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Wide Server Protocol


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Mr Dowson.

I have developed custom software for my sim and also contribuited to your project with my RealBasic FSUIPC SDK viewtopic.php?f=54&t=54654.

I'm constantly searching the way to improve the simulation experiencie and found a lot of electronic stuff that is helpfully for that, some new chips are very interesting for their ability to direct talk to an ethernet network, normally TCP/IP, those chips can be programed to do something, in my case mechanical gauges and other components for my cockpit, the problem is that those chips or devices does not run Windows so Wideclient can not be used, those chips are the same used in small home routers, DSL modems Access Points, Robotics, and other headles devices.

So the question is:

Is there a way to directly talk to WideServer with out Wideclient, is there documented the internal protocol to talk via TCP/IP to WideServer?

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Is there a way to directly talk to WideServer with out Wideclient, is there documented the internal protocol to talk via TCP/IP to WideServer?

No, sorry. And it isn't an area I would want to get into, now that the future looks like being with SimConnect instead.

Most developers in your shoes have implemented their own TCP/IP connection to a routine in the FS server talking to FSUIPC (or SimConnect).

Regards

Pete

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OK, so if I understood well, It is legal if I create my onw server that directly talk to FSUIPC with out WideServer and other custom made client runing on a separate Computer o Device, does that apply to FS2004 too?

Any private (home) or freeware use of the FSUIPC interface is "legal". If you intend to make use of FSUIPC for a commercial product then we would need to discuss terms. That applies to FSUIPC3 and FSUIPC4, so, yes, FS98, FS2000, CFS1, FS2002, CFS2, FS2004 and FSX are all included.

Regards

Pete

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