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Flap handle index


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Hi all - open question (not just to Pete)

I noticed two offsets that can be read to get the flap handle position 0BDC and 0BFC, These work fine for me but I'm using FSX with FSUIPC 4.264.

Can anyone out there tell me when they came into use? I'm comparing notes with someone who's using FS9 with FSUIPC 3.80 and he get's nothing useful back.

e'd be interested to know if it's an FS9 thing or an FSUIPC version thing? Thanks for any help/info,

All the best

Ian

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I noticed two offsets that can be read to get the flap handle position 0BDC and 0BFC, These work fine for me but I'm using FSX with FSUIPC 4.264.

Not quite right there. The 0BDC offset is the standard flaps control value. 0BFC is the flaps INDEX number.

Can anyone out there tell me when they came into use?

0BDC dates back as far as FS98 and Adam Szofran's FS6IPC. It is one of the originals, reflecting values which were actually at these offset in the FS98 GLOBALS.DLL.

As is made perfectly clear in the FSX Offsets documentation, the 0BFC value is new to FSX -- that's why it's listed in Blue.

Please do refer to the documentation supplied for all these things.

I'm comparing notes with someone who's using FS9 with FSUIPC 3.80 and he get's nothing useful back.

Well, for 0BDC it sounds like he's doing something wrong. How's he checking? Easiest way is to use FSUIPC's monitor -- right-hand side of the Logging options, enter offset 0BDC and type U16. Check the "Advdisplay" option, and it will be shown in real time on screen.

The offsets list shows it as 4 bytes, but in fact only the loer two bytes, i.e. 16 bits, are used.

Regards

Pete

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Please do refer to the documentation supplied for all these things.

Harsh but fair :oops:

The offsets list shows it as 4 bytes, but in fact only the loer two bytes, i.e. 16 bits, are used.

Worth noting! Thanks for the info - I'll get back to him about how it's being read,

All the best

Ian

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