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How to run a lua file when an aircraft is loaded ?


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Hi Peter

 

How to run a lua file when an aircraft is loaded ? other than using an ipcready.lua file with :

if ipc.readSTR(0x3D00, 30) == "<aircraft name>" then ipc.runlua("pathname") end

 

I can't find any information about [AUTO] or [AUTO.<aircraft>] in the FSUIPC4 manuals

Are they obsoleted ? or restricted to FS9 ?

 

Michel   RAS-MIB

 

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I've moved this to the Support Forum, where it belongs.

 

How to run a lua file when an aircraft is loaded ? other than using an ipcready.lua file with :

if ipc.readSTR(0x3D00, 30) == "<aircraft name>" then ipc.runlua("pathname") end

 

I can't find any information about [AUTO] or [AUTO.<aircraft>] in the FSUIPC4 manuals

Are they obsoleted ? or restricted to FS9 ?

 

No, the AUTO facilities are the same for FSUIPC4 -- in fact they were implemented there first.  The facilities are described in the section (obscurely?) entitled "Automatic running of Macros and Lua plugins", in the Advanced User's document. This section is even listed in the contents list at the beginning, so is it that you just didn't even bother to look?!

 

 If you have a running Lua program and simply want to know when the aircraft changes, better to use event.sim with the "AIRCRAFTCHANGE" option than reading offsets yourself.

 

Pete

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