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Everything posted by Pete Dowson
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If they do not use the Microsoft Autopilot for these things then there will be no "offset". The A/P variables will likely be maintained internally to their A/P gauge. Regards, Pete
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If they do not use the Microsoft Autopilot for these things then there will be no "offset". The A/P variables will likely be maintained internally to their A/P gauge. Regards, Pete
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FSMeteo and Radar Contact V3 -- yes. FSNavigator, and panel components -- no. The latter are not separate programs but only modules of FS and cannot run except inside FS. There are separate instrument sets, such as Project Magenta (payware) and FreeFD (freeware) which you could investigate. There are links on the Schiratti site. Regards, Pete
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FSMeteo and Radar Contact V3 -- yes. FSNavigator, and panel components -- no. The latter are not separate programs but only modules of FS and cannot run except inside FS. There are separate instrument sets, such as Project Magenta (payware) and FreeFD (freeware) which you could investigate. There are links on the Schiratti site. Regards, Pete
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Sorry, I really know nothing about Squawkbox or VATSIM. Possibly SB is assuming it is talking to FS2000 or even FS98? The Multiplayer protocol changed between some FS versions. If no one else here can help I would suggest you might get better help with the Squawkbox folks. Do they have a forum or support site? Regards. Pete
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Sorry, I really know nothing about Squawkbox or VATSIM. Possibly SB is assuming it is talking to FS2000 or even FS98? The Multiplayer protocol changed between some FS versions. If no one else here can help I would suggest you might get better help with the Squawkbox folks. Do they have a forum or support site? Regards. Pete
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Interesting idea. Thanks. I'll bear it in mind. Best, Pete
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Interesting idea. Thanks. I'll bear it in mind. Best, Pete
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Keybord key for autorudder on and off
Pete Dowson replied to Seat7's topic in FSUIPC Support Pete Dowson Modules
In the drop-down for either Keys or Buttons -- the controls are called "Autocoord Off", "On, "Set" and "Toggle". Auto rudder was always called AUTO COORDINATION internally in FS and the control names they assigned reflect that. Pete -
Keybord key for autorudder on and off
Pete Dowson replied to Seat7's topic in FSUIPC Support Pete Dowson Modules
In the drop-down for either Keys or Buttons -- the controls are called "Autocoord Off", "On, "Set" and "Toggle". Auto rudder was always called AUTO COORDINATION internally in FS and the control names they assigned reflect that. Pete -
Using local or global weather -- i.e. where is your weather source? Also I would need to see your FSUIPC.INI file (from the FS Modules folder). You can also enable "weather logging" in FSUIPC's Technical page -- it will produce a file called FSUIPC.LOG which may also be useful, but take care as it can get very large. Always Zip anything you send unless very small. Thanks, Pete
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Using local or global weather -- i.e. where is your weather source? Also I would need to see your FSUIPC.INI file (from the FS Modules folder). You can also enable "weather logging" in FSUIPC's Technical page -- it will produce a file called FSUIPC.LOG which may also be useful, but take care as it can get very large. Always Zip anything you send unless very small. Thanks, Pete
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Shutting Down via WideFS?
Pete Dowson replied to StuartWhelan's topic in FSUIPC Support Pete Dowson Modules
Yes. In fact I got this working okay just before I went on holiday, but didn't have time to make a release with it included. I'll try to get an interim update out soon, before I plough back into FS9 work. Regards, Pete -
Shutting Down via WideFS?
Pete Dowson replied to StuartWhelan's topic in FSUIPC Support Pete Dowson Modules
Yes. In fact I got this working okay just before I went on holiday, but didn't have time to make a release with it included. I'll try to get an interim update out soon, before I plough back into FS9 work. Regards, Pete -
There's no way at all to get the actual FS cloud graphics locations, in any version of FS. I think that's pretty far off (according to MS). All any weather radar can do it make a sort of representation based on the METAR station reports within its range. It will be doing that from the METAR reports, either in a .WX file, or from one of the weather programs. Regards, Pete
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FS does not simulate a separate A/P disengage control, only the A/P on/off switch itself (as operated by the Z key by default, or the A/P switch in the gauges). The offset for the switch state is 07BC (A/P Master Switch). If you have built an MCP with a disengage switch/bar then the logic should switch the AP master off, if it is on, and, if you have a LED as you say, light it. When the Disengage switch is in the Off position you should of course disable your AP button(s). Regards, Pete
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Sorry, forgot where? This is the only message in this thread. If you want to append messages to previous messages you need to stay in thread, otherwise it is just all disjointed and meaningless. Regards, Pete
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That makes no sense. Most of FS itself is contained in the Modules folder. If it is missing, most of FS is missing and it won't run. Perhaps you've somehow marked it as "hidden"? Use Windows Explorer folder options to reveal hidden folders. .Hiw did you do that if you have no modules folder? Sorry, you don't seem to be making sense. And if you deleted everything in Modules you have deleted most of FS and will certainly have to re-install. :-( Sorry, I don't know. What you are saying conflicts with other things you are saying. Can you try to be clearer, more explicit? If FSUIPC.DLL is in the FS Modules folder AND you are loading the copy of FS which actually USES that folder, then FS has no alternative but to load and run FSUIPC. If it is not, then you are either not actually copying FSUIPC.DLL into the Modules folder, or you have two or more copies of FS installed and are copying FSUIPC into the wrong one. (Yes, believe it or not, this has happened several times to my knowledge!) I am leaving on holiday soon (see Announcement), so I hope someone else can jump in here and offer more assistance should you need it. Regards, Pete Thanx
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No, I'm sorry, I don't think that is possible at all -- it is all wrapped into the simulation engine. The only thing that could possibly be done would be to prevent the A/P switches from reaching FS so that it never gets switched on. This could be done for external programs (simply discarding the AP ENG control), but not from keyboard and possibly not from some gauges. I really don't think that would be worthwhile. Regards, Pete
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You might find it easier to do the programming of KeySends in FSUIPC these days, as pointed out in the WideFS documentation. There is no way for WideServer to do this. It isn't a facility in WideServer -- the only KeySend facility is to translate BUTTTON pressings into signals across the Network, with WideClient converting them to Keystrokes at that end. Please read the documentation! If you want to user KeyStrokes on the FS PC, refer to the FSUIPC "Keys" page and program the keystrokes to send the KeySends instead. Regards, Pete
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FSUIPC & Saitek Cyborg 3d - Problem
Pete Dowson replied to owdpilot's topic in FSUIPC Support Pete Dowson Modules
Since FSUIPC is only sending the same Flaps Increment control that you can assign directly in the FS joystick Assignments dialogue, I don't see any point in doing that. Did you try to sort out the button assignments in FS first? If you haven't actually DELETED the assignments there, before uing the FS facilities, your buttons will be interpreted by both FS and by FSUIPC, and you will very likely get just the sort of results you are seeing. That's what it sounds like to me. Really there's no point in using the FSUIPC facilities for any of the straight-forward controls that are either assigned automatically by FS anyway, or that are easily assignable in its dialogues. The drop-down list in FSUIPC only includes them because they are part of the total list in FS, not just those selected for the dialogues. And if you do assign any buttons in FSUIPC you must certainly make sure they are NOT assigned in FS -- there is no way FSUIPC can stop FS looking at them too! Regards, Pete -
No, the de-coupling of the joystick inputs is precisely there to allow you to provide your own control. It is nothing to do with the autopilot -- joystick inputs are normally ignored in any case when the appropriate autopilot modes are engaged (though this is not necessarily particularly realistic -- significant movements of the yoke should auto-decouple the A/P in many aircraft). It you want the A/P to be deactivated, just switch it off. It is that easy. No, it is not possible to use the FS A/P without the FS A/P doing anything. What do you think switching it and its modes on and off would do -- if they did nothing, why switch them? It makes no sense. If you want to implement your own A/P (as many have done) then you ignore the FS switches (leave them off) and implement your own, for your own A/P. You can decouple the joystick inputs and feed in your own values according to your own A/P switches. For safety you probably would specify that the aircraft has no autopilot (in the Aircraft.CFG file). Regards, Pete
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It's all to do with hardware acceleration. I expect it will not be such a problem with the more recent cards, especially dual headed. Provided the undocked view is still properly accelerated it should be okay. A faster processor gives you more frames per second. It may or may not reduce stutters/jerks, depending on what was causing those. I think it is always worthwhile getting the fastest processor you can afford! Realy, even when you've saved the set up as your start-up flight? Everything should come up the way you saved it. Pete
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That is probably because you did it the wrong way round, I think. You'd be better off undocking the panel and moving that, leaving a full screen outside 3D view accelerated properly on your primary display. The Rage cards are known to be very poor for FS -- is that the one you moved the outside view to? Try it the other way. 128Mb of video memory isn't a necessity, though a faster modern card (not a Rage) would be better. You can get good dual headed cards by Matrox and by nVidia as well as the newer ATIs (Radeons). You don't need two video cards for two displays any more, and you don't even need to pay for the top cards for good dual monitor performance. Unless you have less than 256 Mb of memory, the most needed thing is always going to be faster processors, so, apart from moving your 3D display off a slow video card that would be your best move. I'm not sure you should take my word for all this, though. You might be better asking these sorts of questions on a general FS or hardware oriented forum. Regards, Pete