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Hesynergy

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Everything posted by Hesynergy

  1. i had a ton of fun refreshing my flight sim and programming chops writing “LilBlueDonuts”, https://forums.x-plane.org/index.php?/files/file/46261-lilbluedonuts Its an AngleOfAttack HUD for X-Plane using “FlyWithLua” which combined the Lua language with almost ALL of the X-Plane LVARS. I really miss playing with programming and flight simming and the camaraderie of like-minded folks. . I am looking into furthering my understanding of flight-simming and external control, by duplicating the function of LBD” in MSFS. I will start trying “Linda with FSUIPC7. Can anyone suggest a similar IDE? Thanks, ! Sending protective and healing “ Vibes” to you and your loved ones! Chas
  2. Hey Ross! Welcome to the community! Answer: You buy it here http://secure.simmarket.com/pete-dowson-fsuipc4.phtml I've been simming for over 30 years; if you would like to take a flight with me, in my Prepar3d or X-Plane 11 Cockpit via Skype shared screen, I would be pleased to take you up. You may choose whatever Aircraft, over whatever scenery you wish. My Skype name is the same as the one here. I'll be happy to answer whatever questions you may have for a two-hour, exploratory, Q&A, fun, sociable flight. ...check my YouTube channel by the same name... Chas
  3. I would say before you delete anything consider this.The code that you currently have in your modules folder, previously worked, and should be kept as "learning code"… and it may well work again. So rather than wholesale deletion ...then re-inventing the wheel, I would save the spokes,hub and rim, with the thought that later, under a different environment and frame of mind, they might be put to back together piece by piece, to allow you to roll again, on a freshly re-surfaced road. ... At least to back up the FSUIPC4.ini file! Just expressing curmudgeonly Old coder thoughts! Chas
  4. I would say before you delete anything consider this. The code that you currently have in your modules folder reference that previously worked should be kept as "learning code"… It worked once and it may well work again under a different environment … So rather than wholesale deletion ...then reinventing the wheel, I would save the spokes,hub and rIm, with the thought that somehow they might be put to back togather piece by piece, to allow you to roll again, on another road. ... At least to back up the FSUIPC4.ini file! Just expressing curmudgeonly Old coder thoughts! Chas
  5. Maybe someone would help you if you quit using that stupid, pretentious ILLEGIBLE, script font. Chas
  6. My direct conntrol P3d via iPad apps ... And I know you said you didn't want to take control of windows but I got to say if you don't have it, you need to check out Splashtop... I use it to control both my once windows 7/now windows10 main flying machine and my support machine which is a multimedia laptop...on which I do LAN connected Aivlasoft EFB, RADAR Contact, working on getting ASN do you work remotely although that is not a wide FS connection rather Simconnect. it's so fast that you can watch movies on your iPad that are running on the client machine. great sound and no find drops.... I use it every day almost all day, switching between the two, except when I want to get my hands on the throttles. Just get it Chas
  7. Hey, Welcome back!… Guess I should've bet on the co-incidence of your vacation and the rollout of P3DvIII…grin My understanding was that as long there as there was not a conflict(read duplication), are you could use FSUIPC AND certain non-conflicting P3D or FSX controls. Am I wrong here? Chas
  8. Good question! Perhaps it would help with the reverse throttle situation with the Aerosoft airbus collection.Chas
  9. Try compound(conditional buttons),or buttons that are conditional, afforded you by the paid version of FSUIPC… What I considered to be an absolute must for any serious simmer. In my Thrustmaster HOTAS Warthog, using my trigger(it could be any button available on ANY throttle or joystick)as a "shift Key". I now have 64 possibilities per controller, or 128 available with throttle and joystick. Read the FSUIPC4 for Advanced Users manual. Welcome and enjoy! Chas
  10. See http://forum.simflight.com/topic/79718-lets-share-hotas-warthog-buttons-for-ngxet-al/?p=482045 Chas
  11. Let's Share HOTAS WARTHOG Buttons for NGX,et al Greetings all, and welcome back from your visit with your son, Pete! I fly with Prepar3D version 2.5. I started this topic in order to OPTIMIZE my immersion and enjoyment with the resources at hand, mine enumerated below. I think we all, who have the ThrustMaster HOTAS WARTHOG, can greatly learn and benefit from comparing notes and offering suggestions to one another. My controls / pertinent Aircraft 1.Paid version of Pete's incredible FSUIPC. 2. My incomparable and dearly paid for ThrustMaster HOTAS WARTHOG control pair, 3. My beloved PMDG 737 NGX, 4. Saitek's Combat Rudder pedals. This topic doesn't have to be exclusively for the PMDG NGX, though I would request that we keep the NGX the main topic; similarities to other aircraft button assignments are also welcome. Note, I have tried doing direct input of the NGX SDK,".h" file offsets, and find a dearth of offsets which actually increase or decrease important controls such as my MCP course, speed, heading, and altitude. Same goes with mouse macros with the NGX ...some work, and some don't. While I have just kind of gotten a handle on compound(conditional) buttons I am still learning but here is where I am so far. N.B: A. Earlier on, I went through my INI file and found a lot of duplications and errors, and either amended, or WAS going to delete them, but, after studying the fsuipc user guide for advanced users, I wanted to keep sequence numbers;that's the reason you see, " =; OPEN", in some of the line numbers. B. I admonish you, as Pete does so well here, to spend the time to document your FSUIPC*.ini edits and inclusions. The time spent going back over each line of your INI file and documenting it, will, I promise, pay you back at least 2x in the time you spend creating and editing. [JoyNames] AutoAssignLetters=Yes 0=Throttle - HOTAS Warthog 0.GUID={A75EC8D0-6BAC-11E2-8001-444553540000} 1=Saitek Pro Flight Combat Rudder Pedals 1.GUID={A7604B10-6B8E-11E2-8008-444553540000} 2=Joystick - HOTAS Warthog 2.GUID={A755EAD0-6B8E-11E2-8001-444553540000} T=Throttle - HOTAS Warthog T.GUID={A75EC8D0-6BAC-11E2-8001-444553540000} R=Saitek Pro Flight Combat Rudder Pedals R.GUID={A7604B10-6B8E-11E2-8008-444553540000} J=Joystick - HOTAS Warthog J.GUID={A755EAD0-6B8E-11E2-8001-444553540000} ; why is below showing up when I have obviously defined my controls with "T,J,R"… Do I need to turn off auto assign letters? A=<< MISSING JOYSTICK >> B=<< MISSING JOYSTICK >> C=<< MISSING JOYSTICK >> ;1=; Renamed to appropriate Alpha name ;2=;does << MISSING JOYSTICK >> still stay after Subsequent loads of FSUIPC? - YES! Even after deleting ;3=; Compound Button Examples: ;3=CP(-0,6)(-0,7)0,3,C65615,0 ... ... ;9=CP(+0,6)(-0,7)0,3,C65769,0 ;4=;In these both cases the active button (the button that is generating ;the command) is button 3 (with label 4 on the joystick). In the ;first case the command ?65615? is generated when button 6 and 7 are; ;up and button 3 is going down. C65615 will generate an ?Elevator ;Trim Up?, the same command as the default joystick button ;programming. The ?CP? syntax defines that the command will be only ;executed once, even if the button 3 is holding down. ;5=; ;6=;However, by holding down the ?6? button (?7? on the MS joystick) and ;activating button 3, FSUIPC will generate a ?65769, Propeller Pitch ;Increment?, command. This command is not a default joystick button ;command, but a command that, if it was not programmed that way, had ;to be ;entered by a button combination on the keyboard. ;7=; ;8=;By defining the button combination with a ?CR?, the comm ;9=; !1=;#define THIRD_PARTY_EVENT_ID_MIN 0x00011000 // equals to 69632 [buttons] ButtonRepeat=20,10 PollInterval=25 1=PT,21,C65759,0 ;65759 FLAPS_DECR 2=PT,22,C65758,0 ;65758 FLAPS_INCR 3=PJ,2,C65561,0 ;65561 PAUSE_TOGGLE 4=PJ,4,C65570,0 ;65570 GEAR_TOGGLE 9=PT,25,C65580,0 ;65580 AP_MASTER 10=PJ,32,K85,8 ;K85=U 11=PJ,36,K68,8 ;K68=D 12=PJ,38,K73,8 ;K73=I 14=PT,2,C65564,0 ;65564 ATC 15=PT,3,C66172,0 ;66172 ATC_MENU_1 16=PT,5,C66174,0 ;66174 ATC_MENU_3 17=PT,4,C66173,0 ;66173 ATC_MENU_2 18=PJ,34,K77,8 ;K77=M 21=CP(+J,0)(-J,5)J,1,K75,8 ;K75=K IF TRIGGER POS1 NOT POS2 PRESSED WHILE B1 PRESSED MAKE "K 22=CP(+J,0)J,1,K77,8 ; IF trigger pos1 pressed AND B1 make keyboard "M" 23=;DONT KNOW WTF THIS IS-> RJ,38,K37,9; 24=;DONT KNOW WTF THIS IS->RJ,34,K39,9;k 25=CP(+J,0)T,3,C66175,0 ;66175 ATC_MENU_4 26=PT,26,C65725,0 ;65725 AP_HDG_HOLD 27=PT,27,C65799,0 ;65799 AP_PANEL_ALTITUDE_HOLD 28=PT,14,C65589,0 ;65589 SPOILERS_TOGGLE 30=PT,8,C66049,0 ;66049 SMOKE_ON 31=PT,9,C66050,0 ;66050 SMOKE_ON 32=; OPEN 37=CR(-J,0)T,10,C1025,0 ;1025 Heading Bug Inc Fast (+10) 38=CR(-J,0)T,11,C1024,0 ;1024 Heading Bug Dec Fast (+10) 39=CR(+J,0)T,10,C65893,0 ;AP_ALT_VAR_DEC 65893 40=CR(+J,0)T,11,C65892,0 ;AP_ALT_VAR_INC 65892 41=PT,38,K87,8 42=;RT,11,C1025,0; 43=PT,34,K77,8 ;COMMENT 44=PT,32,K85,8 ;COMMENT 45=PT,36,K68,8 ;COMMENT 46=PJ,3,C65752,0 ;; OPEN 47=;RT,10,C1024,0 ;; OPEN 48=RT,7,C69727,0 ; NGX PANEL LIGHTS DECREASE 49=; OPEN 50=; OPEN 51=; OPEN 52=; OPEN 53=; OPEN 54=; OPEN 55=RJ,14,C65607,0 ;65607 ELEV_TRIM_DN 56=RJ,16,C65615,0 ;65615 ELEV_TRIM_UP 57=; OPEN 58=; OPEN 59=RJ,8,C65639,0 ;65639 COM_RADIO_FRACT_INC 60=; OPEN 61=; OPEN 62=RJ,6,C65637,0 ;65637 COM_RADIO_WHOLE_INC 63=RJ,7,C65636,0 ;65636 COM_RADIO_WHOLE_DEC 64=RJ,9,C65638,0 ;65638 COM_RADIO_FRACT_DEC 65=RJ,6,C65641,0 ;65641 NAV1_RADIO_WHOLE_INC 66=RJ,8,C65640,0 ;65640 NAV1_RADIO_WHOLE_DEC 67=RJ,9,C65642,0 ;65642 NAV1_RADIO_FRACT_DEC 68=RJ,7,C65643,0 ;65643 NAV1_RADIO_FRACT_INC 69=RJ,15,C66279,0 ;66279 RUDDER_TRIM_RIGHT 70=RJ,17,C66278,0 ;66278 RUDDER_TRIM_LEFT 71=PT,23,C66614,0 ;66614 GPS_ACTIVATE_BUTTON 72=CP(+J,5) << ERROR 20! Line ignored >> !2=73; OPEN 74=RT,29,C65966,0 ;65966 THROTTLE1_DECR 75=RT,28,C65971,0 ;65971 THROTTLE2_DECR 76=RT,20,C70032,0 ;EVT_MCP_ALTITUDE_SELECTOR was->RT,20 C69727,0 ;PT,20,C66623,0 O 80=UT,29,C65967,0 ;THROTTLE1 CUT 81=UT,28,C65972,0 ;THROTTLE2 CUT OR 83=; OPEN 84=; OPEN 85=PT,19,C66704,0 ;66704 APU START APU_STARTER 86=PT,30,C1061,0 ;1061 Engine 1 Autostart 87=PT,31,C1062,0 ;1062 Engine 2 Autostart [MacroFiles] 1=767 2=MADDOG2 3=iFly737 4=leveld767 5=1CESSNA172 6=1NGX900 £££££££££££££££££ End of FSUIPC4.ini button sample I included the macro files because as I said above ...some of them worked and some of them didn't. I look forward to your input guys and gals! Regards to all, Chas
  12. Thanks Spokes....I found what was supposed to be a comment but was missing the prefix ";" so seems to a spurious influence...."Rogue...Text"...that confused FSUIPC. I removed the unneeded text and everything seemed to come back to do exactly what the code said it should... To review: 37=CR(-J,0)T,10,C1025,0 ;1025 Heading Bug Inc Fast (+10) 38=CR(-J,0)T,11,C1024,0 ;1024 Heading Bug Dec Fast (+10) 39=CR(+J,0)T,10,C1016,0 ;1016 Ap Alt Var Dec Fast ( 1000) 40=CR(+J,0)T,11,C1017,0 ;1017 Ap Alt Var Inc Fast (+1000) No Trigger Press throttle button fwd/rev heading bug fwd/rev Trigger Press button fwd/rev Alt set Inc/Dec ... so I'm going to try to delete this entry and Move On. ... thank you very much for your help Chas
  13. Interesting work! you are using two arduino boards...one for input and one for output. While it's cool to utilize the Arduino environment, aren't you wasting time using the Arduino for input rather than something like Leo Bodnar's USB switch converter, or is this just proof of concept? Not pointing out fault here;just curious. Regards, Chas
  14. Pete, Since we all know you suffer fools gladly, and I am one of those fools, I figured you would be pleased to show me the error of my thinking. 1. I recently read that you could create a conditional assignment, the value of a button conditional upon the Press/un-press of another, a topic which I am currently researching in the manual(s), so now your above statement thoroughly confuses me. please clarify. 2. I read here that letter assignments to joysticks can be done by simply changing the AutoAssignLetters=no to a yes I assume this can be done, A. AFTER you have been using FSUIPC for quite some time, and; 1.will change all other references in the .ini accordingly, and; 2. Will do so non-destructibly (recoverably) yes? Or, B. must it be done early on in the use of FSUIPC? Thanks, Chas
  15. Paul, Would you give me...errr us, a quick and dirty on how you assign letters to your devices for FSUiPC? That would be a great help! ...I'm struggling through the advanced instructions. Thanks, Chas
  16. I am just curious, you, having such a terrific home cockpit, why you dont fly the NGX? Would you comment on that please? Thanks, Chas
  17. Chas sez" Pete, lighten up!! Your comments are intimidating...we know you are The Lord guru of fsx/p3d connections, and that is greatly appreciated...GREATLY...your contributions to FSn...are legendary...but he is just a poor schlub...like me, trying to get "connected". Comments like the below and many times above have a "shaming tone"... And while I went through Marine corps boot camp, and learned that the drill instructors were harsh for a reason, there are those, more sensitive, that interpret your pejorative and intimidating retorts as attacks...enough to give up the ghost instead of listening to old fart curmudgeonous mentors like you and I display a little impatience about Mis-steps...grin...now lets all hug it out and start again..." N.B.--(the forum engine here doesn't understand how ipads try to quote but cant...so this is my embedded quote markl)
  18. Chisco, would you mind sending me your FSX FSUIPC PROFILE? I have been a paid up FSIUPC user for years, and after seeing Pete's reply, I was struck with shame that I've never fully utiliized the interface. Perhaps your file will give me a head Re-start. And Pete, while I've never spent the time with your wonderful product I should have, I DO know the HUGH impact you and FSUIPC have had on the sim community. Thank you! chas
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