C65860,0 ;AUTO_THROTTLE_ARM 65860
101=PC,1,K70,10 ;F ctrl
102=PC,2,C66113,0 ;66113 AP_PANEL_SPEED_OFF
103=PC,3,C66112,0 ;66112 AP_PANEL_SPEED_ON
104=PC,4,C65815,0 ;66107 AP_PANEL_HEADING_OFF
105=PC,5,C65807,0
106=PC,6,C66103,0
107=PC,7,C65726,0
108=PC,8,K90,8 ; Z (CHtq)
109=PC,9,K90,8 ; Z (CHtq)
110=PC,10,K65,10 ;A ctrl Approach
111=PC,11,C65752,0 ;PARKING_BRAKES 65752
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<< ERROR 16! Line ignored >>
are NOT erased, at least they aren't erased here.
were here
some 15+ first button lines, replaced with an something like "<>" cant remember which
and looked too awfull to save :D
Okayplease try 3.857 or 4.412, available now!
will do, thx
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would like to bring something to your attention
when I unhooked my Controllers, and forgot about it when firing up FSX
FSUIPC will now erase lines, also because a "Joystick Not Found" issue,
and replaces instances with 'A' or 'B' and the likes with // ERROR lines
fortunately I backedup my fsuipc.ini - most of the times, I will - , because it looked like a tornado went through the file
it ran out of // ERROR lines, because I have such a big .ini file, and it ran out of steam / I suppose :D
any chance of mitigating this harsh treatment of an oversight :?:
if one forgets to backup, that version is a goner
thx mt
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your FSX Controls Disabled? is necessary
or you'll have very weird controls
reverse(s) on Saitek indeed are Buttons
find the button in the Button+Sw menu
then
"Select for FS control" (right upper chkbox)
and
'when button pressed'
"Throttle (1,2,blank) Decr" from the dropdown list [like a F2 press]
and
chkbox repeat while send [holds the button down]
and
'when button released'
"Throttle (1,2 or blank for all) Cut" from the dropdown [like a F1 press]
this to make sure your throttle doesnt get stuck in Reverse
do this for 2 sliders if 2 throttles, of course you wont have proppitch then
my setup is Throttle1 Throttle2 PropPitch, with PropPitch 'reverse' doing PropPitchDecr, that makes my props put in feathered position (f.i. to control taxi speed) thus no Mixture
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Works Like A Charm!
Thanks
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I'll patiently wait
and keep tinkering, the usual
thx for you reply, MT
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I am amazed that you somehow manage to get all the joystick numbers changed 6 or 9 times!
I have moved FSX from 1st to 2nd to 3rd computer over time and changed Yokes and Rudders etc, and OS is XP or Vista and now Vista64, and Motherboards have different USB ports, and added a 'convenient' 4xHub to a front Port, and every time the INI goes haywire.
At the moment I connect 1. Yoke (12buttons) 2. Rudder (3axis) 3. CHTrottleQ (6buttons/6sliders) 4. MS FF Joystick (9buttons)
Presently my Yoke and Joystick thought it time to change # (#1-#3 swapped)
I have a INI containing 1337 lines / 6 AC types (and growing) / and with 'compound', 'flagged' and 'widefs' buttons
I just find/replaced most #1-#3 - and of course I missed something somewhere, that I still have to trace
this describes my problem
But it would still need the user (i.e. you) to determine which number became which other number.
I might just be able to provide a number = name list in the INI file to make the job a bit easier though. Don't know yet.
THAT's a great Idea
"Yoke"=3
"Joystick"=1
etc
something like this
would defeat the MS Tombola eternally ;)
grtz
mt
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If this sort of thing happened a lot I would consider adding a translation table section to the INI file, so, once you found which was what you could say "joystick 1 is really 3", etc, and have FSUIPC simply automatically convert internally.
well, this happens now for the xxst time (6?9?)
not upgrading hardware, i think it happened because of a BIOS flash
so, "consider adding a translation table section to the INI file" would be a welcome addition indeed, vis-a-vis lets-see-what-MS-assignes-this-time
thx mt
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Re: FYI PMDG 747X eratic autopilot: Turbulence suppress
An autopilot cannot fully cope, in reality, with turbulence above "moderate", so if you find yourself in such turbulence you should, as real pilots do, seek a higher or lower flight level to avoid it.Pete
interesting, thx
no addons running though
with everything weather 'off'' in fsuipc, but Not 'turbulence' suppress, the 747 goes stupid
FSX own turbulence weather the culprit? weird
and I did found some old topics, but nothing that would point me to your information now
thought I would post for others to find
bit of a waste of my 747x, almost
that I hadnt flown for years, for with my VA I fly PIC737, but with a new setup and a flight Beijing Amsterdam, I installed again an took me 20+ flights Schiphol-Dusseldorf to figure out why the 747X wasnt flying properly on its autopilot (unlike the FS9 version that flew rock solid)
also wind was no more than 24KT on FL150, so bit weird
;)
mt
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when fsuipc connected, my pmdg 747X could not keep proper LNAV track, 'drunken a-pilot syndrome'
deleted DLL.XML and my pmdg 747X Behaved OK
after trial and error
- disabling any FSX controllers, all handled by FSuipc
- deleting all joystick/joke buttons assignments in FSX
- delete Mouse Yoke (and View) assignments
- all weather enhancements FSuipc off
- PMDG 2D-Panel performance higher
'Winds' page, 'Suppress these wind effects':
turbulence suppress: check enable
et voila, problem solved
gusts and variance, no problem
Allow changes to FS own weather, no problem
Wind Smoothing, no problem
seems FSuipc related, but shouldnt, how come turbulence suppress is a factor?
PMDG 747X, latest patch v2.10.0040
FSuipc 4.316 (bad AP on previous version, 4.30, 4.303)
FSX on Vista64, MSI 8800GT/512GB (see signature)
mt
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your [Axes.PMDG - 747-400 GE CF6 Engines Air Atlanta Icelandic]
should be filled like your [Axes]
appearantly you did not confirm the popup with 'specific aircraft' 'do you want default values assigned to new aircraft' something like that
you can use an editor like notepad
copy
0=0X,256,D,22,0,0,0
..
6=1R,128,D,23,0,0,0 ;this is your flaps bytheway (23)
..
10=2R,256,D,3,36,0,0
to underneath
[Axes.PMDG - 747-400 GE CF6 Engines Air Atlanta Icelandic]
then you should still calibrate all axis (must be a [JoystickCalibration.xxx] in your fsuipc.ini )
OR
delete the [Axes.PMDG - 747-400 GE CF6 Engines Air Atlanta Icelandic]
entry
reload
and now hit "aircraft specific" and DO hit 'want to assign default values .. "
fsuipc can be edited and reloaded while flying, so in windowed mode, with a file viewer, you can chk the status of the file
(I edit all the time while testing, and hit the 'reload' button, be aware FS will change the file also when flying)
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also happens when your fsuipc.ini goes corrupted / and you cannot see this, its on a bit level somehow (with me at least)
rename you fsuipc.ini to anything
restart FSX, see if still happens
if ok, you have to setup a new FSuipc.ini (you can copy/paste to a new FSuipc.ini, copy/paste will clean out bad bits)
if not, well its something else then :)
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I see this in my fsuipc.ini:
[GPSout]
GPSoutEnabled=No
Port=
Speed=4800
Interval=1000
PosTo6Decimal=Yes
Sentences=
seems you attach to Serial Port?
and then let you GPS read port
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hi
new install vista x64 and FSX SP2
by accident I connected my Joystick first, but my fsuipc.ini is setup with Yoke first (0,0)
tried deleting all
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaProperties\PrivateProperties\Joystick\OEM\
but
when I reattached my yoke first, it still came out (3,0) / there's a rudder and a throttle quad in between
anywhere else where Vista x64 or FSX does a count for the game controllers? that I can reset to 0
thx
mt
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perhaps Davian means the
'List of FSX controls.pdf'
which I have a latest dated 28-8-2007, and probably comes from my fsuipc version v4.16 install
and havent seen this file appear in later version installs?
not sure
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I think its called Windows File Protection
nice coding, welcome to the club
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I'm happy with teh VIEW option on the Yoke, but what other sort of functions should be added, and is there any sort of "standard" layout?
apart from basics, and is the design of the yoke, apart from VC Panel Spot, you can consider Real AC yokes, that - different per AC type - have either:
a TO/GA button, a COM (ATC) button, an AP Disconnect button etc. right on the Yoke (I definately need a COM button because I fly on VATSIM alot)
Perhaps you can indeed check the default Saitek assignements, and you just start flying.
You will run into the buttons you want while flying.
Consider
Show Overhead Panel / FMC / GPS / any panel etc
interact with AP: increase/decrease SPD HDG ALT V/S etc
interact with lights: Landinglight Taxi lights on/off
Gear up/down
Spoiler down/arm/up
Flaps all increments
Prop advance
Mix advance
anything you can think of according to the Real Checklist of the Aircraft Type
when you fly first 1. Cessna and then 2. PIC737, you have a problem with assignments
thats where fsuipc comes in
just fly any procedure with specific plane, and when u think 'at this very moment i would like a button' ..
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but with simple "plug and play" it already is configured for lots of view switching...I can't possibly think one would need to program in MORE view switching???
if you cannot think of anythink more:
if you're happy, you're happy
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Are there any "standard" settings?
mode 1,2,3 VC Panel Spot makes sensible 'standard'
everything else is up to you
mode 1 VC
pan left/right
zoom in/out
trim up/down (or show instrument 1/2)
button1; zoom 1 reset panel view
mode 2 Panelview
W / shft W (minipanel)
zoom in/out
trim up/down
button 1: used for "Flag" "Compound" setting for multiple Main Panels: minipanel | LandingView | Standard | Copilot
mode 3 Locked spotview
pan left/right
zoom in/out
trim up/down
button1: lock behind plane / zoom 1
etc etc
mine are very much about view switching
but easy to imagine someone wants to keep Trim Left / Right when flying VFR all the time like Cessna or Mooney
I fly mostly B734, and only use Up/Down Trim, so that started the rearranging of buttons
check out 'compound' buttons, buttons behave differently in different mode
'Flag' is hard to understand, see my other post for an example
Also...should I do this with Flight SIm (2004), or by using the included Siatek CD ROM?neither
you can start by just rearranging the FS options / settings / controls, and get used to your Saitek
but after a while you will encounter the limitations of that, and you'll want to mix in with FSUIPC definitions
and then you''ll have to delete most FS assignments and do all your assignments in fsuipc, because fsuipc assignments can be way superior to FS's, but you will have to study the fsuipc manuals and that will take a while
-
by the way a tip:
you can change FSuipc within FSX and then 'reload buttons' or 'reload axis'
in this way, you edit definition in an editor, Reload within FSX, test, Not Working?, find error, change, reload, test ..
etc.
FSuipc.ini is periodically saved by fsuipc iteself
that is not what you want when editing, for it will save 'itself'
so when you editor says 'file changed externally want to reload?' you must say 'no'
-
prob not
FSX location is defined in the registry
and FSuipc location is found after start by the FSX /modules location
as long as your external drive keeps the same driveletter ..
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deltazone
mode switch
Hi, I am the one metioning Delta Zone, read the manual, and its on 'Axis Assignement' in the middle "Delta" button, the box underneath is the value, and its default is 256, but press 1once, move your diff.brake LITTLE bit (like 'byond accidental') and press again. My value is 5500+ to make sure its not braking at 0.
mode switch is a Whole Different Story
making More Possibilities Like Original Mode Button (for in FSUIPC you Disable the driver) is called Compound
for instance my buttons will do W shiftW in PanelMode BUT PanLeft and PanRight in VC and SpotMode
=P0,8,C66654,0 ;mode1 VC VIEW_VIRTUAL_COCKPIT_FORWARD 66654
=P0,9,C66653,0 ;mode2 VIEW_COCKPIT_FORWARD 66653
=P0,10,K122,8 ;mode3 122=F11 < K="keyboard" and value in "FSUIPC4 for Advanced Users.pdf"
above:
"0," is my Saitek, being Joystick 0
8,9,10 are mode 1 2 3 buttons and defined here as VC Panel SpotView
x=CP(+0,9)0,7,K87,9 ;if panel SHFT-W
x=CP(+0,9)0,6,K87,8 ;if panel W
x=CR(+0,8)0,7,C65672,0 ;if VC PanRight
x=CR(+0,8)0,6,C65671,0 ;if VC PanLeft
x=CR(+0,10)0,7,C65672,0 ; if F11 PanRight
x=CR(+0,10)0,6,C65671,0 ;if F11 PanLeft
I have per plane 65+ definitions like the above
like the toggles on the Throttle Quad, will show/hide Panels in PanelView But are Different Per Plane
Its easy when you know and Very Confusing when you start, so I wont show you my .ini, because I know you have to comprehend Above Examples first by reading the manual, or you'll only get more confused.
ADVANCED: I just started FLAG conditions, see if you can figure out this one:
x=H0,0,C1003,3855 ;3855=15,15 - Button Flag Set (C1003), Button Flag Clear (C1004),
x=U0,0,C1004,3855
above button 0,0 is Saitek button 1
when Pressed (H) it sets a flag "3855" (Virtual Button 15,15)
when Released (U) it releases the flag
THEN
in my Cheyenne plane with Multiple Main Panels (minpanel, landing view, regular, copilot)
I defined this:
;Approach Panel = panel +W
101=CP(F-15,15)(+0,9)0,6,C65906,0
102=CP(F-15,15)(+0,9)0,6,K87,8
;MINI panel Panel_1 + shftWx2
115=CP(F+15,15)(+0,9)0,6,C65906,0 ;panel1
116=CP(F+15,15)(+0,9)0,6,K87,9
117=CP(F+15,15)(+0,9)0,6,K87,9
;NORMAL 65906 PANEL_1
110=CP(F-15,15)(+0,9)0,7,C65906,0
:COPILOT panel + 3x shftW
120=CP(F+15,15)(+0,9)0,7,C65906,0
121=CP(F+15,15)(+0,9)0,7,K87,9
122=CP(F+15,15)(+0,9)0,7,K87,9
123=CP(F+15,15)(+0,9)0,7,K87,9
cheers mt
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and to make sure there's no braking when stearing on takeoff, create some Delta non-movement (nul space), and create a 'reverse slope' (flat, then steep)
-
Latest 4.26 shows the correct setting for 'turbulence in clouds'
Much appreciated
And have a nice Holiday
mt
wont repeat keypresses
in FSUIPC Support Pete Dowson Modules
Posted
hi
want a new spot view (either airborn or onground)
and I want to do a lot of Shft+Up in F11 view, to be exactly, 25
but it wont do this
it will not do more then 7-9
am I missing something?
no hurry
greets, mt
also
I have a slider with 2 ranges for Gear Up/Dwn:
20=CR,256
21=CR,B,-16384,-14303,66080,0
22=CR,B,-12666,16383,66079,0
any chance of putting a condition in there: 'when airborne'
the spot view:
;F11 0-view =W0366= 1_onground 0_airborn
56=CP(+A,10)A,0,K8,8 ;backspace
57=CP(+A,10)A,0,K32,10 ;ctrl space
58=CP(+A,10)A,0,K38,9 ;shft Up
59=CP(+A,10)A,0,K38,9
60=CP(+A,10)A,0,K38,9
61=CP(+A,10)A,0,K38,9
62=CP(+A,10)A,0,K38,9
63=CP(+A,10)A,0,K38,9
64=CP(+A,10)A,0,K38,9
65=CP(+A,10)A,0,K38,9
66=CP(+A,10)A,0,K38,9
67=CP(+A,10)A,0,K38,9
68=CP(+A,10)A,0,K38,9
69=CP(+A,10)A,0,K38,9
70=CP(+A,10)A,0,K38,9
71=CP(+A,10)A,0,K38,9
72=CP(+A,10)A,0,K38,9
73=CP(+A,10)A,0,K38,9
74=CP(+A,10)A,0,K38,9
75=CP(+A,10)A,0,K38,9
76=CP(+A,10)A,0,K38,9
77=CP(+A,10)A,0,K38,9
78=CP(+A,10)A,0,K38,9
79=CP(+A,10)A,0,K38,9
80=CP(+A,10)A,0,K38,9
81=CP(+A,10)A,0,K38,9
82=CP(+A,10)A,0,K38,9
or
;F11 0-view =W0366= 1_onground 0_airborn
56=W0366=1 CP(+A,10)A,0,K8,8 ;backspace
57=W0366=1 CP(+A,10)A,0,K32,10 ;ctrl space
58=W0366=1 CP(+A,10)A,0,K38,9 ;shft Up
59=W0366=1 CP(+A,10)A,0,K38,9
60=W0366=1 CP(+A,10)A,0,K38,9
61=W0366=1 CP(+A,10)A,0,K38,9
62=W0366=1 CP(+A,10)A,0,K38,9
63=W0366=1 CP(+A,10)A,0,K38,9
64=W0366=1 CP(+A,10)A,0,K38,9
65=W0366=1 CP(+A,10)A,0,K38,9
66=W0366=1 CP(+A,10)A,0,K38,9
67=W0366=1 CP(+A,10)A,0,K38,9
68=W0366=1 CP(+A,10)A,0,K38,9
69=W0366=1 CP(+A,10)A,0,K38,9
70=W0366=1 CP(+A,10)A,0,K38,9
71=W0366=1 CP(+A,10)A,0,K38,9
72=W0366=1 CP(+A,10)A,0,K38,9
73=W0366=1 CP(+A,10)A,0,K38,9
74=W0366=1 CP(+A,10)A,0,K38,9
75=W0366=1 CP(+A,10)A,0,K38,9
76=W0366=1 CP(+A,10)A,0,K38,9
77=W0366=1 CP(+A,10)A,0,K38,9
78=W0366=1 CP(+A,10)A,0,K38,9
79=W0366=1 CP(+A,10)A,0,K38,9
80=W0366=1 CP(+A,10)A,0,K38,9
81=W0366=1 CP(+A,10)A,0,K38,9
82=W0366=1 CP(+A,10)A,0,K38,9