Martinlest Posted December 2, 2015 Report Share Posted December 2, 2015 Hi, I have been browsing threads here and have studied the 'Advanced Users' pdf on this subject, but have not found the answer I was looking for. I find the 'zapper' (I mostly use the function to clear the nearest aircraft, not the 'all' version) to be a most useful tool, worth the FSUIPC registration in itself! What I would like to do though is to add a parameter which would increase the spread (angle) on the ground in which it will operate. At the moment the tool works if you are pointed more or less directly at the AI a/c to be removed, but when coming into an occupied gate (for instance) it would be good to be able to remove the AI traffic there before your user aircraft is pointing directly at it (by which time one is often almost upon its tail, if not actually encroaching upon its fuselage!), say at a 45o angle right or left, (or less). Maybe I have my settings wrong (though I have added nothing as yet to the ini file)?? Or would the ZapCylinderAltDiff value work for this on the ground? The pdf says it is 'added to change the mode of the airborne Zapper'... Apologies in advance if I have missed this information somewhere! Reagrds, Martin. Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 7, 2015 Report Share Posted December 7, 2015 Hi, I have been browsing threads here and have studied the 'Advanced Users' pdf on this subject, but have not found the answer I was looking for. I find the 'zapper' (I mostly use the function to clear the nearest aircraft, not the 'all' version) to be a most useful tool, worth the FSUIPC registration in itself! What I would like to do though is to add a parameter which would increase the spread (angle) on the ground in which it will operate. At the moment the tool works if you are pointed more or less directly at the AI a/c to be removed, but when coming into an occupied gate (for instance) it would be good to be able to remove the AI traffic there before your user aircraft is pointing directly at it (by which time one is often almost upon its tail, if not actually encroaching upon its fuselage!), say at a 45o angle right or left, (or less). Maybe I have my settings wrong (though I have added nothing as yet to the ini file)?? Or would the ZapCylinderAltDiff value work for this on the ground? The pdf says it is 'added to change the mode of the airborne Zapper'... No, the cylinder option is different and wouldn't do what you want. I'll take a look at a width option. Pete Link to comment Share on other sites More sharing options...
Martinlest Posted December 7, 2015 Author Report Share Posted December 7, 2015 Great, thank you Pete. Hope you enjoyed your break! Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 8, 2015 Report Share Posted December 8, 2015 I'll take a look at a width option. Okay, please try this version and let me know if it works (i won't have time to test properly till the weekend): FSUIPC4948d_TEST.zip In this the Traffic Zapper control can have a parameter as follows: Ground 0 (default) == 15 degree deviation either way, as before 1 == 30 degree deviation either way 2 == 45 degree deviation either way 3 == 60 degree deviation either way 4 == 75 degree deviation either way Air 0 (default) == 2.5 degree width either way, as before 1 == 5.0 degree deviation either way 2 == 7.5 degree deviation either way 3 == 10.0 degree deviation either way 4 == 12.5 degree deviation either way Hope this meets your needs. Please test and let me know. Pete 1 Link to comment Share on other sites More sharing options...
Martinlest Posted December 9, 2015 Author Report Share Posted December 9, 2015 Hi Pete, What I failed to mentionin my original post, and I do apologise, is that I was talking about FS9. I do have FSX but hardly ever fly it and consequently often never even think about it as an option! As I rarely fly FSX, I do not have a registered copy of FSUIPC for that sim, so I guess I cannot test the dll file. I am sure that, assuming it works, it will be very welcome to many people. If you were able to produce a similar dll file for fs9 at some stage, for which I do of course have a registered version of FSUIPC, I would be grateful and could test it immediately. Best wishes, Martin Link to comment Share on other sites More sharing options...
Pete Dowson Posted December 9, 2015 Report Share Posted December 9, 2015 Hi Pete, What I failed to mentionin my original post, and I do apologise, is that I was talking about FS9. I do have FSX but hardly ever fly it and consequently often never even think about it as an option! As I rarely fly FSX, I do not have a registered copy of FSUIPC for that sim, so I guess I cannot test the dll file. I am sure that, assuming it works, it will be very welcome to many people. If you were able to produce a similar dll file for fs9 at some stage, for which I do of course have a registered version of FSUIPC, I would be grateful and could test it immediately. Sorry, there's no longer any way I can develop FSUIPC3. FS9 is now 12 years old and I've changed development systems several times in that period. I just don't have the tools to work with it, nor, I'm afraid, the interest at all. The improvements still occurring in FS developments -- FSX-SE, P3Dv2 and P3Dv3 -- are filling my time and PCs as it is. Pete Link to comment Share on other sites More sharing options...
Martinlest Posted December 10, 2015 Author Report Share Posted December 10, 2015 I see. OK. Link to comment Share on other sites More sharing options...
pasterke Posted December 18, 2015 Report Share Posted December 18, 2015 Okay, please try this version and let me know if it works (i won't have time to test properly till the weekend): FSUIPC4948d_TEST.zip In this the Traffic Zapper control can have a parameter as follows: Ground 0 (default) == 15 degree deviation either way, as before 1 == 30 degree deviation either way 2 == 45 degree deviation either way 3 == 60 degree deviation either way 4 == 75 degree deviation either way Air 0 (default) == 2.5 degree width either way, as before 1 == 5.0 degree deviation either way 2 == 7.5 degree deviation either way 3 == 10.0 degree deviation either way 4 == 12.5 degree deviation either way Hope this meets your needs. Please test and let me know. Pete Thanks Pete, works flawlessly Link to comment Share on other sites More sharing options...
Hawkeye_CH Posted October 21, 2017 Report Share Posted October 21, 2017 Hi Pete I tried to download the file but it's gone. Would it be possible to provide a file which works with Version 5.1.0.107? The newest version (5.1.2.101) Version of FSUIPC was causing problems with wide FS on my system. (P3D stopped working on exit everytime, with other version no problems...) Many Thanks Flavio Link to comment Share on other sites More sharing options...
Pete Dowson Posted October 21, 2017 Report Share Posted October 21, 2017 2 hours ago, Hawkeye_CH said: I tried to download the file but it's gone. What file? 2 hours ago, Hawkeye_CH said: I tried to download the file but it's gone. There's been no change to anything related to WideFS since FSUIPC5 was first released! The currently supported version of FSUIPC5 is 5.121b, not 5.121a (per your reference to 5.1.2.101). It that is giving you preoblens then they need to be resolved. Retreating to an earlier version helps no one. I can only develop forwards, not backwards! BTW you added your post to a thread which is almost two years (TWO YEARS!) old! You are lucky I found it. And your post relates to P3D4 whereas the previous ones were concerned with primarily with FSX, which uses FSUIPC4 not FSUIPC5! Pete Link to comment Share on other sites More sharing options...
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