Andras Posted August 26, 2004 Report Share Posted August 26, 2004 Hi Pete, Please don't mind my asking here and also my stupidity regarding the matter, but I just got stuck. I have two yokes and two pedals to use on the same machine and after reading through the docs of FSUIPC I was extremely happy to find the description of how to use multiple sticks and the like. I tried to do it just according to the docs, without any success and realized in the meantime that the example you gave is somehow outdated as FS2004 doesn't recognize the EGT related controls. I tried others according to the "List of FS2004 Controls.doc" but nothing seems to work. I guess I don't really understand how I should do the entire thing, I defined the "B" versions in fsuipc.ini, but nothing changes. What do I do wrong? Thanks for your help in advance... regards Andras Link to comment Share on other sites More sharing options...
Pete Dowson Posted August 26, 2004 Report Share Posted August 26, 2004 I tried to do it just according to the docs, without any success and realized in the meantime that the example you gave is somehow outdated as FS2004 doesn't recognize the EGT related controls. Actually I think it does, but the change from using the standard Windows API to the DirectInput method, which occurred in FS2002, meant that Button controls are only recognised s buttons, Axis controls only as axes and POVs only as POVs. Sorry. I tried others according to the "List of FS2004 Controls.doc" but nothing seems to work. It should work assigning any otherwise unwanted axes, but you need to assign them in the FS Options-Controls-Assignments, as well as giving the numbers in the FSUIPC.INI file. FSUIPC doesn't interface to the joystick drivers, it merely "steals" the controls inside FS when they are being sent to the Simulation Engine. The same was true in FS2000 but then it was easy to edit assignments to do whatever you wanted in the FS CFG file. I'll have to try to remember to update the User Guide on this matter. So much to do :wink: Regards, Pete Link to comment Share on other sites More sharing options...
Andras Posted August 27, 2004 Author Report Share Posted August 27, 2004 Actually I think it does, but the change from using the standard Windows API to the DirectInput method, which occurred in FS2002, meant that Button controls are only recognised s buttons, Axis controls only as axes and POVs only as POVs. Many thanks Pete, Ok it works fine now by assigning axes. regards Andras Link to comment Share on other sites More sharing options...
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