C2615 Posted October 11, 2015 Report Posted October 11, 2015 FSUIPC3 in FS9 I've tested and find that all key settings in [Keys] will still affect in other profiles without writing in [Keys.<profile name>] it bother me because some of these settings will conflect with some add-ons. eg. I use FSUIPC input to set UP\DOWN arrow(Num8\Num2) for AP_ALT_VAR_DEC and AP_ALT_VAR_INC, while this doesn't work with PMDG747, and any key set as inputs in FSUIPC will "over ride" PMDG's own key assignment ,makes thess two keys totally unusable in PMDG. it won't cure by set the keys to other actions in [Keys.<profile name>](Some other aircarft like TM732 can, because they use an unique FSUIPC for it's own action like Ap cut off) , becaue any setting in FSUIPC will disable PMDG's own. It might be done by set non of these FSUIPC MCP action in general [Keys] then set all but PMDG aircraft in a profile with them, but that would be a loooong profile list. Is there anyway just make [Keys] NOT affect [Keys.<profile name>]s ?
Pete Dowson Posted October 11, 2015 Report Posted October 11, 2015 I've tested and find that all key settings in [Keys] will still affect in other profiles without writing in [Keys.<profile name>] Yes, as documented. The profiles only OVERRIDE assignments to the same keys or button, they don't replace the whole set. You use the general assignments for common things and the profile assignments for specific things. It has always been this way, and it has been found to be the most useful. It doesn't apply to axes and calibrations because joystick axes are always active, so could interfere. But keys. buttons and switches only activate when you, the user, causes them to be. Is there anyway just make [Keys] NOT affect [Keys.<profile name>]s ? They don't. it is the other way around. Profile keys override settings for those same keys in the general section. Pete
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