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Allocating "kneeboard view" to yoke button disables FSUIPC 5 settings


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Hello Mr. Dowson,

Thank you for the time and effort that you are putting into FSUIPC 5.  I wanted to provide some feedback that may be of use to you.  I have a registered version of FSUIPC 5.  I am currently using beta version 5.101j.

Under the Button + Switches tab, I am attempting to allocate the "kneeboard view" to a button on a CH Yoke Eclipse.  After saving this button allocation and resuming the sim scenario, my scenario is fine until I access the Kneeboard with that button.  Upon using that button, the Kneeboard will display, but then all of my FSUIPC defined buttons and axes immediately become inoperable.  However, the sim does not freeze.  If I go back into FSUIPC and clear "kneeboard view" from the yoke button, everything is fine again.  This issue occurs whether or not I am using default aircraft or add-on aircraft.

I've attached the LOG file below.  Let me know if there's anything else that you would like me to provide.  

FSUIPC5.log

Edited by blackbird7
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2 hours ago, blackbird7 said:

Under the Button + Switches tab, I am attempting to allocate the "kneeboard view" to a button on a CH Yoke Eclipse.  After saving this button allocation and resuming the sim scenario, my scenario is fine until I access the Kneeboard with that button.  Upon using that button, the Kneeboard will display, but then all of my FSUIPC defined buttons and axes immediately become inoperable.  However, the sim does not freeze.  If I go back into FSUIPC and clear "kneeboard view" from the yoke button, everything is fine again.

Yes, I can reproduce this. Very strange. FSUIPC doesn't know a "Kneeboard" from a lump of wood, it is just an event it sends to P3D4. 

You don't need to clear the assignment to make it work again. Just enter FSUIPC options and cancel out.

I'm investigating.

[LATER]
Found it. Seems it thinks it is still in a dialog. In version 5.101k, which I'll release this evening or in the morning, FS controls will continue to operate whilst the kneebnoard is showing as well as after, as they should.

I now better check what happens in FSUIPC4. I think that bit of code is the same.

Pete

 

Pete

 

 

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