C2615 Posted May 11, 2014 Report Posted May 11, 2014 I use a Saitek EVO for stick and Saitek pedal set for pedal. So I try to use the Z-Twist-axis on joystick for ground steering. It is very annoying that the Z-axis been moved and break-in the rudder command when flying, especially when fly something like single engine approach. If I set a huge deadzone, it help a little when flying, but also makes the ground steering feel much worse. I know that due to FS's limitation, we can't totally separate the Rudder and steering axis. But if it's possible to make the "steeringtiller axis"(since it's a individual axis in FSUIPC) totally disable if something like IAS>60kts, or get airborned ,or by a key (if there is a key, or an offest for it, then I can write a tool for it by any means). The "MaxSteerSpeed" option doen't seems what I want.
Pete Dowson Posted May 20, 2014 Report Posted May 20, 2014 I know that due to FS's limitation, we can't totally separate the Rudder and steering axis. But if it's possible to make the "steeringtiller axis"(since it's a individual axis in FSUIPC) totally disable if something like IAS>60kts, or get airborned ,or by a key (if there is a key, or an offest for it, then I can write a tool for it by any means). The "MaxSteerSpeed" option doen't seems what I want. Please refer to the FSUIPC documentation, and in particular the boxed section about this in the Axis Assignments chapter. As you will read, provided both Rudder and Steering are calibrated in FSUIPC, all that is already taken care of. Pete
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