efratomer Posted March 3, 2006 Report Posted March 3, 2006 Hello, How can I make communication between programs and scenery and what am I able to do with it? Thanks in advance, Omer.
Pete Dowson Posted March 3, 2006 Report Posted March 3, 2006 How can I make communication between programs and scenery and what am I able to do with it? Not knowing anything really about scenery design, I'm not sure what you could or want to do with it, I suppose that's up to the imagination. As far as actually communicating between them, all I know about are the few variables which you can access (read and write I assume) in scenery files which are mapped to FSUIPC offsets for aplications also to access. See the FSUIPC SDK for more details. (Get this from http://www.schiratti.com/dowson). Regards, Pete
efratomer Posted March 12, 2006 Author Report Posted March 12, 2006 Thanks Pete, I found Scenery BGL variable “sparXX” offset, but didnt really found an explanation on really what this is or how I work with it. Can someone help? Thanks in advance, Omer.
Pete Dowson Posted March 12, 2006 Report Posted March 12, 2006 I found Scenery BGL variable “sparXX” offset, but didnt really found an explanation on really what this is or how I work with it. Can someone help? I don't think any of the "sparXX" offsets work in FS2004 in any case. Are you writing for FS2002 or before? The only ones common to FS98-FS2004 are the "usr" ones (offsets 0DD6 to 0DDE). I am sorry but I have no idea how you'd use them. I would guess that in the BGL for a scenery you can read and write these variables, and in an application program interfacing to FSUIPC you can do so too -- hence communication between the scenery and application programs. Regards, Pete
efratomer Posted March 12, 2006 Author Report Posted March 12, 2006 Yes, I did noticed later that those doesn't support FS2004, but I saw that the "usr" ones does and thought it works on the same idea. Anyway, if someone else knows the answer and can help im listening. Thanks in advance, Omer.
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