KingCat Posted March 7, 2008 Report Share Posted March 7, 2008 I don't know if this is possible, but is there an option in FSUIPC to map the setting "Allow collision with other aircraft" to a certain keypress, which can then be mapped to a joystick button? The reason I'm asking this is because sometimes is not practical to have the collision detection on (e.g. when taxiing around airports). If there's a way to quickly enable/disable this setting through a keypress/joystick button using FSUIPC, then you don't have to go through the menus to enable/disble the setting "Allow collision with other aircraft". I'm using FSUIPC for FS2004. Jon Link to comment Share on other sites More sharing options...
Pete Dowson Posted March 7, 2008 Report Share Posted March 7, 2008 I don't know if this is possible, but is there an option in FSUIPC to map the setting "Allow collision with other aircraft" to a certain keypress, which can then be mapped to a joystick button? No, sorry. I've no way to get to such an option whilst FS is running. It's a menu setting only. There is an "action on crash" value (offset 0830) which can be 0 to ignore crashes, 1 to reset on crashes, 2 to abort the flight and show a graph. Maybe you can write to that. You'd need Offset Byte Set for offset x830 and parameter 0 for ignore, etc. I don't know if it works that way though -- it may be read-only. The reason I'm asking this is because sometimes is not practical to have the collision detection on (e.g. when taxiing around airports). I've never had to turn collision detection off. If you cannot avoid other aircraft then maybe you need to reduce your taxi speed somewhat? It seems pointless having the realism of other traffic on the airport if you are allowed to drive straight through them! ;-) Regards Pete Link to comment Share on other sites More sharing options...
KingCat Posted March 8, 2008 Author Report Share Posted March 8, 2008 The reason I'm asking this is because sometimes is not practical to have the collision detection on (e.g. when taxiing around airports). I've never had to turn collision detection off. If you cannot avoid other aircraft then maybe you need to reduce your taxi speed somewhat? It seems pointless having the realism of other traffic on the airport if you are allowed to drive straight through them! ;-) Regards Pete The problem isn't the taxi speed, but the way AI-traffic and ATC works. If you're taxiing a PMDG 747 with a wide wingspan around an airport, and suddenly an AI-plane decides to start a pushback just when you're passing behind him, it can happen that your wings get in contact with the AI-plane, which will result in a crash. Or if you're told by ATC to taxi to a certain gate, and the gate next to you is occupied by an AI-plane, there's also the possibility of wing contact, resulting in a crash. So, the problem is not the way I'm taxiing, but rather the way how AI-traffic behaves! That's why I thought if there's a quick way to enable/disable the "collision setting" through FSUIPC during a flight, then why not use it. Thanks for your answer anyway. Jon PS: I'm also a big fan of realism, but FS just has it's limitations. Link to comment Share on other sites More sharing options...
Pete Dowson Posted March 8, 2008 Report Share Posted March 8, 2008 That's why I thought if there's a quick way to enable/disable the "collision setting" through FSUIPC during a flight, then why not use it. Well, if it works it's a bit of a sledgehammer, but why not try that offset change I mentioned? For a toggle action you might even try it with Offset Byte Togglebits with a parameter of 1, assuming it is normally 1 (for reset on crash) that would toggle it to 0 or back to 1. As I said, I don't actually know if it works. It needs trying. And there's no equivalent for FSX I'm afraid. Regards Pete Link to comment Share on other sites More sharing options...
KingCat Posted March 9, 2008 Author Report Share Posted March 9, 2008 I think I'm just going to use the "traffic zapper" option. That should work fine too in case of an AI-plane trying to mess up my flight. :wink: What you explained earlier is a bit too difficult for me. :oops: One last question. Right now I'm using FSUIPC 3.65, and I would like to download the most recent version (3.80). Do I have to buy FSUIPC again, or can I just download the new version and install it over the "old" one? Jon Link to comment Share on other sites More sharing options...
Pete Dowson Posted March 9, 2008 Report Share Posted March 9, 2008 I'm using FSUIPC 3.65, and I would like to download the most recent version (3.80). Do I have to buy FSUIPC again, or can I just download the new version and install it over the "old" one? You paid for version 3, not version 3.65 (which is really ancient). Just copy tthe later one into the Modules folder. I cannot support old versions in any case. Regards Pete Link to comment Share on other sites More sharing options...
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