sisoffi Posted December 21, 2015 Report Posted December 21, 2015 Hi Pete, My home cockpit are switched to P3D v3 with the latest version of FSUIPC and set all axes yokes, trhrottles, spoilers, flaps, rudders, tiller and the first setting is perfect. It often happens that the next day something happens to me, and conflicts such as the plane turns on itself making taxiing impossible and some axis like tiller in RESCAN mode is hard to see them, if not restarting P3D. I use maddong leonardo in migration tool activate in order to render it compatbile for p3d. What can 'be that creates noise? many thanks, Simone
Pete Dowson Posted December 21, 2015 Report Posted December 21, 2015 My home cockpit are switched to P3D v3 with the latest version of FSUIPC and set all axes yokes, trhrottles, spoilers, flaps, rudders, tiller and the first setting is perfect. What is "the latest version"? Do you mean 4.948g? If not please update. It often happens that the next day something happens to me, and conflicts such as the plane turns on itself making taxiing impossible and some axis like tiller in RESCAN mode is hard to see them, if not restarting P3D. FSUIPC doesn't change on its own, its setting are remembered and do not change by themselves. If your hardware is changing it sounds like you have faulty hardware or connections. Note that P3Dv3 also appears to ave a number of bugs in this area -- see the reports on the P3D client support forum at L-M. Hopefully most if not all of these will be fixed in version 3.1, due soon. I use maddong leonardo in migration tool activate in order to render it compatbile for p3d. Using any sort of migration tool will likely make FSUIPC's Installer go wrong, and could fool FSUIPC itself into doing the wrong things -- depending what the migration tool does. FSUIPC is very specific to each version of FSX and P3D and will not work correctly if it is fooled into seeing the wrong version. What can 'be that creates noise? Dirt, temperature variation, hardware problems, bad connections, and dual assignments (i.e. in FS/P3D and in FSUIPC). Pete
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