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Can you assign a generic assignment after the fact?


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By this I mean when I first installed FSUIPC4 I created several universal assignments (ie; yoke, pedals), and then start creating profiles that were aircraft specific (flaps, throttles). So now I just got a new trim wheel I wish to use as a generic assignment among all aircraft.

So I went to an unnassigned aircraft, assigned the trip wheel and saved it without assigning it to a particular profile. My assumption is next time I start an aircraft with a profile it would also recognize the trim wheel just like it does the yoke and pedals. But that does not seem to be the case as it appears not to work. Am I thinking this out correctly as I hope I do not have to go back an assign the wheel to each aircraft profile individually.

thx,

Clutch

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By this I mean when I first installed FSUIPC4 I created several universal assignments (ie; yoke, pedals), and then start creating profiles that were aircraft specific (flaps, throttles). So now I just got a new trim wheel I wish to use as a generic assignment among all aircraft.

So I went to an unnassigned aircraft, assigned the trip wheel and saved it without assigning it to a particular profile. My assumption is next time I start an aircraft with a profile it would also recognize the trim wheel just like it does the yoke and pedals. But that does not seem to be the case as it appears not to work. Am I thinking this out correctly as I hope I do not have to go back an assign the wheel to each aircraft profile individually.

I'm afraid so. You seem to have missed this paragraph in the User Guide, which explains it all:

  • Aircraft or Profile specific checkbox: this is where you can tell FSUIPC4 that the assignments for this axis are specific to the current aircraft or profile. If this checkbox is not checked then the assignment applies to all aircraft that do not have any of their own specific assignments and are not assigned to a profile. NOTE that this is different to the way it operates in Button and Key assignments. Your generic (non-specific) assignments do not apply to any aircraft for which you make specific assignments. This difference is necessary due to the active nature of axes compared to unpressed buttons or keys.

FSUIPC4 only retains one set of assignments in memory and therefore in action. This will be the general [Axes] set if the currently loaded aircraft has no specific assignments, otherwise it will be the latter. Also, the short aircraft name option (needing INI file editing) applies just as for Buttons, Keys and Calibrations.

It is not normally any sort of problem -- adding new axes is not a common thing to happen. Additionally, if you are using Profiles, surely you don't have all that many? Generally I would expect a profile for each main aircraft type -- jet, turbo, prop, helo, with maybe stunt/fighter and GA separated.

You could simply copy the generic assignment and calibration lines into each of your few profile sections, in the INI file.

Regards

Pete

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Hi Pete,

Thanks for such a quick reply. I musta mis-read the manual. So if this is true (wait, let me re-read the above just to make sure, ha), shouldn't I have to go through my profiles and set up each one with a yoke, rudders? I never did but those work across the board with all my profiled aircraft?

Wait a minuter... could that be when I start a new profile FSUIPC asks the question "do you want to add changes you already made" (not the correct wording but something to that effect). So it is moving those generic assignments into a specific profile?

Your right, I only have maybe a dozen profiles I need to add it to. I guess I wouldn't be a true simmer if I didn't grumble about something, :lol:

All the best,

Clutch

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... shouldn't I have to go through my profiles and set up each one with a yoke, rudders? I never did but those work across the board with all my profiled aircraft?

The those axes were already assign and calibrated when you created the profiles they would have inherited those settings unless you opted not to.

If you have existing 'default' [Axes] and [JoystickCalibration] sections, and you want to use those non-profile specific settings for one or more of the profiles, just delete the Axes and JoystickCalibration sections completely for those profiles.

Generally I would expect folks to have some button and key assignments different for each profile, but most aircraft using the same axis assignments and calibrations. Only in more esoteric situations, like using a joystick for fighters and a yoke otherwise, and maybe a G-stick for helos, would I really expect different axes assigned. Similarly for calibrations, though some aircraft might want different slopes or more or less aggressive action.

Wait a minuter... could that be when I start a new profile FSUIPC asks the question "do you want to add changes you already made" (not the correct wording but something to that effect). So it is moving those generic assignments into a specific profile?

That's answered in the manual just after the paragraphs I quoted earlier, thus:

When the aircraft/profile specific option is selected for an aircraft you are presented with an option to retain (copy) all the general ones, to work from as a basis, or to start from a clean sheet. For minor variations you will probably opt for the former, but if you have completely separate controls for, say, a Boeing and an Airbus, or a prop and a helicopter, then you might find it easier to start again for each one.

Regards

Pete

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